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/*
Crystal Space Windowing System: static control class
Copyright (C) 1998,1999 by Andrew Zabolotny <bit@eltech.ru>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CSSTATIC_H__
#define __CSSTATIC_H__
#include "cscomp.h"
/// Possible static component styles
enum csStaticStyle
{
/// Empty component. No idea what it can be used for :-)
csscsEmpty,
/// A transparent rectangle with text
csscsLabel,
/// Same as csscsLabel but with a thin 3D frame around
csscsFrameLabel,
/// A rectangle of background color
csscsRectangle,
/// A bitmap
csscsBitmap,
/// Text
csscsText
};
/// Horizontal text alignment mask
#define CSSTA_HALIGNMASK 0x00000003
/// Align text horizontally to the left (default)
#define CSSTA_LEFT 0x00000000
/// Align text horizontally to the right
#define CSSTA_RIGHT 0x00000001
/// Center text horizontally
#define CSSTA_HCENTER 0x00000002
/// Vertical text alignment mask
#define CSSTA_VALIGNMASK 0x0000000C
/// Align text to top
#define CSSTA_TOP 0x00000000
/// Align text to bottom
#define CSSTA_BOTTOM 0x00000004
/// Center text vertically (default)
#define CSSTA_VCENTER 0x00000008
/// Text wrap mask
#define CSSTA_WRAPMASK 0x00000030
/// Wrap text on word boundaries
#define CSSTA_WORDWRAP 0x00000010
/// Wrap text on character boundaries
#define CSSTA_CHARWRAP 0x00000020
/// Static control class messages
enum
{
/**
* Sent by a label to its link when a "hot key pressed/depressed"
* event is detected
* <pre>
* IN: (iEvent *)Event
* </pre>
*/
cscmdStaticHotKeyEvent = 0x00000700,
/**
* Sent by a label to its link when a mouse event is detected
* <pre>
* IN: (iEvent *)Event
* </pre>
*/
cscmdStaticMouseEvent,
/**
* Set static control bitmap (if control style is csscsBitmap)<p>
* <b>NOTE</b>: We don't delete the old bitmap, because we assume
* that if you're changing bitmaps, you're going to reuse them.
* <pre>
* IN: (csPixmap *)iBitmap
* </pre>
*/
cscmdStaticSetBitmap,
/**
* Get static control bitmap handle
* <pre>
* IN: nothing
* OUT: (csPixmap *)iBitmap
* </pre>
*/
cscmdStaticGetBitmap
};
/**
* The Static component class represents a decorative control
* (widget) which usually does not have functionality, but
* serves as a decoration. Static controls can be created of
* many different styles (see csStaticStyle definition above),
* and they can look completely different one from another.
* The only common 'function' of all static controls is that they
* can act as 'dialog labels', i.e. the text assigned to a static
* component can contain a 'hot' letter, and if you press 'Alt+letter'
* the first selectable component following the static one will be
* activated.
*/
class csStatic : public csComponent
{
protected:
// Character number that should be underlined (-1 == none)
int underline_pos;
// Static component style
csStaticStyle style;
// Component to which this label is linked
csComponent *link;
// The bitmap (if style == csscsBitmap)
csPixmap *Bitmap;
// Text alignment (for csscsText style)
int TextAlignment;
// Old keyboard and mouse owner
csComponent *oldKO;
// link is focused?
bool linkactive;
// link is focused?
bool linkdisabled;
public:
/// Create static component object (by default - a label) linked to another
csStatic (csComponent *iParent, csComponent *iLink, const char *iText,
csStaticStyle iStyle = csscsLabel);
/// Create static component object without text (by default - a rectangle)
csStatic (csComponent *iParent, csStaticStyle iStyle = csscsRectangle);
/// Create static bitmap object
csStatic (csComponent *iParent, csPixmap *iBitmap);
/// Destroy the static object
virtual ~csStatic ();
/// Set static component text
virtual void SetText (const char *iText);
/// Draw the static component
virtual void Draw ();
/// Handle input events
virtual bool HandleEvent (iEvent &Event);
/// Pre-handle input events
virtual bool PostHandleEvent (iEvent &Event);
/// Return the recommended minimal size of static object
virtual void SuggestSize (int &w, int &h);
/// Set text alignment (only for csscsText style)
void SetTextAlign (int iTextAlignment)
{ TextAlignment = iTextAlignment; }
/// Set linked component
void SetLink (csComponent *iLink)
{ link = iLink; CheckUp (); }
protected:
// Common part of constructors
void Init (csStaticStyle iStyle);
// Check if event is a hotkey event
bool IsHotKey (iEvent &Event);
// Check if focused status of link has changed
void CheckUp ();
};
#endif // __CSSTATIC_H__
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