1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62
|
/*
Copyright (C) 1998 by Jorrit Tyberghein
Written by Brandon Ehle
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CSPYTHON_H__
#define __CSPYTHON_H__
#include "ivaria/script.h"
#include "iutil/eventh.h"
#include "iutil/comp.h"
#include "csutil/csinput.h"
#include "csutil/csvector.h"
class csLua : public iScript {
public:
csLua(iBase *iParent);
virtual ~csLua();
static csLua* shared_instance;
iObjectRegistry* object_reg;
int Mode;
void* lua_state;
bool Initialize(iObjectRegistry* object_reg);
bool RunText(const char *Text);
bool LoadModule(const char *Text);
bool Store(const char* name, void* data, void* tag);
void ShowError();
void Print(bool Error, const char *msg);
SCF_DECLARE_IBASE;
// Implement iComponent interface.
struct eiComponent : public iComponent
{
SCF_DECLARE_EMBEDDED_IBASE(csLua);
virtual bool Initialize (iObjectRegistry* p)
{ return scfParent->Initialize(p); }
} scfiComponent;
};
#endif
|