File: cslua.h

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/*
    Copyright (C) 1998 by Jorrit Tyberghein
    Written by Brandon Ehle

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#ifndef __CSPYTHON_H__
#define __CSPYTHON_H__

#include "ivaria/script.h"
#include "iutil/eventh.h"
#include "iutil/comp.h"
#include "csutil/csinput.h"
#include "csutil/csvector.h"

class csLua : public iScript {
public:
  csLua(iBase *iParent);
  virtual ~csLua();

  static csLua* shared_instance;
  iObjectRegistry* object_reg;
  int Mode;

  void* lua_state;

  bool Initialize(iObjectRegistry* object_reg);
  bool RunText(const char *Text);
  bool LoadModule(const char *Text);
  bool Store(const char* name, void* data, void* tag);
  void ShowError();
  void Print(bool Error, const char *msg);

  SCF_DECLARE_IBASE;

  // Implement iComponent interface.
  struct eiComponent : public iComponent
  {
    SCF_DECLARE_EMBEDDED_IBASE(csLua);
    virtual bool Initialize (iObjectRegistry* p)
    { return scfParent->Initialize(p); }
  } scfiComponent;
};
#endif