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/*
Copyright (C) 2001 by Jorrit Tyberghein
Copyright (C) 2001 by W.C.A. Wijngaards
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "cssysdef.h"
#include "cssys/sysfunc.h"
#include "csgeom/math3d.h"
#include "csgeom/matrix3.h"
#include "csgeom/quaterni.h"
#include "csgeom/transfrm.h"
#include "csutil/parser.h"
#include "csutil/scanstr.h"
#include "imesh/object.h"
#include "iengine/mesh.h"
#include "iengine/engine.h"
#include "iutil/plugin.h"
#include "imesh/sprite3d.h"
#include "imesh/skeleton.h"
#include "ivideo/graph3d.h"
#include "qint.h"
#include "iutil/strvec.h"
#include "iutil/vfs.h"
#include "csutil/util.h"
#include "csutil/csstring.h"
#include "iutil/object.h"
#include "iengine/material.h"
#include "iengine/motion.h"
#include "ivaria/reporter.h"
#include "iutil/objreg.h"
#include "iutil/eventh.h"
#include "iutil/comp.h"
#include "imap/ldrctxt.h"
#include "spr3dldr.h"
CS_IMPLEMENT_PLUGIN
CS_TOKEN_DEF_START
CS_TOKEN_DEF (ADD)
CS_TOKEN_DEF (ALPHA)
CS_TOKEN_DEF (COPY)
CS_TOKEN_DEF (KEYCOLOR)
CS_TOKEN_DEF (TILING)
CS_TOKEN_DEF (MULTIPLY2)
CS_TOKEN_DEF (MULTIPLY)
CS_TOKEN_DEF (TRANSPARENT)
CS_TOKEN_DEF (ACTION)
CS_TOKEN_DEF (APPLY_MOTION)
CS_TOKEN_DEF (BASECOLOR)
CS_TOKEN_DEF (F)
CS_TOKEN_DEF (FACTORY)
CS_TOKEN_DEF (FRAME)
CS_TOKEN_DEF (IDENTITY)
CS_TOKEN_DEF (LIMB)
CS_TOKEN_DEF (LIGHTING)
CS_TOKEN_DEF (MATERIAL)
CS_TOKEN_DEF (MATRIX)
CS_TOKEN_DEF (MIXMODE)
CS_TOKEN_DEF (Q)
CS_TOKEN_DEF (ROT)
CS_TOKEN_DEF (ROT_X)
CS_TOKEN_DEF (ROT_Y)
CS_TOKEN_DEF (ROT_Z)
CS_TOKEN_DEF (SCALE)
CS_TOKEN_DEF (SCALE_X)
CS_TOKEN_DEF (SCALE_Y)
CS_TOKEN_DEF (SCALE_Z)
CS_TOKEN_DEF (SKELETON)
CS_TOKEN_DEF (SMOOTH)
CS_TOKEN_DEF (TRANSFORM)
CS_TOKEN_DEF (TRIANGLE)
CS_TOKEN_DEF (TWEEN)
CS_TOKEN_DEF (V)
CS_TOKEN_DEF (VERTICES)
CS_TOKEN_DEF_END
static void ReportError (iReporter* reporter, const char* id,
const char* description, ...)
{
va_list arg;
va_start (arg, description);
if (reporter)
{
reporter->ReportV (CS_REPORTER_SEVERITY_ERROR, id, description, arg);
}
else
{
char buf[1024];
vsprintf (buf, description, arg);
csPrintf ("Error ID: %s\n", id);
csPrintf ("Description: %s\n", buf);
}
va_end (arg);
}
SCF_IMPLEMENT_IBASE (csSprite3DFactoryLoader)
SCF_IMPLEMENTS_INTERFACE (iLoaderPlugin)
SCF_IMPLEMENTS_EMBEDDED_INTERFACE (iComponent)
SCF_IMPLEMENT_IBASE_END
SCF_IMPLEMENT_EMBEDDED_IBASE (csSprite3DFactoryLoader::eiComponent)
SCF_IMPLEMENTS_INTERFACE (iComponent)
SCF_IMPLEMENT_EMBEDDED_IBASE_END
SCF_IMPLEMENT_IBASE (csSprite3DFactorySaver)
SCF_IMPLEMENTS_INTERFACE (iSaverPlugin)
SCF_IMPLEMENTS_EMBEDDED_INTERFACE (iComponent)
SCF_IMPLEMENT_IBASE_END
SCF_IMPLEMENT_EMBEDDED_IBASE (csSprite3DFactorySaver::eiComponent)
SCF_IMPLEMENTS_INTERFACE (iComponent)
SCF_IMPLEMENT_EMBEDDED_IBASE_END
SCF_IMPLEMENT_IBASE (csSprite3DLoader)
SCF_IMPLEMENTS_INTERFACE (iLoaderPlugin)
SCF_IMPLEMENTS_EMBEDDED_INTERFACE (iComponent)
SCF_IMPLEMENT_IBASE_END
SCF_IMPLEMENT_EMBEDDED_IBASE (csSprite3DLoader::eiComponent)
SCF_IMPLEMENTS_INTERFACE (iComponent)
SCF_IMPLEMENT_EMBEDDED_IBASE_END
SCF_IMPLEMENT_IBASE (csSprite3DSaver)
SCF_IMPLEMENTS_INTERFACE (iSaverPlugin)
SCF_IMPLEMENTS_EMBEDDED_INTERFACE (iComponent)
SCF_IMPLEMENT_IBASE_END
SCF_IMPLEMENT_EMBEDDED_IBASE (csSprite3DSaver::eiComponent)
SCF_IMPLEMENTS_INTERFACE (iComponent)
SCF_IMPLEMENT_EMBEDDED_IBASE_END
SCF_IMPLEMENT_FACTORY (csSprite3DFactoryLoader)
SCF_IMPLEMENT_FACTORY (csSprite3DFactorySaver)
SCF_IMPLEMENT_FACTORY (csSprite3DLoader)
SCF_IMPLEMENT_FACTORY (csSprite3DSaver)
SCF_EXPORT_CLASS_TABLE (spr3dldr)
SCF_EXPORT_CLASS (csSprite3DFactoryLoader,
"crystalspace.mesh.loader.factory.sprite.3d",
"Crystal Space Sprite3D Mesh Factory Loader")
SCF_EXPORT_CLASS (csSprite3DFactorySaver,
"crystalspace.mesh.saver.factory.sprite.3d",
"Crystal Space Sprite3D Mesh Factory Saver")
SCF_EXPORT_CLASS (csSprite3DLoader, "crystalspace.mesh.loader.sprite.3d",
"Crystal Space Sprite3D Mesh Loader")
SCF_EXPORT_CLASS (csSprite3DSaver, "crystalspace.mesh.saver.sprite.3d",
"Crystal Space Sprite3D Mesh Saver")
SCF_EXPORT_CLASS_TABLE_END
csSprite3DFactoryLoader::csSprite3DFactoryLoader (iBase* pParent)
{
SCF_CONSTRUCT_IBASE (pParent);
SCF_CONSTRUCT_EMBEDDED_IBASE(scfiComponent);
reporter = NULL;
plugin_mgr = NULL;
}
csSprite3DFactoryLoader::~csSprite3DFactoryLoader ()
{
SCF_DEC_REF (plugin_mgr);
if (reporter) reporter->DecRef ();
}
bool csSprite3DFactoryLoader::Initialize (iObjectRegistry* object_reg)
{
csSprite3DFactoryLoader::object_reg = object_reg;
plugin_mgr = CS_QUERY_REGISTRY (object_reg, iPluginManager);
reporter = CS_QUERY_REGISTRY (object_reg, iReporter);
return true;
}
static bool load_quaternion (char* buf, csQuaternion &q)
{
csScanStr (buf, "%f,%f,%f,%f", &q.x, &q.y, &q.z, &q.r);
return true;
}
static bool load_matrix (iReporter* reporter, char* buf, csMatrix3 &m)
{
CS_TOKEN_TABLE_START(commands)
CS_TOKEN_TABLE (IDENTITY)
CS_TOKEN_TABLE (ROT_X)
CS_TOKEN_TABLE (ROT_Y)
CS_TOKEN_TABLE (ROT_Z)
CS_TOKEN_TABLE (ROT)
CS_TOKEN_TABLE (SCALE_X)
CS_TOKEN_TABLE (SCALE_Y)
CS_TOKEN_TABLE (SCALE_Z)
CS_TOKEN_TABLE (SCALE)
CS_TOKEN_TABLE (Q)
CS_TOKEN_TABLE_END
char* params;
int cmd, num;
float angle;
float scaler;
float list[30];
const csMatrix3 identity;
while ((cmd = csGetCommand (&buf, commands, ¶ms)) > 0)
{
switch (cmd)
{
case CS_TOKEN_IDENTITY:
m = identity;
break;
case CS_TOKEN_ROT_X:
csScanStr (params, "%f", &angle);
m *= csXRotMatrix3 (angle);
break;
case CS_TOKEN_ROT_Y:
csScanStr (params, "%f", &angle);
m *= csYRotMatrix3 (angle);
break;
case CS_TOKEN_ROT_Z:
csScanStr (params, "%f", &angle);
m *= csZRotMatrix3 (angle);
break;
case CS_TOKEN_ROT:
csScanStr (params, "%F", list, &num);
if (num == 3)
{
m *= csXRotMatrix3 (list[0]);
m *= csZRotMatrix3 (list[2]);
m *= csYRotMatrix3 (list[1]);
}
else
{
ReportError (reporter,
"crystalspace.sprite3dloader.parse.matrix.badrotation",
"Badly formed rotation '%s'!", params);
return false;
}
break;
case CS_TOKEN_SCALE_X:
csScanStr (params, "%f", &scaler);
m *= csXScaleMatrix3(scaler);
break;
case CS_TOKEN_SCALE_Y:
csScanStr (params, "%f", &scaler);
m *= csYScaleMatrix3(scaler);
break;
case CS_TOKEN_SCALE_Z:
csScanStr (params, "%f", &scaler);
m *= csZScaleMatrix3(scaler);
break;
case CS_TOKEN_SCALE:
csScanStr (params, "%F", list, &num);
if (num == 1) // One scaler; applied to entire matrix.
m *= list[0];
else if (num == 3) // Three scalers; applied to X, Y, Z individually.
m *= csMatrix3 (list[0],0,0,0,list[1],0,0,0,list[2]);
else
{
ReportError (reporter,
"crystalspace.sprite3dloader.parse.matrix.badscale",
"Badly formed scale '%s'!", params);
return false;
}
break;
case CS_TOKEN_Q:
csQuaternion quat;
load_quaternion(params, quat);
csMatrix3 quatmat(quat);
m*=quatmat;
break;
}
}
if (cmd == CS_PARSERR_TOKENNOTFOUND)
{
// Neither SCALE, ROT, nor IDENTITY, so matrix may contain a single scaler
// or the nine values of a 3x3 matrix.
csScanStr (buf, "%F", list, &num);
if (num == 1)
m = csMatrix3 () * list[0];
else if (num == 9)
m = csMatrix3 (
list[0], list[1], list[2],
list[3], list[4], list[5],
list[6], list[7], list[8]);
else
{
ReportError (reporter,
"crystalspace.sprite3dloader.parse.matrix.badmatrix",
"Badly formed matrix '%s'!", buf);
return false;
}
}
return true;
}
static bool load_vector (char* buf, csVector3 &v)
{
csScanStr (buf, "%f,%f,%f", &v.x, &v.y, &v.z);
return true;
}
static uint ParseMixmode (iReporter* reporter, char* buf)
{
CS_TOKEN_TABLE_START (modes)
CS_TOKEN_TABLE (COPY)
CS_TOKEN_TABLE (MULTIPLY2)
CS_TOKEN_TABLE (MULTIPLY)
CS_TOKEN_TABLE (ADD)
CS_TOKEN_TABLE (ALPHA)
CS_TOKEN_TABLE (TRANSPARENT)
CS_TOKEN_TABLE (KEYCOLOR)
CS_TOKEN_TABLE (TILING)
CS_TOKEN_TABLE_END
char* name;
long cmd;
char* params;
uint Mixmode = 0;
while ((cmd = csGetObject (&buf, modes, &name, ¶ms)) > 0)
{
if (!params)
{
ReportError (reporter,
"crystalspace.sprite3dloader.parse.mixmode.badformat",
"Bad format while parsing mixmode!");
return ~0;
}
switch (cmd)
{
case CS_TOKEN_COPY: Mixmode |= CS_FX_COPY; break;
case CS_TOKEN_MULTIPLY: Mixmode |= CS_FX_MULTIPLY; break;
case CS_TOKEN_MULTIPLY2: Mixmode |= CS_FX_MULTIPLY2; break;
case CS_TOKEN_ADD: Mixmode |= CS_FX_ADD; break;
case CS_TOKEN_ALPHA:
Mixmode &= ~CS_FX_MASK_ALPHA;
float alpha;
csScanStr (params, "%f", &alpha);
Mixmode |= CS_FX_SETALPHA(alpha);
break;
case CS_TOKEN_TRANSPARENT: Mixmode |= CS_FX_TRANSPARENT; break;
case CS_TOKEN_KEYCOLOR: Mixmode |= CS_FX_KEYCOLOR; break;
case CS_TOKEN_TILING: Mixmode |= CS_FX_TILING; break;
}
}
if (cmd == CS_PARSERR_TOKENNOTFOUND)
{
ReportError (reporter,
"crystalspace.sprite3dloader.parse.mixmode.badtoken",
"Token '%s' not found while parsing mixmodes!",
csGetLastOffender ());
return ~0;
}
return Mixmode;
}
bool csSprite3DFactoryLoader::LoadSkeleton (iReporter* reporter,
iSkeletonLimb* limb, char* buf)
{
CS_TOKEN_TABLE_START (commands)
CS_TOKEN_TABLE (LIMB)
CS_TOKEN_TABLE (VERTICES)
CS_TOKEN_TABLE (TRANSFORM)
CS_TOKEN_TABLE_END
CS_TOKEN_TABLE_START (tok_matvec)
CS_TOKEN_TABLE (MATRIX)
CS_TOKEN_TABLE (Q)
CS_TOKEN_TABLE (V)
CS_TOKEN_TABLE_END
char* name;
char* xname;
long cmd;
char* params;
iSkeletonConnection* con = SCF_QUERY_INTERFACE (limb, iSkeletonConnection);
while ((cmd = csGetObject (&buf, commands, &name, ¶ms)) > 0)
{
if (!params)
{
ReportError (reporter,
"crystalspace.sprite3dfactoryloader.parse.skeleton.badformat",
"Bad format while parsing skeleton!");
if (con) con->DecRef ();
return false;
}
switch (cmd)
{
case CS_TOKEN_LIMB:
{
iSkeletonConnection* newcon = limb->CreateConnection ();
iSkeletonLimb* newlimb = SCF_QUERY_INTERFACE (newcon, iSkeletonLimb);
if (name) newlimb->SetName (name);
if (!LoadSkeleton (reporter, newlimb, params))
{
if (con) con->DecRef ();
return false;
}
}
break;
case CS_TOKEN_TRANSFORM:
if (con)
{
char* params2;
csMatrix3 m;
csVector3 v (0, 0, 0);
while ((cmd = csGetObject(¶ms,tok_matvec,&xname,¶ms2)) > 0)
{
if (!params2)
{
ReportError (reporter,
"crystalspace.sprite3dfactoryloader.parse.skeleton.badtransform",
"Bad format while parsing skeleton transform!");
con->DecRef ();
return false;
}
switch (cmd)
{
case CS_TOKEN_MATRIX:
if (!load_matrix (reporter, params2, m))
{
con->DecRef ();
return false;
}
break;
case CS_TOKEN_Q: {
csQuaternion q;
if (!load_quaternion (params2, q))
{
con->DecRef ();
return false;
}
m.Set(q);
break;
}
case CS_TOKEN_V:
load_vector (params2, v);
break;
}
}
csTransform tr (m, -m.GetInverse () * v);
con->SetTransformation (tr);
}
else
{
ReportError (reporter,
"crystalspace.sprite3dfactoryloader.parse.skeleton.badtransform",
"TRANSFORM not valid for this type of skeleton limb!");
if (con) con->DecRef ();
return false;
}
break;
case CS_TOKEN_VERTICES:
{
int vert, next, tot=0;
while (csScanStr (¶ms[tot], "%d%n", &vert, &next) > 0)
{
limb->AddVertex (vert);
tot+=next;
next=0;
csScanStr(¶ms[tot], ",%n", &next);
tot+=next;
}
}
break;
}
}
if (cmd == CS_PARSERR_TOKENNOTFOUND)
{
ReportError (reporter,
"crystalspace.sprite3dfactoryloader.parse.skeleton.badtoken",
"Token '%s' not found while parsing skeleton!",
csGetLastOffender ());
if (con) con->DecRef ();
return false;
}
if (con) con->DecRef ();
return true;
}
iBase* csSprite3DFactoryLoader::Parse (const char* string,
iLoaderContext* ldr_context, iBase* context)
{
// @@@ Implement MIXMODE
CS_TOKEN_TABLE_START (commands)
CS_TOKEN_TABLE (MATERIAL)
CS_TOKEN_TABLE (FRAME)
CS_TOKEN_TABLE (ACTION)
CS_TOKEN_TABLE (SMOOTH)
CS_TOKEN_TABLE (TRIANGLE)
CS_TOKEN_TABLE (SKELETON)
CS_TOKEN_TABLE (TWEEN)
CS_TOKEN_TABLE_END
CS_TOKEN_TABLE_START (tok_frame)
CS_TOKEN_TABLE (V)
CS_TOKEN_TABLE_END
CS_TOKEN_TABLE_START (tok_frameset)
CS_TOKEN_TABLE (F)
CS_TOKEN_TABLE_END
char* name;
long cmd;
char* params;
char* params2;
char str[255];
iMeshObjectType* type = CS_QUERY_PLUGIN_CLASS (plugin_mgr,
"crystalspace.mesh.object.sprite.3d", iMeshObjectType);
if (!type)
{
type = CS_LOAD_PLUGIN (plugin_mgr, "crystalspace.mesh.object.sprite.3d",
iMeshObjectType);
}
if (!type)
{
ReportError (reporter,
"crystalspace.sprite3dfactoryloader.setup.objecttype",
"Could not load the sprite.3d mesh object plugin!");
return NULL;
}
// @@@ Temporary fix to allow to set actions for objects loaded
// with impexp. Once those loaders move to another plugin this code
// below should be removed.
iMeshObjectFactory* fact =
context
? SCF_QUERY_INTERFACE (context, iMeshObjectFactory)
: NULL;
// DecRef of fact will be handled later.
// If there was no factory we create a new one.
if (!fact)
fact = type->NewFactory ();
type->DecRef ();
iSprite3DFactoryState* spr3dLook = SCF_QUERY_INTERFACE (fact,
iSprite3DFactoryState);
char* buf = (char*)string;
while ((cmd = csGetObject (&buf, commands, &name, ¶ms)) > 0)
{
if (!params)
{
ReportError (reporter,
"crystalspace.sprite3dfactoryloader.parse.badformat",
"Bad format while parsing sprite3d factory!");
fact->DecRef ();
spr3dLook->DecRef ();
return NULL;
}
switch (cmd)
{
case CS_TOKEN_MATERIAL:
{
csScanStr (params, "%s", str);
iMaterialWrapper* mat = ldr_context->FindMaterial (str);
if (!mat)
{
ReportError (reporter,
"crystalspace.sprite3dfactoryloader.parse.unknownmaterial",
"Couldn't find material named '%s'", str);
spr3dLook->DecRef ();
fact->DecRef ();
return NULL;
}
spr3dLook->SetMaterialWrapper (mat);
}
break;
case CS_TOKEN_SKELETON:
{
spr3dLook->EnableSkeletalAnimation ();
iSkeleton* skeleton = spr3dLook->GetSkeleton ();
iSkeletonLimb* skellimb = SCF_QUERY_INTERFACE (skeleton,
iSkeletonLimb);
if (name) skellimb->SetName (name);
if (!LoadSkeleton (reporter, skellimb, params))
{
spr3dLook->DecRef ();
fact->DecRef ();
return NULL;
}
}
break;
case CS_TOKEN_ACTION:
{
iSpriteAction* act = spr3dLook->AddAction ();
act->SetName (name);
int d;
char fn[64];
while ((cmd = csGetObject (¶ms, tok_frameset, &name,
¶ms2)) > 0)
{
if (!params2)
{
ReportError (reporter,
"crystalspace.sprite3dfactoryloader.parse.action.badformat",
"Bad format while parsing ACTION!");
spr3dLook->DecRef ();
fact->DecRef ();
return NULL;
}
switch (cmd)
{
case CS_TOKEN_F:
csScanStr (params2, "%s,%d", fn, &d);
iSpriteFrame* ff = spr3dLook->FindFrame (fn);
if (!ff)
{
ReportError (reporter,
"crystalspace.sprite3dfactoryloader.parse.action.badframe",
"Trying to add unknown frame '%s' to action '%s'!",
fn, act->GetName ());
spr3dLook->DecRef ();
fact->DecRef ();
return NULL;
}
act->AddFrame (ff, d);
break;
}
}
}
break;
case CS_TOKEN_FRAME:
{
iSpriteFrame* fr = spr3dLook->AddFrame ();
fr->SetName (name);
int anm_idx = fr->GetAnmIndex ();
int tex_idx = fr->GetTexIndex ();
int i = 0;
float x, y, z, u, v;
while ((cmd = csGetObject (¶ms, tok_frame, &name, ¶ms2)) > 0)
{
if (!params2)
{
ReportError (reporter,
"crystalspace.sprite3dfactoryloader.parse.frame.badformat",
"Bad format while parsing FRAME!");
spr3dLook->DecRef ();
fact->DecRef ();
return NULL;
}
switch (cmd)
{
case CS_TOKEN_V:
csScanStr (params2, "%f,%f,%f:%f,%f", &x, &y, &z, &u, &v);
// check if it's the first frame
if (spr3dLook->GetFrameCount () == 1)
{
spr3dLook->AddVertices (1);
}
else if (i >= spr3dLook->GetVertexCount ())
{
ReportError (reporter,
"crystalspace.sprite3dfactoryloader.parse.frame.vertices",
"Trying to add too many vertices to frame '%s'!",
fr->GetName ());
spr3dLook->DecRef ();
fact->DecRef ();
return NULL;
}
spr3dLook->SetVertex (anm_idx, i, csVector3 (x, y, z));
spr3dLook->SetTexel (tex_idx, i, csVector2 (u, v));
i++;
break;
}
}
if (cmd == CS_PARSERR_TOKENNOTFOUND)
{
ReportError (reporter,
"crystalspace.sprite3dfactoryloader.parse.frame.badtoken",
"Token '%s' not found while parsing frame '%s'!",
csGetLastOffender (), fr->GetName ());
spr3dLook->DecRef ();
fact->DecRef ();
return NULL;
}
if (i < spr3dLook->GetVertexCount ())
{
ReportError (reporter,
"crystalspace.sprite3dfactoryloader.parse.frame.vertices",
"Too few vertices in frame '%s'!",
fr->GetName ());
spr3dLook->DecRef ();
fact->DecRef ();
return NULL;
}
}
break;
case CS_TOKEN_TRIANGLE:
{
int a, b, c;
csScanStr (params, "%d,%d,%d", &a, &b, &c);
spr3dLook->AddTriangle (a, b, c);
}
break;
case CS_TOKEN_SMOOTH:
{
int num, list[30];
csScanStr (params, "%D", list, &num);
switch (num)
{
case 0 : spr3dLook->MergeNormals (); break;
case 1 : spr3dLook->MergeNormals (list[0]); break;
case 2 : spr3dLook->MergeNormals (list[0], list[1]); break;
default:
ReportError (reporter,
"crystalspace.sprite3dfactoryloader.parse.badsmooth",
"Bad smooth option '%s', use 0, 1, or 2 parameters!", params);
spr3dLook->DecRef ();
fact->DecRef ();
return NULL;
}
}
break;
case CS_TOKEN_TWEEN:
{
bool do_tween;
csScanStr (params, "%b", &do_tween);
spr3dLook->EnableTweening (do_tween);
}
break;
}
}
spr3dLook->DecRef ();
return fact;
}
//---------------------------------------------------------------------------
csSprite3DFactorySaver::csSprite3DFactorySaver (iBase* pParent)
{
SCF_CONSTRUCT_IBASE (pParent);
SCF_CONSTRUCT_EMBEDDED_IBASE(scfiComponent);
reporter = NULL;
plugin_mgr = NULL;
}
csSprite3DFactorySaver::~csSprite3DFactorySaver ()
{
SCF_DEC_REF (plugin_mgr);
if (reporter) reporter->DecRef ();
}
bool csSprite3DFactorySaver::Initialize (iObjectRegistry* object_reg)
{
csSprite3DFactorySaver::object_reg = object_reg;
plugin_mgr = CS_QUERY_REGISTRY (object_reg, iPluginManager);
reporter = CS_QUERY_REGISTRY (object_reg, iReporter);
return true;
}
#define MAXLINE 100 /* max number of chars per line... */
static void WriteMixmode(csString& str, uint mixmode)
{
str.Append(" MIXMODE (");
if(mixmode&CS_FX_COPY) str.Append(" COPY ()");
if(mixmode&CS_FX_ADD) str.Append(" ADD ()");
if(mixmode&CS_FX_MULTIPLY) str.Append(" MULTIPLY ()");
if(mixmode&CS_FX_MULTIPLY2) str.Append(" MULTIPLY2 ()");
if(mixmode&CS_FX_KEYCOLOR) str.Append(" KEYCOLOR ()");
if(mixmode&CS_FX_TILING) str.Append(" TILING ()");
if(mixmode&CS_FX_TRANSPARENT) str.Append(" TRANSPARENT ()");
if(mixmode&CS_FX_ALPHA) {
char buf[MAXLINE];
sprintf(buf, "ALPHA (%g)", float(mixmode&CS_FX_MASK_ALPHA)/255.);
str.Append(buf);
}
str.Append(")");
}
/// helper function to write a matrix
static void WriteMatrix(const csMatrix3& m, csString& str)
{
char buf[MAXLINE];
sprintf(buf, "MATRIX (%g,%g,%g,%g,%g,%g,%g,%g,%g)", m.m11, m.m12, m.m13,
m.m21, m.m22, m.m23, m.m31, m.m32, m.m33);
str.Append(buf);
}
void csSprite3DFactorySaver::SaveSkeleton (iSkeletonLimb* limb,
csString& str)
{
iSkeletonConnection* con = SCF_QUERY_INTERFACE (limb, iSkeletonConnection);
int i;
char buf[MAXLINE];
str.Append("VERTICES (");
for(i=0; i<limb->GetVertexCount(); i++)
{
sprintf(buf, "%d%s", limb->GetVertices()[i],
(i==limb->GetVertexCount()-1)?"":",");
str.Append(buf);
}
str.Append(")\n");
str.Append("TRANSFORM (");
WriteMatrix(con->GetTransformation().GetO2T(), str);
sprintf(buf, " V(%g,%g,%g))", con->GetTransformation().GetO2TTranslation().x,
con->GetTransformation().GetO2TTranslation().y,
con->GetTransformation().GetO2TTranslation().z);
str.Append(buf);
iSkeletonLimb *ch = limb->GetChildren();
while(ch)
{
sprintf(buf, "LIMB '%s' (", ch->GetName());
str.Append(buf);
SaveSkeleton(ch, str);
str.Append(")\n");
ch = ch->GetNextSibling();
}
con->DecRef();
}
void csSprite3DFactorySaver::WriteDown (iBase* obj, iFile * file)
{
csString str;
iSprite3DFactoryState *state =
SCF_QUERY_INTERFACE (obj, iSprite3DFactoryState);
char buf[MAXLINE];
sprintf(buf, "MATERIAL (%s)\n", state->GetMaterialWrapper()->
QueryObject ()->GetName());
str.Append(buf);
int i,j;
for(i=0; i<state->GetFrameCount(); i++)
{
iSpriteFrame* frame = state->GetFrame(i);
sprintf(buf, "FRAME '%s' (\n", frame->GetName());
str.Append(buf);
int anm_idx = frame->GetAnmIndex ();
int tex_idx = frame->GetTexIndex ();
for(j=0; j<state->GetVertexCount(); j++)
{
sprintf(buf, " V(%g,%g,%g:%g,%g)\n", state->GetVertex(anm_idx, j).x,
state->GetVertex(anm_idx, j).y, state->GetVertex(anm_idx, j).z,
state->GetTexel(tex_idx, j).x, state->GetTexel(tex_idx, j).y);
str.Append(buf);
}
str.Append(")\n");
}
for(i=0; i<state->GetActionCount(); i++)
{
iSpriteAction* action = state->GetAction(i);
sprintf(buf, "ACTION '%s' (", action->GetName());
str.Append(buf);
for(j=0; j<action->GetFrameCount(); j++)
{
sprintf(buf, " F(%s,%d)", action->GetFrame(j)->GetName(),
action->GetFrameDelay(j));
str.Append(buf);
}
str.Append(")\n");
}
for(i=0; i<state->GetTriangleCount(); i++)
{
sprintf(buf, "TRIANGLE (%d,%d,%d)\n", state->GetTriangle(i).a,
state->GetTriangle(i).b, state->GetTriangle(i).c);
str.Append(buf);
}
iSkeleton *skeleton = state->GetSkeleton();
if(skeleton)
{
iSkeletonLimb* skellimb = SCF_QUERY_INTERFACE (skeleton, iSkeletonLimb);
iSkeletonLimb* skelp = skellimb;
while(skelp)
{
sprintf(buf, "SKELETON '%s' (\n", skelp->GetName());
str.Append(buf);
SaveSkeleton(skelp, str);
str.Append(")\n");
skelp = skelp->GetNextSibling();
}
skellimb->DecRef();
}
/// @@@ Cannot retrieve smoothing information.
/// SMOOTH()
/// SMOOTH(baseframenr)
/// or a list of SMOOTH(basenr, framenr);
sprintf(buf, "TWEEN (%s)\n", state->IsTweeningEnabled()?"true":"false");
str.Append(buf);
state->DecRef();
file->Write ((const char*)str, str.Length ());
}
//---------------------------------------------------------------------------
csSprite3DLoader::csSprite3DLoader (iBase* pParent)
{
SCF_CONSTRUCT_IBASE (pParent);
SCF_CONSTRUCT_EMBEDDED_IBASE(scfiComponent);
reporter = NULL;
plugin_mgr = NULL;
}
csSprite3DLoader::~csSprite3DLoader ()
{
SCF_DEC_REF (plugin_mgr);
if (reporter) reporter->DecRef ();
}
bool csSprite3DLoader::Initialize (iObjectRegistry* object_reg)
{
csSprite3DLoader::object_reg = object_reg;
plugin_mgr = CS_QUERY_REGISTRY (object_reg, iPluginManager);
reporter = CS_QUERY_REGISTRY (object_reg, iReporter);
return true;
}
iBase* csSprite3DLoader::Parse (const char* string,
iLoaderContext* ldr_context, iBase*)
{
CS_TOKEN_TABLE_START (commands)
CS_TOKEN_TABLE (ACTION)
CS_TOKEN_TABLE (APPLY_MOTION)
CS_TOKEN_TABLE (FACTORY)
CS_TOKEN_TABLE (BASECOLOR)
CS_TOKEN_TABLE (LIGHTING)
CS_TOKEN_TABLE (MATERIAL)
CS_TOKEN_TABLE (MIXMODE)
CS_TOKEN_TABLE (TWEEN)
CS_TOKEN_TABLE_END
char* name;
long cmd;
char* params;
char str[255];
iMeshObject* mesh = NULL;
iSprite3DState* spr3dLook = NULL;
char* buf = (char*)string;
while ((cmd = csGetObject (&buf, commands, &name, ¶ms)) > 0)
{
if (!params)
{
ReportError (reporter,
"crystalspace.sprite3dloader.parse.badformat",
"Bad format while parsing sprite3d!");
if (spr3dLook) spr3dLook->DecRef ();
return NULL;
}
switch (cmd)
{
case CS_TOKEN_FACTORY:
{
csScanStr (params, "%s", str);
iMeshFactoryWrapper* fact = ldr_context->FindMeshFactory (str);
if (!fact)
{
ReportError (reporter,
"crystalspace.sprite3dloader.parse.unknownfactory",
"Couldn't find factory '%s'!", str);
if (spr3dLook) spr3dLook->DecRef ();
return NULL;
}
mesh = fact->GetMeshObjectFactory ()->NewInstance ();
spr3dLook = SCF_QUERY_INTERFACE (mesh, iSprite3DState);
}
break;
case CS_TOKEN_ACTION:
csScanStr (params, "%s", str);
spr3dLook->SetAction (str);
break;
case CS_TOKEN_BASECOLOR:
{
csColor col;
csScanStr (params, "%f,%f,%f", &col.red, &col.green, &col.blue);
spr3dLook->SetBaseColor (col);
}
break;
case CS_TOKEN_LIGHTING:
{
bool do_lighting;
csScanStr (params, "%b", &do_lighting);
spr3dLook->SetLighting (do_lighting);
}
break;
case CS_TOKEN_MATERIAL:
{
csScanStr (params, "%s", str);
iMaterialWrapper* mat = ldr_context->FindMaterial (str);
if (!mat)
{
ReportError (reporter,
"crystalspace.sprite3dloader.parse.unknownmaterial",
"Couldn't find material '%s'!", str);
mesh->DecRef ();
if (spr3dLook) spr3dLook->DecRef ();
return NULL;
}
spr3dLook->SetMaterialWrapper (mat);
}
break;
case CS_TOKEN_MIXMODE:
{
uint mm = ParseMixmode (reporter, params);
if (mm == (uint)~0)
{
if (spr3dLook) spr3dLook->DecRef ();
mesh->DecRef ();
return NULL;
}
spr3dLook->SetMixMode (mm);
}
break;
case CS_TOKEN_APPLY_MOTION:
{
csScanStr (params, "%s", str);
iMotionManager *motman = CS_QUERY_PLUGIN_CLASS (plugin_mgr,
"crystalspace.motion.manager.default",
iMotionManager);
if (!motman)
{
ReportError (reporter,
"crystalspace.sprite3dloader.setup.motion.motionmanager",
"Could not find motion manager!");
return NULL;
}
motman->DecRef();
if (!spr3dLook)
{
ReportError (reporter,
"crystalspace.sprite3dloader.parse.motion.missingfactory",
"No Factory! Please define 'FACTORY' before 'APPLY_MOTION'!");
return NULL;
}
iSkeletonState *skel_state = spr3dLook->GetSkeletonState();
iSkeletonLimbState *limb = SCF_QUERY_INTERFACE (skel_state,
iSkeletonLimbState );
limb->DecRef();
if (!(limb = limb->GetChildren()))
{
ReportError (reporter,
"crystalspace.sprite3dloader.parse.motion.nochildren",
"Skeleton has no libs. Cannot apply motion!");
return NULL;
}
iSkeletonConnectionState *con = SCF_QUERY_INTERFACE (limb,
iSkeletonConnectionState );
iSkeletonBone *bone = SCF_QUERY_INTERFACE (con, iSkeletonBone);
if (!bone)
{
ReportError (reporter,
"crystalspace.sprite3dloader.parse.motion.nobones",
"The skeleton has no bones!");
return NULL;
}
iMotionTemplate* motion=motman->FindMotionByName(str);
if (!motion)
{
ReportError (reporter,
"crystalspace.sprite3dloader.parse.motion.nomotion",
"The motion '%s' does not exist!", str);
return NULL;
}
iMotionController* mc=motman->AddController(bone);
mc->SetMotion(motion);
}
break;
case CS_TOKEN_TWEEN:
{
bool do_tween;
csScanStr (params, "%b", &do_tween);
spr3dLook->EnableTweening (do_tween);
}
break;
}
}
if (spr3dLook) spr3dLook->DecRef ();
return mesh;
}
//---------------------------------------------------------------------------
csSprite3DSaver::csSprite3DSaver (iBase* pParent)
{
SCF_CONSTRUCT_IBASE (pParent);
SCF_CONSTRUCT_EMBEDDED_IBASE(scfiComponent);
reporter = NULL;
plugin_mgr = NULL;
}
csSprite3DSaver::~csSprite3DSaver ()
{
SCF_DEC_REF (plugin_mgr);
if (reporter) reporter->DecRef ();
}
bool csSprite3DSaver::Initialize (iObjectRegistry* object_reg)
{
csSprite3DSaver::object_reg = object_reg;
plugin_mgr = CS_QUERY_REGISTRY (object_reg, iPluginManager);
reporter = CS_QUERY_REGISTRY (object_reg, iReporter);
return true;
}
void csSprite3DSaver::WriteDown (iBase* obj, iFile *file)
{
csString str;
iFactory *fact = SCF_QUERY_INTERFACE (this, iFactory);
iSprite3DState *state = SCF_QUERY_INTERFACE (obj, iSprite3DState);
iMeshObject *meshobj= SCF_QUERY_INTERFACE (obj, iMeshObject);
iSprite3DFactoryState *factstate = SCF_QUERY_INTERFACE (
meshobj->GetFactory(), iSprite3DFactoryState);
meshobj->DecRef();
char buf[MAXLINE];
char name[MAXLINE];
csFindReplace(name, fact->QueryDescription (), "Saver", "Loader", MAXLINE);
sprintf(buf, "FACTORY ('%s')\n", name);
str.Append(buf);
if(state->GetMixMode() != CS_FX_COPY)
{
WriteMixmode(str, state->GetMixMode());
}
if(state->GetMaterialWrapper() != factstate->GetMaterialWrapper())
{
sprintf(buf, "MATERIAL (%s)\n", state->GetMaterialWrapper()->
QueryObject ()->GetName());
str.Append(buf);
}
sprintf(buf, "LIGHTING (%s)\n", state->IsLighting ()?"true":"false");
str.Append(buf);
sprintf(buf, "TWEEN (%s)\n", state->IsTweeningEnabled()?"true":"false");
str.Append(buf);
if(state->GetCurAction())
{
sprintf(buf, "ACTION (%s)\n", state->GetCurAction()->GetName());
str.Append(buf);
}
fact->DecRef();
factstate->DecRef();
state->DecRef();
file->Write ((const char*)str, str.Length ());
}
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