File: spr3dldr.h

package info (click to toggle)
crystalspace 0.94-20020412-3
  • links: PTS
  • area: main
  • in suites: woody
  • size: 62,276 kB
  • ctags: 52,843
  • sloc: cpp: 274,783; ansic: 6,608; perl: 6,276; objc: 3,952; asm: 2,942; python: 2,354; php: 542; pascal: 530; sh: 430; makefile: 370; awk: 193
file content (175 lines) | stat: -rw-r--r-- 4,305 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
/*
    Copyright (C) 2001 by Jorrit Tyberghein
    Copyright (C) 2001 by W.C.A. Wijngaards

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#ifndef _SPR3DLDR_H_
#define _SPR3DLDR_H_

#include "imap/reader.h"
#include "imap/writer.h"
#include "iutil/eventh.h"
#include "iutil/comp.h"

struct iEngine;
struct iSkeletonLimb;
struct iReporter;
struct iPluginManager;
struct iObjectRegistry;


/**
 * Sprite 3D factory loader.
 */
class csSprite3DFactoryLoader : public iLoaderPlugin
{
private:
  iReporter* reporter;
  iPluginManager* plugin_mgr;
  iObjectRegistry* object_reg;

  // Load a skeleton.
  bool LoadSkeleton (iReporter* reporter, iSkeletonLimb* limb, char* buf);

public:
  SCF_DECLARE_IBASE;

  /// Constructor.
  csSprite3DFactoryLoader (iBase*);

  /// Destructor.
  virtual ~csSprite3DFactoryLoader ();

  /// Register plugin with the system driver
  virtual bool Initialize (iObjectRegistry *object_reg);

  /// Parse a given string and return a new object for it.
  virtual iBase* Parse (const char* string, iLoaderContext* ldr_context,
  	iBase* context);

  struct eiComponent : public iComponent
  {
    SCF_DECLARE_EMBEDDED_IBASE(csSprite3DFactoryLoader);
    virtual bool Initialize (iObjectRegistry* p)
    { return scfParent->Initialize(p); }
  } scfiComponent;
};

/**
 * Sprite3D factory saver.
 */
class csSprite3DFactorySaver : public iSaverPlugin
{
private:
  iReporter* reporter;
  iPluginManager* plugin_mgr;
  iObjectRegistry* object_reg;

  // Save a skeleton.
  void SaveSkeleton (iSkeletonLimb* limb, csString& str);

public:
  SCF_DECLARE_IBASE;

  /// Constructor.
  csSprite3DFactorySaver (iBase*);

  /// Destructor.
  virtual ~csSprite3DFactorySaver ();

  /// Register plugin with the system driver
  virtual bool Initialize (iObjectRegistry *object_reg);

  /// Write down given object and add to string vector.
  virtual void WriteDown (iBase *obj, iFile *file);

  struct eiComponent : public iComponent
  {
    SCF_DECLARE_EMBEDDED_IBASE(csSprite3DFactorySaver);
    virtual bool Initialize (iObjectRegistry* p)
    { return scfParent->Initialize(p); }
  } scfiComponent;
};

/**
 * Sprite 3D loader.
 */
class csSprite3DLoader : public iLoaderPlugin
{
private:
  iReporter* reporter;
  iPluginManager* plugin_mgr;
  iObjectRegistry* object_reg;

public:
  SCF_DECLARE_IBASE;

  /// Constructor.
  csSprite3DLoader (iBase*);

  /// Destructor.
  virtual ~csSprite3DLoader ();

  /// Register plugin with the system driver
  virtual bool Initialize (iObjectRegistry *object_reg);

  /// Parse a given string and return a new object for it.
  virtual iBase* Parse (const char* string, iLoaderContext* ldr_context,
  	iBase* context);

  struct eiComponent : public iComponent
  {
    SCF_DECLARE_EMBEDDED_IBASE(csSprite3DLoader);
    virtual bool Initialize (iObjectRegistry* p)
    { return scfParent->Initialize(p); }
  } scfiComponent;
};

/**
 * Sprite3D saver.
 */
class csSprite3DSaver : public iSaverPlugin
{
private:
  iReporter* reporter;
  iPluginManager* plugin_mgr;
  iObjectRegistry* object_reg;

public:
  SCF_DECLARE_IBASE;

  /// Constructor.
  csSprite3DSaver (iBase*);

  /// Destructor.
  virtual ~csSprite3DSaver ();

  /// Register plugin with the system driver
  virtual bool Initialize (iObjectRegistry *object_reg);

  /// Write down given object and add to string vector.
  virtual void WriteDown (iBase *obj, iFile *file);

  struct eiComponent : public iComponent
  {
    SCF_DECLARE_EMBEDDED_IBASE(csSprite3DSaver);
    virtual bool Initialize (iObjectRegistry* p)
    { return scfParent->Initialize(p); }
  } scfiComponent;
};

#endif // _SPR3DLDR_H_