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/*
Copyright (C) 2001 by Martin Geisse <mgeisse@gmx.net>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "cssysdef.h"
#include "sndhdl.h"
#include "sndrdr.h"
#include "sndsrc.h"
#define REFRESH_RATE 10
csSoundHandleDS3D::csSoundHandleDS3D(csSoundRenderDS3D *srdr, iSoundData *snd)
: csSoundHandle(snd)
{
SoundRender = srdr;
SoundRender->IncRef();
Registered = true;
NumSamples = Data->IsStatic() ? Data->GetStaticSampleCount() :
(Data->GetFormat()->Freq/REFRESH_RATE);
}
csSoundHandleDS3D::~csSoundHandleDS3D() {
SoundRender->DecRef();
}
void csSoundHandleDS3D::Unregister() {
Registered = false;
ReleaseSoundData();
}
iSoundSource *csSoundHandleDS3D::CreateSource(int Mode3d) {
if (!Registered) return NULL;
csSoundSourceDS3D *src = new csSoundSourceDS3D(NULL);
if (src->Initialize(SoundRender, this, Mode3d, NumSamples)) return src;
else {
src->DecRef();
return NULL;
}
}
void csSoundHandleDS3D::vUpdate(void *buf, long Num)
{
long NumBytes = Num * Data->GetFormat()->Bits/8 * Data->GetFormat()->Channels;
for (long i=0; i<SoundRender->ActiveSources.Length(); i++)
{
csSoundSourceDS3D *src = (csSoundSourceDS3D*)SoundRender->ActiveSources.Get(i);
if (src->GetSoundHandle()==this && src->IsPlaying())
src->Write(buf, NumBytes);
}
}
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