File: sndhdl.h

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/*
    Copyright (C) 2001 by Martin Geisse <mgeisse@gmx.net>

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#ifndef __SNDHDL_H__
#define __SNDHDL_H__

#include "../common/shdl.h"

class csSoundRenderDS3D;

class csSoundHandleDS3D : public csSoundHandle
{
public:
  csSoundRenderDS3D *SoundRender;
  long NumSamples;

  // constructor
  csSoundHandleDS3D(csSoundRenderDS3D *srdr, iSoundData *snd);
  // destructor
  ~csSoundHandleDS3D();

  void Unregister();
  virtual void vUpdate(void *buf, long NumSamples);
  virtual iSoundSource *CreateSource(int Mode3d);
};

#endif // __SNDHDL_H__