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/* $Id: BaseView2D.h,v 1.3 2001/09/01 18:19:38 nan Exp $ */
// Copyright (C) 2001 神南 吉宏(Kanna Yoshihiro)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef _BaseView2D_
#define _BaseView2D_
#include "BaseView.h"
#include "FieldView2D.h"
bool RenderRect( double x1, double y1, double z1,
double x2, double y2, double z2,
SDL_Rect *rect );
bool RenderPoint( double x, double y, double z,
int *_x, int *_y );
class BaseView2D : public BaseView {
public:
BaseView2D();
~BaseView2D();
bool Init();
static void DisplayFunc();
virtual bool RedrawAll();
virtual bool SetViewPosition();
virtual void EndGame();
virtual void QuitGame();
virtual bool AddUpdateRect( SDL_Rect *r );
protected:
virtual void SetLookAt();
long m_updateX1;
long m_updateY1;
long m_updateX2;
long m_updateY2;
};
#endif // _BaseView2D
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