File: Sound.cpp

package info (click to toggle)
csmash 0.6.6-6.3
  • links: PTS
  • area: main
  • in suites: etch, etch-m68k
  • size: 13,552 kB
  • ctags: 1,687
  • sloc: cpp: 19,531; sh: 3,525; makefile: 439; ansic: 120; sed: 16
file content (305 lines) | stat: -rw-r--r-- 6,960 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
/* $Id: Sound.cpp,v 1.29 2003/08/03 10:11:56 nan Exp $ */

// Copyright (C) 2000-2003   ศน(Kanna Yoshihiro)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

#include "ttinc.h"
#include "Sound.h"
#include "Control.h"

#ifdef WIN32
#include <io.h>
#endif

extern long mode;
extern SDL_mutex *loadMutex;

Sound* Sound::m_theSound = NULL;

Sound::Sound() {
#ifdef HAVE_LIBSDL_MIXER
  m_queuehead = m_queuetail = 0;
#else
  m_soundMode = SOUND_NONE;
#endif
}

Sound::~Sound() {
#ifdef HAVE_LIBSDL_MIXER
  for ( int i = 0 ; i < 16 ; i++ ) {
    if ( m_sound[i] != 0 ) {
      Mix_FreeChunk( m_sound[i] );
      m_sound[i] = 0;
    }
  }

  if ( m_opening != 0 ) {
    Mix_FreeMusic( m_opening );
    m_opening = 0;
  }

  Mix_CloseAudio();
#endif
}

Sound*
Sound::TheSound() {
  if ( Sound::m_theSound )
    return Sound::m_theSound;
  else
    return (Sound::m_theSound = new Sound());
}

bool
Sound::Init( long sndMode ) {
  m_soundMode = sndMode;

#ifdef HAVE_LIBSDL_MIXER
  for ( int i = 0 ; i < 16 ; i++ ) {
    m_sound[i] = 0;
  }
  m_opening = 0;
#endif

  if ( m_soundMode == SOUND_NONE )
    return true;

#ifdef HAVE_LIBSDL_MIXER
#ifdef WIN32
  if ( Mix_OpenAudio( 44100, AUDIO_S16SYS, 2, 4096 ) < 0 ) {
#else
  if ( Mix_OpenAudio( 44100, AUDIO_S16SYS, 2, 128 ) < 0 ) {
#endif
    perror( _("SDL Mix_OpenAudio failed\n") );
  }

  m_sound[SOUND_RACKET] = Mix_LoadWAV( "wav/racket.wav" );
  m_sound[SOUND_TABLE] = Mix_LoadWAV( "wav/table.wav" );
  m_sound[SOUND_CLICK] = Mix_LoadWAV( "wav/click.wav" );
  m_sound[SOUND_LOVEALL] = Mix_LoadWAV( "wav/loveall.wav" );
  m_sound[SOUND_ALL] = Mix_LoadWAV( "wav/all.wav" );

  m_score[0] = Mix_LoadWAV( "wav/zero.wav" );
  m_score[1] = Mix_LoadWAV( "wav/one.wav" );
  m_score[2] = Mix_LoadWAV( "wav/two.wav" );
  m_score[3] = Mix_LoadWAV( "wav/three.wav" );
  m_score[4] = Mix_LoadWAV( "wav/four.wav" );
  m_score[5] = Mix_LoadWAV( "wav/five.wav" );
  m_score[6] = Mix_LoadWAV( "wav/six.wav" );
  m_score[7] = Mix_LoadWAV( "wav/seven.wav" );
  m_score[8] = Mix_LoadWAV( "wav/eight.wav" );
  m_score[9] = Mix_LoadWAV( "wav/nine.wav" );
  m_score[10] = Mix_LoadWAV( "wav/ten.wav" );
  m_score[11] = Mix_LoadWAV( "wav/eleven.wav" );
  m_score[12] = Mix_LoadWAV( "wav/twelve.wav" );
  m_score[13] = Mix_LoadWAV( "wav/thirteen.wav" );
  m_score[14] = Mix_LoadWAV( "wav/fourteen.wav" );
  m_score[15] = Mix_LoadWAV( "wav/fifteen.wav" );
  m_score[16] = Mix_LoadWAV( "wav/sixteen.wav" );
  m_score[17] = Mix_LoadWAV( "wav/seventeen.wav" );
  m_score[18] = Mix_LoadWAV( "wav/eighteen.wav" );
  m_score[19] = Mix_LoadWAV( "wav/nineteen.wav" );
  m_score[20] = Mix_LoadWAV( "wav/twenty.wav" );
  m_score[30] = Mix_LoadWAV( "wav/thirty.wav" );

  Mix_ChannelFinished( Sound::PlayFinishHandler );
#endif

  return true;
}

void
Sound::Clear() {
#ifdef HAVE_LIBSDL_MIXER
  for ( int i = 0 ; i < 16 ; i++ ) {
    if ( m_sound[i] != 0 ) {
      Mix_FreeChunk( m_sound[i] );
      m_sound[i] = 0;
    }
  }

  if ( m_opening != 0 ) {
    Mix_FreeMusic( m_opening );
    m_opening = 0;
  }

  Mix_ChannelFinished( NULL );
  Mix_CloseAudio();
#endif
}

bool
Sound::Play( long soundID, double x, double y ) {
  if ( m_soundMode == SOUND_NONE )
    return true;

#ifdef HAVE_LIBSDL_MIXER
  double srcX, srcY, srcZ;
  double destX, destY, destZ;
  double angle, destAngle;

  Control::TheControl()->LookAt( srcX, srcY, srcZ, destX, destY, destZ );

  destX -= srcX; destY -= srcY;
  x -= srcX; y -= srcY;

  destAngle = acos( destX/hypot(destX, destY) );
  if ( destY < 0 )
    destAngle += 3.14159265;

  angle = acos( x/hypot(x, y) );
  if ( y < 0 )
    angle += 3.14159265;

  angle -= destAngle;

  Mix_SetPosition( 0, (int)(angle*180.0/3.14159265), hypot(x, y)*8 );
  Mix_PlayChannel( 0, m_sound[soundID], 0 );
#endif

  return true;
}

bool
Sound::PlayScore( long score1, long score2 ) {
  if ( m_soundMode == SOUND_NONE )
    return true;

#ifdef HAVE_LIBSDL_MIXER
  double x = -TABLEWIDTH/2-0.5;
  double y = 0;
  double srcX, srcY, srcZ;
  double destX, destY, destZ;
  double angle, destAngle;

  Control::TheControl()->LookAt( srcX, srcY, srcZ, destX, destY, destZ );

  destX -= srcX; destY -= srcY;
  x -= srcX; y -= srcY;

  destAngle = acos( destX/hypot(destX, destY) );
  if ( destY < 0 )
    destAngle += 3.14159265;

  angle = acos( x/hypot(x, y) );
  if ( y < 0 )
    angle += 3.14159265;

  angle -= destAngle;

  Mix_SetPosition( 0, (int)(angle*180.0/3.14159265), hypot(x, y)*8 );
  PlayNumber( score1 );
  if ( score1 == score2 )
    PlayBlocking( 1, m_sound[SOUND_ALL] );
  else
    PlayNumber( score2 );
#endif

  return true;
}

bool
Sound::PlayNumber( long number ) {
  if ( m_soundMode == SOUND_NONE )
    return true;

#ifdef HAVE_LIBSDL_MIXER
  number %= 40;
  if ( number > 30 ) {
    PlayBlocking( 1, m_score[30] );
    PlayBlocking( 1, m_score[number-30] );
  } else if ( number > 20 ) {
    PlayBlocking( 1, m_score[20] );
    PlayBlocking( 1, m_score[number-20] );
  } else
    PlayBlocking( 1, m_score[number] );
#endif

  return true;
}

/* Play the sound on blocking mode */
bool
Sound::PlayBlocking( int channel, Mix_Chunk *chunk ) {
  if ( !Mix_Playing( channel ) ) {
    Mix_PlayChannel( channel, chunk, 0 );
  } else {
    m_chunkqueue[m_queuetail%SOUND_QUEUESIZE] = chunk;
    m_queuetail++;
  }

  return true;
}

void
Sound::PlayFinishHandler( int channel ) {
  if ( channel != 1 )
    return;

  if ( Sound::TheSound()->m_queuehead != Sound::TheSound()->m_queuetail ) {
    Mix_PlayChannel( channel,
		     Sound::TheSound()->
		     m_chunkqueue[Sound::TheSound()->
				 m_queuehead%SOUND_QUEUESIZE],
		     0 );
    Sound::TheSound()->m_queuehead++;
  }
}

long
Sound::GetSoundMode() {
  return m_soundMode;
}

long
Sound::InitBGM( char *filename ) {
  if ( m_soundMode == SOUND_NONE )
    return true;

#ifdef HAVE_LIBSDL_MIXER
  m_opening = Mix_LoadMUS( OPENINGFILENAME );

  if ( m_opening == 0 )
    printf( "%s\n", SDL_GetError() );
#endif

  return 0;
}

// It is better to move it to other thread
long
Sound::PlayBGM() {
  if ( m_soundMode == SOUND_NONE )
    return true;

#ifdef HAVE_LIBSDL_MIXER
  Mix_PlayMusic( m_opening, 1 );
#endif

  return 0;
}

long
Sound::StopBGM() {
  if ( m_soundMode == SOUND_NONE )
    return true;

#ifdef HAVE_LIBSDL_MIXER
  Mix_FadeOutMusic( 2000 );
#endif

  return 0;
}