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/***********************************************************************
* z:/wata/src/a/csmash/loadparts.h
* $Id: loadparts.h,v 1.7 2002/03/05 14:21:21 yotsuya Exp $
*
* Copyright by ESESoft.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
*
* The name of the author may not be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
***********************************************************************/
#ifndef __Yotsuya_ESESoft_07897981__loadparts_h__INCLUDED__
#define __Yotsuya_ESESoft_07897981__loadparts_h__INCLUDED__
/***********************************************************************/
#include <stdarg.h>
#include <map>
#include <list>
#include <string>
/* __BEGIN__BEGIN__ */
/***********************************************************************
* Class parts (root)
***********************************************************************/
class texture_parts;
class polyhedron_parts;
class anim_parts;
class body_parts;
class parts
{
public:
typedef std::basic_string<char> string;
class error {
public:
const char* str;
inline error(const char *str) : str(str) {}
const char* what() const { return str; }
};
class verror : public error
{
public:
char buf[508]; // 512 - sizeof(char*)
inline verror(int lineno, const char *fmt, ...) : error(buf) {
int l = snprintf(buf, sizeof(buf), "%d: ", lineno);
va_list arg;
va_start(arg, fmt);
vsnprintf(&buf[l], sizeof(buf)-l, fmt, arg);
va_end(arg);
}
inline verror(const char *fmt, ...) : error(buf) {
va_list arg;
va_start(arg, fmt);
vsnprintf(buf, sizeof(buf), fmt, arg);
va_end(arg);
}
};
enum symbol_t {
sym_unknown = 0,
sym_null,
sym_load, sym_create,
sym_polyhedron, sym_anim, sym_texture,
sym_body,
};
inline parts(const char *str) : name(str) {}
virtual ~parts() {}
virtual bool load(const char*) = 0;
virtual symbol_t type() const = 0;
virtual const char *typestr() const { return sym2str(type()); }
virtual bool assign(parts* obejct) { return false; }
virtual bool realize() { return true; }
virtual void unrealize() {}
static symbol_t getsym(const char *str);
static const char* sym2str(symbol_t);
static parts* getobject(const char* name);
static void clearobjects();
static bool loadobjects(const char *str);
static bool realizeobjects();
static void unrealizeobjects();
protected:
static bool addobject(const char* name, parts*);
static bool delobject(const char *name);
static bool loadfile(const char *str);
private:
static bool load_create(int lineno, int ac, const char *av[], int *optind);
static bool load_load(int lineno, int ac, const char *av[], int *optind);
static bool load_polyhedron(int lineno, polyhedron_parts*,
int ac, const char *av[], int *ind);
static bool load_anim(int lineno, anim_parts*,
int ac, const char *av[], int *ind);
public:
string name;
};
/***********************************************************************
* Class parts_map
***********************************************************************/
class parts_map : public std::map<parts::string, parts*>
{
public:
typedef std::map<parts::string, parts*> super;
~parts_map() {
clear();
}
void clear() {
for (iterator i = begin(); i != end(); ++i) delete i->second;
super::clear();
}
};
/***********************************************************************
* Class texture_parts
***********************************************************************/
class texture_parts : public parts
{
public:
typedef GLuint object_t;
GLuint object;
string filename;
inline texture_parts(const char *name) : parts(name), object(0) {}
virtual ~texture_parts() { unrealize(); }
virtual symbol_t type() const { return sym_texture; }
virtual bool load(const char *str);
public:
// Textures must be realized before glBindTextures().
// realize() will fail if GL library is not initialized yet.
virtual bool realize();
virtual void unrealize();
};
/***********************************************************************
* Class polyhedron_parts
***********************************************************************/
class polyhedron_parts : public parts
{
public:
typedef polyhedron object_t;
polyhedron *object;
texture_parts *tex;
inline polyhedron_parts(const char *name) : parts(name), object(NULL), tex(NULL) {}
virtual ~polyhedron_parts() { delete object; }
virtual symbol_t type() const { return sym_polyhedron; }
virtual bool assign(parts*);
virtual bool load(const char* str);
public:
void render() const;
void renderWire(const vector3F &origin) const;
};
/***********************************************************************
* Class anim_parts
***********************************************************************/
class anim_parts : public parts
{
public:
typedef affineanim object_t;
affineanim *object;
std::list<polyhedron_parts*> poly;
inline anim_parts(const char *name) : parts(name), object(NULL) {}
virtual ~anim_parts() { delete object; }
virtual symbol_t type() const { return sym_anim; }
virtual bool assign(parts*);
virtual bool load(const char* str);
public:
void render(int frame) const;
void renderWire(int frame) const;
};
/***********************************************************************
* Class body_parts
***********************************************************************/
class body_parts : public parts
{
public:
typedef std::list<affinemotion*> object_t;
std::list<anim_parts*> object;
inline body_parts(const char *name) : parts(name) {}
virtual ~body_parts() {}
inline symbol_t type() const { return sym_body; }
virtual bool assign(parts*);
virtual bool load(const char* str) { return false; }
public:
void render(int frame) const;
void renderWire(int frame) const;
};
/* __END__END__ */
/***********************************************************************/
#endif
/***********************************************************************
* END OF loadparts.h
***********************************************************************/
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