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/* $Id: Training.h,v 1.6 2003/07/16 15:55:24 nan Exp $ */
// Copyright (C) 2000, 2001 神南 吉宏(Kanna Yoshihiro)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef _Training_
#define _Training_
#include "PlayGame.h"
#include "TrainingView.h"
class Training : public PlayGame {
public:
Training();
virtual ~Training();
virtual bool Init();
static void Create( long player, long com );
virtual bool Move( SDL_keysym *KeyHistory, long *MouseXHistory,
long *MouseYHistory, unsigned long *MouseBHistory,
int Histptr );
long GetTrainingCount() { return m_trainingCount; };
long GetTrainingMax() { return m_trainingMax; };
void AddTrainingCount();
virtual bool LookAt( double &srcX, double &srcY, double &srcZ,
double &destX, double &destY, double &destZ );
virtual View *GetView() { return m_View; };
protected:
TrainingView *m_View;
long m_trainingCount;
long m_trainingMax;
};
#endif // _Training_
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