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/* $Id: MenuItemView.cpp,v 1.8 2002/02/15 14:14:35 yotsuya Exp $ */
// Copyright (C) 2000, 2001, 2002 ศน(Kanna Yoshihiro)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "ttinc.h"
#include "MenuItemView.h"
#include "MenuItem.h"
#include "LoadImage.h"
#include "BaseView.h"
#include "RCFile.h"
extern RCFile *theRC;
MenuItemView::MenuItemView() {
m_image = NULL;
}
MenuItemView::~MenuItemView() {
if ( m_image )
delete m_image;
}
bool
MenuItemView::Init( MenuItem *menu, char *fileName ) {
char fname[256];
sprintf( fname, _("%s.pbm"), fileName );
m_menuItem = menu;
m_image = new ImageData();
m_image->LoadFile( fname );
return true;
}
bool
MenuItemView::Redraw() {
return true;
}
bool
MenuItemView::RedrawAlpha() {
glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
glPushMatrix();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluOrtho2D( 0.0F, (GLfloat)BaseView::GetWinWidth(),
0.0F, (GLfloat)BaseView::GetWinHeight() );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
GLboolean depthtestenabled = glIsEnabled(GL_DEPTH_TEST);
glDisable(GL_DEPTH_TEST);
glDepthMask(0);
if ( m_menuItem->GetSelected() )
glColor4f( 1.0F, 1.0F, 0.0F, 1.0F );
else
glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
glRasterPos2i( m_menuItem->GetX(), m_menuItem->GetY() );
glBitmap( m_menuItem->GetWidth(), m_menuItem->GetHeight(),
0.0F, 0.0F, 0.0F, 0, m_image->GetImage() );
glDepthMask(1);
if (depthtestenabled) glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
return true;
}
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