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/* $Id: PlayerView2D.h,v 1.5 2001/09/11 15:01:01 nan Exp $ */
// Copyright (C) 2001 神南 吉宏(Kanna Yoshihiro)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef _PlayerView2D_
#define _PlayerView2D_
#include "PlayerView.h"
class Player;
class PlayerView2D : public PlayerView {
public:
PlayerView2D();
virtual ~PlayerView2D();
virtual bool Init( Player *player );
virtual bool Redraw();
virtual bool RedrawAlpha();
virtual bool GetDamageRect();
virtual bool GetDrawRect( SDL_Rect *drawRect );
private:
Player *m_player; // Model
SDL_Rect m_damageRect;
SDL_Surface *m_playerBMP;
virtual bool SubRedraw();
};
#endif // _PlayerView2D
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