File: matrix

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/***********************************************************************
 *	d:/Werk/src/csmash-0.3.8.new/matrix
 *	$Id: matrix,v 1.3 2002/03/06 16:46:01 nan Exp $
 *
 *	Copyright by ESESoft.
 *
 *	Redistribution and use in source and binary forms, with or without
 *	modification, are permitted provided that the following conditions
 *	are met:
 *
 *	Redistributions of source code must retain the above copyright
 *	notice, this list of conditions and the following disclaimer. 
 *
 *	Redistributions in binary form must reproduce the above copyright
 *	notice, this list of conditions and the following disclaimer
 *	in the documentation and/or other materials provided with the
 *	distribution. 
 *
 *	The name of the author may not be used to endorse or promote
 *	products derived from this software without specific prior written
 *	permission. 
 *
 *	THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
 *	OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 *	WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 *	ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
 *	DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 *	DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
 *	GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 *	INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 *	WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 *	NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 *	SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 ***********************************************************************/
#ifndef __ESESoft_wata_7520__matrix__INCLUDED__
#define __ESESoft_wata_7520__matrix__INCLUDED__
/***********************************************************************/

#include <iostream>
#include "float"

/* __BEGIN__BEGIN__ */
//__NAMESPACE_BEGIN(ese);

// matrix_size MUST BE larger than 1
template<int matrix_size, typename _float_t = float>
class Matrix
{
public:
    enum {
	size = matrix_size,
    };
    typedef _float_t float_t;
    float_t m[matrix_size][matrix_size];

    class op {
    private:
	float_t (*m)[matrix_size];
	int i;

    public:
	inline op(float_t m[][matrix_size], int i)
	  : m(m), i(i) {}
	inline float_t& operator[](int j) {
	    return m[i][j];
	}
    };
    class const_op {
    private:
	const float_t (*m)[matrix_size];
	int i;

    public:
	inline const_op(const float_t m[][matrix_size], int i)
	  : m(m), i(i) {}
	inline float_t operator[](int j) const {
	    return m[i][j];
	}
    };

public:
    //======================================================================
    inline Matrix() {}
    explicit Matrix(float_t e) {
	for (int i = 0; matrix_size > i; i++) {
	    for (int j = 0; matrix_size > j; j++) {
		if (i == j) m[i][j] = e;
		else m[i][j] = 0;
	    }
	}
    }
    explicit inline Matrix(float_t e[matrix_size*matrix_size]) {
	memcpy(m, e, sizeof(m));
    }
    Matrix & operator *=(float_t a) {
	float_t *p = (float_t*)m;
	for (int i = 0; matrix_size * matrix_size > i; i++) p[i] *= a;
	return *this;
    }
    inline Matrix & operator /=(float_t a) {
	return operator *=(1/a);
    }
    
    Matrix & operator +=(const Matrix &a) {
	float_t *p = (float_t*) m;
	const float_t *q = (float_t*) a.m;
	for (int i = 0; matrix_size * matrix_size > i; i++) p[i] += q[i];
	return *this;
    }
    Matrix & operator -=(const Matrix &a) {
	float_t *p = (float_t*) m;
	const float_t *q = (float_t*) a.m;
	for (int i = 0; matrix_size * matrix_size > i; i++) p[i] -= q[i];
	return *this;
    }
    Matrix & operator *=(const Matrix &a) {
	Matrix t(*this);
	for (int i = 0; matrix_size > i; i++) {
	    for (int j = 0; matrix_size > j; j++) {
		float_t d = 0;
		for (int k = 0; matrix_size > k; k++) {
		    d += t.m[i][k] * a.m[k][j];
		}
		m[i][j] = d;
	    }
	}
	return *this;
    }

    // type-safe implementation
    inline const_op operator[](int i) const {
	return const_op(m, i);
    }
    inline op operator[](int i) {
	return op(m, i);
    }
	
    float_t det() const throw() {
	Matrix a(*this);
	return a.inverse();
    }

    Matrix operator ~() const {
	Matrix a(*this);
	if (0 != a.inverse()) return a;
	else return Matrix(float_t(0));
    }
	
    //======================================================================
private:
    // gauss-jordan
    float_t inverse() {
	int pivot[matrix_size];
	int i;
	for (i = 0; matrix_size > i; i++) pivot[i] = i;
	float_t d = 1;
	for (int k = 0; matrix_size > k; k++) {
	    float_t mx = fabsF(m[pivot[k]][pivot[k]]);
	    int piv = k;
	    for (i =  k+1; matrix_size > i; i++) {
		float_t x = fabsF(m[pivot[i]][pivot[i]]);
		if (x > mx) {
		    piv = i;
		    mx = x;
		}
	    }

	    int kk = pivot[k];
            pivot[k] = pivot[piv];
            pivot[piv] = kk;
	    float_t t = m[kk][kk];
	    if (0 == t) {
		return 0;
	    }
	    d *= t;
	    for (int i = 0; matrix_size > i; i++) {
		m[kk][i] /= t;
	    }
	    m[kk][kk] = 1 / t;
	    for (int j = 0; j < matrix_size; j++) {
		if (kk != j) {
		    float_t u = m[j][kk];
		    for (int i = 0; matrix_size > i; i++) {
			if (kk != i) m[j][i] -= m[kk][i] * u;
			else m[j][i] = -u / t;
		    }
		}
	    }
	}
	return d;
    }
	
#if 0
    // using double precision calculus
    float_t inverse(float*) {
	double a[matrix_size][matrix_size];
	
	for (int i = 0; matrix_size * matrix_size > i; i++) {
	    ((double*)a)[i] = ((float_t*)m)[i];
	}

	int pivot[matrix_size];
	for (i = 0; matrix_size > i; i++) pivot[i] = i;

	double d = 1;
	for (int k = 0; matrix_size > k; k++) {
	    double mx = fabsF(a[pivot[k]][pivot[k]]);
	    int piv = k;
	    for (i =  k+1; matrix_size > i; i++) {
		double x = fabsF(a[pivot[i]][pivot[i]]);
		if (x > mx) {
		    piv = i;
		    mx = x;
		}
	    }

	    int kk = pivot[kk];
	    pivot[k] = pivot[piv];
	    pivot[piv] = kk;
	    double t = a[kk][kk];
	    if (0 == t) {
		return 0;
	    }
	    d *= t;
	    for (int i = 0; matrix_size > i; i++) {
		a[kk][i] /= t;
	    }
	    a[kk][kk] = 1 / t;
	    for (int j = 0; j < matrix_size; j++) {
		if (kk != j) {
		    double u = a[j][kk];
		    for (int i = 0; matrix_size > i; i++) {
			if (kk != i) a[j][i] -= a[kk][i] * u;
			else a[j][i] = -u / t;
		    }
		}
	    }
	}
	for (i = 0; matrix_size * matrix_size > i; i++) {
	    ((float_t*)m)[i] = ((double*)a)[i];
	}
	return (float_t)d;
    }

// using LU decompisition
    double inv() {
	int i, j, k, ii, ik;
	double t, u, det;
	int ip[matrix_size];
	double weight[matrix_size];
	double a[matrix_size][matrix_size];

	for (i = 0; matrix_size * matrix_size > i; i++) {
	    ((double*)a)[i] = ((float_t*)m)[i];
	}

	/* LU decompose */
	for (k = 0; matrix_size > k; k++) {
	    ip[k] = k;
	    u = 0;
	    for (j = 0; matrix_size > j; j++) {
		t = fabsF(a[k][j]);
		if (t > u) u = t;
	    }
	    if (0 == u)	return 0;
	    weight[k] = 1 / u;
	}
	det = 1;
	for (k = 0; matrix_size > k; k++) {
	    u = -1;
	    for (i = k; matrix_size > i; i++) {
		ii = ip[i];
		t = fabsF(a[ii][k]) * weight[ii];
		if ( t > u) { u = t; j = i; }
	    }
	    ik = ip[j];
	    if (j != k) {
		ip[j] = ip[k];
		ip[k] = ik;
		det = -det;
	    }
	    u = a[ik][k];
	    det *= u;
	    if (0 == u) return 0;
	    for (i = k + 1; matrix_size > i; i++) {
		ii = ip[i];
		t = (a[ii][k] /= u);
		for (j = k + 1; matrix_size > j; j++) {
		    a[ii][j] -= t * a[ik][j];
		}
	    }
	}
	if (0 == det) return 0;

	/* inverse */
	for (k = 0; matrix_size > k; k++) {
	    for (i = 0; matrix_size > i; i++) {
		ii = ip[i];
		t = (ii == k) ? 1 : 0;
		for (j = 0; i > j; j++) {
		    t -= a[ii][j] * m[j][k];
		}
		m[i][k] = t;
	    }
	    for (i = matrix_size - 1; i >= 0; i--) {
		t = m[i][k];
		ii = ip[i];
		for (j = i + 1; matrix_size > j; j++) {
		    t -= a[ii][j] * m[j][k];
		}
		m[i][k] = t / a[ii][i];
	    }
	}
	return det;
    }
#endif

    //======================================================================
public:
    friend Matrix operator -(const Matrix &a) {
	Matrix t;
	float_t *p = (float_t *)t.m;
	const float_t *q = (float_t*) a.m;
	for (int i = 0; matrix_size * matrix_size > i; i++) {
	    p[i] = -q[i];
	}
	return t;
    }
    inline friend Matrix operator +(const Matrix &a, const Matrix &b) {
	Matrix t(a);
	return t += b;
    }
    inline friend Matrix operator -(const Matrix &a, const Matrix &b) {
	Matrix t(a);
	return t -= b;
    }
    friend Matrix operator *(const Matrix &a, const Matrix &b) {
	Matrix t;
	for (int i = 0; matrix_size > i; i++) {
	    for (int j = 0; matrix_size > j; j++) {
		float_t d = 0;
		for (int k = 0; matrix_size > k; k++) {
		    d += a.m[i][k] * b.m[k][j];
		}
		t[i][j] = d;
	    }
	}
	return t;
    }

    inline friend Matrix operator *(const Matrix &a, float_t b) {
	Matrix t(a);
	return a *= b;
    }
    inline friend Matrix operator *(float_t b, const Matrix &a) {
	return a * b;
    }
    inline friend Matrix operator /(const Matrix &a, float_t b) {
	return a * (1/b);
    }

    friend std::ostream& operator <<(std::ostream &s, const Matrix &t) {
	for (int i = 0; matrix_size > i; i++) {
	    s << '|';
	    for (int j = 0; matrix_size > j; j++) {
		s << t[i][j];
		if (matrix_size - 1 != j) s << ' ';
	    }
	    s << '|';
	    if (matrix_size-1 != i)  s << std::endl;
	}
	return s;
    }
};

// vector_size MUST BE larger than 1.
template <int vector_size, typename _float_t = float>
class Vector
{
public:
    enum {
	size = vector_size,
    };
    typedef _float_t float_t;

    float_t v[vector_size];

    inline Vector() {}
    inline explicit Vector(float_t e) {
	for (int i = 0; vector_size > i; i++) v[i] = e;
    }

    inline float_t& operator [](int i) { return v[i]; }
    inline float_t operator [](int i) const { return v[i];}
    inline Vector & operator *=(float_t a) {
	for (int i = 0; vector_size > i; i++) v[i] *= a;
	return *this;
    }
    inline Vector & operator /=(float_t a) {
	return operator *=(1/a);
    }

    inline Vector & operator +=(const Vector &a) {
	for (int i = 0; vector_size > i; i++) {
	    v[i] += a.v[i];
	}
	return *this;
    }
    inline Vector & operator -=(const Vector &a) {
	for (int i = 0; vector_size > i; i++) {
	    v[i] -= a.v[i];
	}
	return *this;
    }

    Vector & operator *=(const Matrix<vector_size,float_t> &t) {
	Vector a(*this);
	for (int i = 0; vector_size > i; i++) {
	    float_t d = 0;
	    for (int j = 0; vector_size > j; j++) {
		d += a.v[j] * t[j][i];
	    }
	    v[i] = d;
	}
	return *this;
    }

    inline float_t len2() const {
	float_t l = 0;
	for (int i = 0; vector_size > i; i++) {
	    l += v[i]*v[i];
	}
	return l;
    }

    inline float_t len() const {
	return sqrtF(len2());
    }

    Vector norm() const {
	float_t d = 1/len();
	if (d == 0) return Vector(0);
	Vector r;
	for (int i = 0; vector_size > i; i++) {
	    r[i] = v[i] * d;
	}
	return r;
    }

    Vector & normalize() {
	float_t d = 1/len();
	if (0 == d) bzero(v, sizeof(v));
	else {
	    for (int i = 0; vector_size > i; i++) {
		v[i] *= d;
	    }
	}
	return *this;
    }

    inline friend Vector operator -(const Vector &a) {
	Vector v;
	for (int i = 0; vector_size > i; i++) {
	    v.v[i] = -a.v[i];
	}
	return v;
    }
    friend Vector operator +(const Vector &a, const Vector &b) {
	Vector v;
	for (int i = 0; vector_size > i; i++) {
	    v.v[i] = a.v[i] + b.v[i];
	}
	return v;
    }

    friend Vector operator -(const Vector &a, const Vector &b) {
	Vector v;
	for (int i = 0; vector_size > i; i++) {
	    v.v[i] = a.v[i] - b.v[i];
	}
	return v;
    }

    friend Vector operator *(float_t d, const Vector &a) {
	Vector v;
	for (int i = 0; vector_size > i; i++) {
	    v.v[i] = a.v[i] * d;
	}
	return v;
    }
    friend float_t operator *(const Vector &a, const Vector &b) {
	float_t d = 0;
	for (int i = 0; vector_size > i; i++) {
	    d += a[i] * b[i];
	}
	return d;
    }

    friend inline Vector operator *(const Vector &a, float_t d) {
	Vector v(a);
	return v *= d;
    }
    friend inline Vector operator /(const Vector &a, float_t d) {
	return a * (1/d);
    }
    friend Vector operator *(const Vector &a, const Matrix<vector_size,float_t> &t) {
	Vector v;
	for (int i = 0; vector_size > i; i++) {
	    float_t d = 0;
	    for (int j = 0; vector_size > j; j++) {
		d += a.v[j] * t[j][i];
	    }
	    v.v[i] = d;
	}
	return v;
    }

    friend std::ostream& operator <<(std::ostream &s, const Vector &v) {
	s << '(';
	for (int i = 0; vector_size > i; i++) {
	    s << v[i];
	    if (vector_size - 1 != i) s << ' ';
	}
	return s << ')';
    }
};
//__NAMESPACE_END(ese);

/* __END__END__ */

#endif
/***********************************************************************
 *	END OF Matrix
 ***********************************************************************/