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/* $Id: SoloPlay.h,v 1.7 2003/07/16 15:59:10 nan Exp $ */
// Copyright (C) 2000 神南 吉宏(Kanna Yoshihiro)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef _SoloPlay_
#define _SoloPlay_
#include "PlayGame.h"
class SoloPlay : public PlayGame {
public:
SoloPlay();
virtual ~SoloPlay();
virtual bool Init();
static void Create( long player, long com );
virtual bool Move( SDL_keysym *KeyHistory, long *MouseXHistory,
long *MouseYHistory, unsigned long *MouseBHistory,
int Histptr );
long GetSmashPtr() { return m_smashPtr; };
virtual bool LookAt( double &srcX, double &srcY, double &srcZ,
double &destX, double &destY, double &destZ );
long SmashEffect( bool start, long histPtr );
protected:
bool m_smash;
long m_smashCount;
long m_smashPtr;
void ReplayAction( int &Histptr );
};
#endif // _SoloPlay_
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