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/* $Id: PlayGame.h,v 1.11 2003/07/16 16:09:10 nan Exp $ */
// Copyright (C) 2000, 2001, 2002 神南 吉宏(Kanna Yoshihiro)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef _PlayGame_
#define _PlayGame_
#include "Control.h"
#include "PlayGameView.h"
class Player;
// Base class of SoloPlay, MultiPlay, Training
class PlayGame : public Control {
public:
PlayGame();
virtual ~PlayGame();
virtual bool Init() = 0;
virtual bool Move( SDL_keysym *KeyHistory, long *MouseXHistory,
long *MouseYHistory, unsigned long *MouseBHistory,
int Histptr ) = 0;
virtual bool LookAt( double &srcX, double &srcY, double &srcZ,
double &destX, double &destY, double &destZ ) = 0;
virtual bool IsPlaying() { return true; };
virtual bool IsPause() { return m_pause; };
virtual void SetPause( bool pause );
long GetService();
long GetScore( Player *p );
long GetScore( long side );
long GetGame( Player *p );
long GetGame( long side );
bool IsGameEnd();
virtual void EndGame();
void ChangeScore();
void ChangeScore( long score1, long score2 );
virtual View *GetView() { return m_View; };
protected:
PlayGameView *m_View;
long m_Score1; // Point of near side. Counter when training
long m_Game1; // Game of near side.
long m_Score2; // Point of far side
long m_Game2; // Game of far side.
bool m_pause; // True when pause.
};
#endif // _PlayGame_
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