File: tabmorph.csd

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csound-manual 1%3A6.02~dfsg-2
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<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac    ;;;realtime audio out
;-iadc    ;;;uncomment -iadc if realtime audio input is needed too
; For Non-realtime ouput leave only the line below:
; -o tabmorph.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>

sr = 44100
ksmps = 32
nchnls = 2
0dbfs  = 1

giSine   ftgen 0, 0, 8193, 10, 1				;sine wave
giSquare ftgen 0, 0, 8193, 7, 1, 4096, 1, 0, -1, 4096, -1	;square wave
giTri    ftgen 0, 0, 8193, 7, 0, 2048, 1, 4096, -1, 2048, 0	;triangle wave
giSaw    ftgen 0, 0, 8193, 7, 1, 8192, -1			;sawtooth wave, downward slope

instr    1

iamp   = .7
kindex phasor 440			;read table value at this index
kindex = kindex*8192			;for all 8192 index points
kweightpoint = 0.5			;set weightpoint
ktabnum1 line 0, p3, 3			;morph through all tables
ktabnum2 = 2				;set to triangle wave
ksig tabmorph kindex, kweightpoint, ktabnum1, ktabnum2, giSine, giSquare, giTri, giSaw
ksig = ksig*iamp
asig interp ksig			;convert to audio signal
outs asig, asig

endin
</CsInstruments>
<CsScore>

i1 0 5
e
</CsScore>
</CsoundSynthesizer>