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<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac ;;;realtime audio out
;-iadc ;;;uncomment -iadc if realtime audio input is needed too
; For Non-realtime ouput leave only the line below:
; -o joystick-2.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>
sr = 44100
ksmps = 32
nchnls = 2
;0dbfs = 1
instr 1
kmask joystick 0, 1
kaxes init 0
kbuttons init 0
kx0 init 0 ; first two entries are # of axes and # of buttons,
ky0 init 0 ; then axes, then buttons
vtabk 0, 1, kaxes, kbuttons, kx0, ky0
kidx = 2+kaxes
buttons:
kcheck = kmask & 1<<kidx ; if the button was just now pressed and...
kres tab kidx, 1 ; if button value is one, start a note
schedkwhen kres*kcheck, 1, 20, 2, 0, 60000, kidx, kx0, ky0
kidx = kidx+1
if kidx < (kaxes+kbuttons+2) kgoto buttons
endin
instr 2 ; play a tone until the button is released
kstop tab p4, 1 ; when this button is released, we fade out
ihz init cpsoct(((p5+32767)/9362)+5) ; ~ 30 hz to 4khz
print ihz
ito init ampdb(((p6+32767)/2184)+60) ; ~ 60 - 90 db
kenv init 0
kdelta init ito/(kr*10)
if kstop == 1 kgoto output
if kdelta < 0 kgoto output
kdelta = kdelta*-1
output:
kenv = kenv+kdelta
kenv limit kenv, 0, ito
aout oscils 1, ihz, 0
aout = kenv*aout
outs aout, aout
if kenv != 0 kgoto noexit
if kdelta > 0 kgoto noexit
turnoff
noexit:
endin
</CsInstruments>
<CsScore>
f1 0 32 7 0 7 0 ; will hold the joystick data
i1 0 60000
e
</CsScore>
</CsoundSynthesizer>
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