File: lposcil3.csd

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csound-manual 1%3A6.08.0~dfsg-1
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<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac      ;;;realtime audio out
;-iadc    ;;;uncomment -iadc if realtime audio input is needed too
; For Non-realtime ouput leave only the line below:
; -o lposcil3.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>

sr = 44100
ksmps = 32
nchnls = 2
0dbfs  = 1

instr 1

kcps  = 1.5			; a fifth up
kloop = 0			; loop start time (in samples)
kend line 45000, p3, 10000	; vary loop end time (in samples)

asig lposcil3 1, kcps, kloop, kend, 1
     outs asig, asig

endin
</CsInstruments>
<CsScore>
; Its table size is deferred,
; and format taken from the soundfile header.
f 1 0 0 1 "beats.wav" 0 0 0

; Play Instrument #1 for 6 seconds.
; This will loop the drum pattern several times.
i 1 0 6

e
</CsScore>
</CsoundSynthesizer>