File: ConsoleOutputViewController.swift

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/*
 
 ConsoleOutputViewController.swift
 
 Nikhil Singh, Dr. Richard Boulanger
 Adapted from the Csound iOS Examples by Steven Yi and Victor Lazzarini
 
 This file is part of Csound iOS SwiftExamples.
 
 The Csound for iOS Library is free software; you can redistribute it
 and/or modify it under the terms of the GNU Lesser General Public
 License as published by the Free Software Foundation; either
 version 2.1 of the License, or (at your option) any later version.
 
 Csound is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU Lesser General Public License for more details.
 
 You should have received a copy of the GNU Lesser General Public
 License along with Csound; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
 02111-1307 USA
 
 */

import UIKit

class ConsoleOutputViewController: BaseCsoundViewController {
    
    @IBOutlet var renderButton: UIButton!
    @IBOutlet var mTextView: UITextView!
    
    var string: String?
    var csdTable = UITableView()
    
    fileprivate var csdArray: [String]?
    fileprivate var csdPath: String?
    private var folderPath: String?
    private var csdListVC: UIViewController?
    
    // This method is called by CsoundObj() to output console messages
    @objc func messageCallback(_ infoObj: NSValue) {
        var info = Message()    // Create instance of Message (a C Struct)
        infoObj.getValue(&info) // Store the infoObj value in Message
        let message = UnsafeMutablePointer<Int8>.allocate(capacity: 1024) // Create an empty C-String
        let va_ptr: CVaListPointer = CVaListPointer(_fromUnsafeMutablePointer: &(info.valist)) // Get reference to variable argument list
        vsnprintf(message, 1024, info.format, va_ptr)   // Store in our C-String
        let output = String(cString: message)   // Create String object with C-String
        
        DispatchQueue.main.async { [unowned self] in
            self.updateUIWithNewMessage(output)     // Update UI on main thread
        }
    }
    
    func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
        csdPath = folderPath?.appending((tableView.cellForRow(at: indexPath)?.textLabel?.text)!)
        csdListVC?.dismiss(animated: true, completion: nil)
    }
    
    // MARK: IBActions
    @IBAction func run(_ sender: UIButton) {
        if sender.isSelected == false {
            mTextView.text = ""
            sender.isSelected = true
            csound.stop()
            csound = CsoundObj()
            csound.setMessageCallback(#selector(messageCallback(_:)), withListener: self)
            csound.add(self)
            if csdPath != nil {
                csound.play(csdPath)
            }
        } else {
            csound.stop()
            sender.isSelected = false
        }
    }
    
    @IBAction func showCSDs(_ sender: UIButton) {
        csdListVC = UIViewController()
        csdListVC?.modalPresentationStyle = .popover
        
        let popover = csdListVC?.popoverPresentationController
        popover?.sourceView = sender
        popover?.sourceRect = sender.bounds
        csdListVC?.preferredContentSize = CGSize(width: 300, height: 600)
        
        csdTable = UITableView(frame: CGRect(x: 0, y: 0, width: (csdListVC?.preferredContentSize.width)!, height:
            (csdListVC?.preferredContentSize.height)!))
        csdTable.delegate = self
        csdTable.dataSource = self
        csdListVC?.view.addSubview(csdTable)
        
        popover?.delegate = self
        if csdListVC != nil {
            present(csdListVC!, animated: true, completion: nil)
        }
    }
    
    @IBAction func showInfo(_ sender: UIButton) {
        infoVC.preferredContentSize = CGSize(width: 300, height: 160)
        infoText = "Renders, by default, a simple 5-second 'countdown' csd and publishes information to a virtual Csound console every second. Click the CSD button on the right to select a different csd file."
        displayInfo(sender)
    }

    override func viewDidLoad() {
        folderPath = Bundle.main.resourcePath?.appending("/csdStorage/")
        
        if folderPath != nil {
            do {
        csdArray = try FileManager.default.contentsOfDirectory(atPath: folderPath!)
            } catch {
                print(error.localizedDescription)
            }
        }
        csdPath = Bundle.main.path(forResource: "TextOnly - Countdown", ofType: "csd", inDirectory: "csdStorage")
        super.viewDidLoad()
    }
    
    func updateUIWithNewMessage(_ newMessage: String) {
        mTextView.insertText(newMessage)
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    
}

extension ConsoleOutputViewController: CsoundObjListener {
    func csoundObjCompleted(_ csoundObj: CsoundObj!) {
        DispatchQueue.main.async { [unowned self] in
            self.renderButton.isSelected = false
        }
    }
}

// MARK: TableView delegate/data source methods
extension ConsoleOutputViewController: UITableViewDelegate, UITableViewDataSource {
    func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        if csdArray != nil {
            return csdArray!.count
        } else {
            return 0
        }
    }
    
    func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        tableView.dequeueReusableCell(withIdentifier: "Cell")
        let cell = UITableViewCell(style: .default, reuseIdentifier: "Cell")
        if csdArray != nil {
            cell.textLabel?.text = csdArray?[indexPath.row]
        }
        return cell
    }
}