File: randgen.html

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csound 1%3A6.18.1%2Bdfsg-4
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<!DOCTYPE html>
<html>
<!--
 WebAudio Csound example
 Copyright (C) 2017 V Lazzarini
-->

<head>
  <title>WebAudio Csound</title>

  <style type="text/css">
  html, body {
    font-family: Monospace;
    color: #bf94f7;
    background-color: #000055;
  }
  #console {
      font-family:  Monospace;
      color: #b5b6ff;
      background-color: #000000;
      font-size: 16px;
      width: 805px;
      display: flex;
      align-items: center;
      justify-content: center;
      border-style: solid;
      padding: 20px 0px;
    }


   H1 {
     font-size: 36px;
   }

   #playButton {
      margin: auto;
      font-family: Monospace;
      width: 810px;
      padding: 10px 0px;
      font-size: 24px;
      background-color: #b5b6ff;
   }
  </style>
  <script src="js/CsoundObj.js"></script>
  <script type="text/javascript">
    var random_colour;

    // fancy colours
    function getRandomColor() {
      var letters = '0123456789ABCDEF'.split('');
      var color = '#';
      for (var i = 0; i < 6; i++) {
        color += letters[Math.floor(Math.random() * 16)];
      }
      return color;
    }

    // message printout
    function display_msg(message) {
      var messField = document.getElementById("console")
      messField.innerText = message;
      random_colour = messField.style.color = getRandomColor();
    }


    function print_msg(message) {
      csound.requestControlChannel("freq", function() {
        freq = Math.round(csound.getControlChannel("freq"));
        mess = message + " :: " + freq + " Hz";
        display_msg(mess);
      });
    }


    function main() {

      CsoundObj.initialize().then(() => {
        console.log = print_msg;
        console.warn = print_msg;
        document.getElementById('playButton').addEventListener('click',
          click_this);
        document.getElementById('playButton').disabled = false;
        CsoundObj.CSOUND_AUDIO_CONTEXT.suspend();
        csound = new CsoundObj();
        csound.compileOrc(document.getElementById('instruments').value);
        csound.start();
        window.addEventListener("unload", function(e) {
          if (csound != null)
            csound.destroy();
        }, false);

        scopeNode = CsoundObj.CSOUND_AUDIO_CONTEXT.createAnalyser();
        csound.getNode().connect(scopeNode);

        scope = function() {

          let ctx = document.getElementById('scope').getContext('2d');
          let width = ctx.canvas.width;
          let height = ctx.canvas.height;
          let timeData = new Uint8Array(scopeNode.frequencyBinCount);
          let scaling = height / 256;
          let risingEdge = 0;
          let edgeThreshold = 5;
          scopeNode.getByteTimeDomainData(timeData);

          ctx.fillStyle = 'rgba(0, 20, 0, 0.1)';
          ctx.fillRect(0, 0, width, height);
          ctx.lineWidth = 2;
          ctx.strokeStyle = random_colour;
          ctx.beginPath();


          while (timeData[risingEdge++] - 128 > 0 && risingEdge <= width);
          if (risingEdge >= width) risingEdge = 0;
          while (timeData[risingEdge++] - 128 < edgeThreshold &&
            risingEdge <= width);
          if (risingEdge >= width) risingEdge = 0;
          for (var x = risingEdge; x < timeData.length &&
            x - risingEdge < width; x++)
            ctx.lineTo(x - risingEdge, height - timeData[x] * scaling);
          ctx.stroke();

          requestAnimationFrame(scope);
        }

        scope();

        mags = function() {
          let ctx = document.getElementById('mags').getContext('2d');
          let width = ctx.canvas.width;
          let height = ctx.canvas.height;
          let freqData = new Uint8Array(scopeNode.frequencyBinCount);
          let scaling = height / 256;

          scopeNode.getByteFrequencyData(freqData);

          ctx.fillStyle = 'rgba(0, 20, 0, 0.1)';
          ctx.fillRect(0, 0, width, height);
          ctx.lineWidth = 2;
          ctx.strokeStyle = random_colour;
          ctx.beginPath();

          for (var x = 0; x < width; x++)
            ctx.lineTo(x, height - freqData[x] * scaling);

          ctx.stroke();
          requestAnimationFrame(mags);
        }
        mags();
      });


    }
    var playing = false;
    function click_this() {
      if(playing == false) {
      CsoundObj.CSOUND_AUDIO_CONTEXT.resume();
      document.getElementById('playButton').innerText = "pause";
      playing = true;
    } else {
      CsoundObj.CSOUND_AUDIO_CONTEXT.suspend();
      document.getElementById('playButton').innerText = "play";
      playing = false;
    }
    }
  </script>
</head>

<body onload="main()">
  <h1> Random Generator</h1>
  <div id="console">...loading...
  </div>

  <canvas id='scope' width=400 height=200 style="border:1px solid#000000;">
</canvas>
  <canvas id='mags' width=400 height=200 style="border:1px solid#000000;">
</canvas>
  <p>
    <button id="playButton" disabled>play</button>
  </p>
  <textarea class="code" id="instruments" hidden>
/* this is the synthesis code
   for this example
*/
nchnls=2
0dbfs=1
instr 1
 k1 expon p4,p3,p4*0.001
 a1 oscili k1,p5
 chnset p5, "freq"
 outs a1,a1
 schedule 1,0.25,0.5,0.3+rnd(0.2),1000+birnd(500)
endin
schedule 1,0,0.5,0.1,500
</textarea>
</body>

</html>