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/*
cscore.h:
Copyright (C) 1991 Barry Vercoe, John ffitch
This file is part of Csound.
The Csound Library is free software; you can redistribute it
and/or modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
Csound is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with Csound; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA
*/
#ifndef CSCORE_H
#define CSCORE_H
/**
* \file csound.h
* \section section_api_cscore Cscore
*
* Beginning with Csound 5, all of the Cscore functions described in the
* manual are now part of the Csound API, and they can be called from a program
* that calls the Csound library.
*
* All of the CScore functions are renamed in the Csound API. For
* example, createv() is now cscoreCreateEvent(), and lcopy() is now
* cscoreListCopy(). In addition, each function takes an additional
* first parameter that is a pointer to a CSOUND instance. You can
* find the details in the header file, cscore.h, which may be
* included with your Csound distribution, or if not, can be found in
* Csound CVS `on SourceForge.
*
* Before you can use any of the Cscore API functions, you must create a CSOUND
* instance and initialize Cscore by calling csoundInitializeCscore() -- see
* csound.h for an explanation. An example main program that does all of this
* Top/cscormai.c. You should add a function called cscore() with your own
* score-processing code. An example that does nothing except write the score
* back out unchanged can be found in the file Top/cscore_internal.c.
*
* To create your own standalone Cscore program, you must compile cscormai.c
* (or your own main program) and the file containing your
* cscore() function, and link them with the Csound API library.
*/
#include <stdio.h>
#ifndef MYFLT
#include "sysdep.h"
#endif
#include "csound.h"
typedef struct cshdr {
struct cshdr *prvblk;
struct cshdr *nxtblk;
int16 type;
int16 size;
} CSHDR;
/* Single score event structure */
typedef struct {
CSHDR h;
char *strarg;
char op;
int16 pcnt;
MYFLT p2orig;
MYFLT p3orig;
MYFLT p[1];
} EVENT;
/* Event list structure */
typedef struct {
CSHDR h;
int nslots;
int nevents;
EVENT *e[1];
} EVLIST;
/* Functions for working with single events */
PUBLIC EVENT *cscoreCreateEvent(CSOUND*, int);
PUBLIC EVENT *cscoreDefineEvent(CSOUND*, char*);
PUBLIC EVENT *cscoreCopyEvent(CSOUND*, EVENT*);
PUBLIC EVENT *cscoreGetEvent(CSOUND*);
PUBLIC void cscorePutEvent(CSOUND*, EVENT*);
PUBLIC void cscorePutString(CSOUND*, char*);
/* Functions for working with event lists */
PUBLIC EVLIST *cscoreListCreate(CSOUND*, int);
PUBLIC EVLIST *cscoreListAppendEvent(CSOUND*, EVLIST*, EVENT*);
PUBLIC EVLIST *cscoreListAppendStringEvent(CSOUND*, EVLIST*, char*);
PUBLIC EVLIST *cscoreListGetSection(CSOUND*);
PUBLIC EVLIST *cscoreListGetNext(CSOUND *, MYFLT);
PUBLIC EVLIST *cscoreListGetUntil(CSOUND*, MYFLT);
PUBLIC EVLIST *cscoreListCopy(CSOUND*, EVLIST*);
PUBLIC EVLIST *cscoreListCopyEvents(CSOUND*, EVLIST*);
PUBLIC EVLIST *cscoreListExtractInstruments(CSOUND*, EVLIST*, char*);
PUBLIC EVLIST *cscoreListExtractTime(CSOUND*, EVLIST*, MYFLT, MYFLT);
PUBLIC EVLIST *cscoreListSeparateF(CSOUND*, EVLIST*);
PUBLIC EVLIST *cscoreListSeparateTWF(CSOUND*, EVLIST*);
PUBLIC EVLIST *cscoreListAppendList(CSOUND*, EVLIST*, EVLIST*);
PUBLIC EVLIST *cscoreListConcatenate(CSOUND*, EVLIST*, EVLIST*);
PUBLIC void cscoreListPut(CSOUND*, EVLIST*);
PUBLIC int cscoreListPlay(CSOUND*, EVLIST*);
PUBLIC void cscoreListSort(CSOUND*, EVLIST*);
PUBLIC int cscoreListCount(CSOUND*, EVLIST *);
/* Functions for reclaiming memory */
PUBLIC void cscoreFreeEvent(CSOUND*, EVENT*);
PUBLIC void cscoreListFree(CSOUND*, EVLIST*);
PUBLIC void cscoreListFreeEvents(CSOUND*, EVLIST*);
/* Functions for working with multiple input score files */
PUBLIC FILE *cscoreFileOpen(CSOUND*, char*);
PUBLIC void cscoreFileClose(CSOUND*, FILE*);
PUBLIC FILE *cscoreFileGetCurrent(CSOUND*);
PUBLIC void cscoreFileSetCurrent(CSOUND*, FILE*);
#endif
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