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/*
cs_glue.hpp:
Copyright (C) 2005, 2006 Istvan Varga
This file is part of Csound.
The Csound Library is free software; you can redistribute it
and/or modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
Csound is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with Csound; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA
*/
#ifndef CSOUND_CS_GLUE_HPP
#define CSOUND_CS_GLUE_HPP
/**
* CsoundOpcodeList(CSOUND *)
* CsoundOpcodeList(Csound *)
*
* Creates an alphabetically sorted opcode list for a Csound instance.
* Should be called after csoundCompile() or Csound::Compile().
*/
class PUBLIC CsoundOpcodeList {
private:
opcodeListEntry *lst;
int cnt;
public:
/**
* Returns the number of opcodes, or -1 if there is no list.
*/
int Count();
/**
* Returns the name of the opcode at index 'ndx' (counting from zero),
* or NULL if the index is out of range.
*/
const char *Name(int ndx);
/**
* Returns the output types of the opcode at index 'ndx' (counting from
* zero), or NULL if the index is out of range.
*/
const char *OutTypes(int ndx);
/**
* Returns the input types of the opcode at index 'ndx' (counting from
* zero), or NULL if the index is out of range.
*/
const char *InTypes(int ndx);
/**
* Releases the memory used by the opcode list. Should be called
* before the Csound instance is destroyed or reset.
*/
void Clear();
// --------
CsoundOpcodeList(CSOUND *csound);
CsoundOpcodeList(Csound *csound);
~CsoundOpcodeList();
};
/**
* CsoundChannelList(CSOUND *)
* CsoundChannelList(Csound *)
*
* Creates an alphabetically sorted list of named channels of a Csound
* instance. Should be called after csoundCompile() or Csound::Compile().
*/
class PUBLIC CsoundChannelList {
private:
controlChannelInfo_t *lst;
int cnt;
CSOUND *csound;
void ResetVariables();
int GetChannelMetaData(int ndx, controlChannelHints_t *hints);
public:
/**
* Returns the number of channels (-1 if there is no list).
*/
int Count();
/**
* Returns the name of the channel at index 'ndx' (counting from zero),
* or NULL if the index is out of range.
*/
const char *Name(int ndx);
/**
* Returns the type of the channel at index 'ndx' (counting from zero),
* or -1 if the index is out of range.
*/
int Type(int ndx);
/**
* Returns 1 if the channel at index 'ndx' (counting from zero) exists
* and is a control channel, and 0 otherwise.
*/
int IsControlChannel(int ndx);
/**
* Returns 1 if the channel at index 'ndx' (counting from zero) exists
* and is an audio channel, and 0 otherwise.
*/
int IsAudioChannel(int ndx);
/**
* Returns 1 if the channel at index 'ndx' (counting from zero) exists
* and is a string channel, and 0 otherwise.
*/
int IsStringChannel(int ndx);
/**
* Returns 1 if the channel at index 'ndx' (counting from zero) exists
* and the input bit is set, and 0 otherwise.
*/
int IsInputChannel(int ndx);
/**
* Returns 1 if the channel at index 'ndx' (counting from zero) exists
* and the output bit is set, and 0 otherwise.
*/
int IsOutputChannel(int ndx);
/**
* Returns the sub-type (0: normal, 1: integer, 2: linear, 3: exponential)
* of the control channel at index 'ndx' (counting from zero), or -1 if
* the channel does not exist or is not a control channel.
*/
int SubType(int ndx);
/**
* Returns the default value set for the control channel at index 'ndx'
* (counting from zero), or 0.0 if the channel does not exist, is not a
* control channel, or has no default value.
*/
double DefaultValue(int ndx);
/**
* Returns the minimum value set for the control channel at index 'ndx'
* (counting from zero), or 0.0 if the channel does not exist, is not a
* control channel, or has no minimum value.
*/
double MinValue(int ndx);
/**
* Returns the maximum value set for the control channel at index 'ndx'
* (counting from zero), or 0.0 if the channel does not exist, is not a
* control channel, or has no maximum value.
*/
double MaxValue(int ndx);
/**
* Releases the memory used by the channel list. Should be called
* before the Csound instance is destroyed or reset.
*/
void Clear();
// --------
CsoundChannelList(CSOUND *csound);
CsoundChannelList(Csound *csound);
~CsoundChannelList();
};
/**
* CsoundUtilityList(CSOUND *)
* CsoundUtilityList(Csound *)
*
* Creates an alphabetically sorted list of utilities registered
* for a Csound instance. Should be called after csoundPreCompile()
* or Csound::PreCompile().
*/
class PUBLIC CsoundUtilityList {
private:
char **lst;
int cnt;
public:
/**
* Returns the number of utilities, or -1 if there is no list.
*/
int Count();
/**
* Returns the name of the utility at index 'ndx' (counting from zero),
* or NULL if the index is out of range.
*/
const char *Name(int ndx);
/**
* Releases the memory used by the utility list. Should be called
* before the Csound instance is destroyed or reset.
*/
void Clear();
// --------
CsoundUtilityList(CSOUND *csound);
CsoundUtilityList(Csound *csound);
~CsoundUtilityList();
};
/**
* CsoundMYFLTArray()
*
* Creates a pointer for use with csoundGetChannelPtr(),
* csoundGetOutputBuffer(), or other functions that return a
* pointer to an array of floating point values.
*
* CsoundMYFLTArray(int cnt)
*
* Allocates an array of 'cnt' floating point values, for use
* with Csound API functions that take a MYFLT* pointer.
*/
class PUBLIC CsoundMYFLTArray {
private:
MYFLT *p;
void *pp;
public:
/**
* Returns a MYFLT** pointer for use with csoundGetChannelPtr().
*/
MYFLT **GetPtr()
{
return (&p);
}
/**
* Returns the address of the element at index 'ndx' (counting from
* zero) as a MYFLT* pointer, or NULL if there is no array. Does not
* check if 'ndx' is valid.
*/
MYFLT *GetPtr(int ndx)
{
if (p)
return &(p[ndx]);
return (MYFLT*) 0;
}
/**
* Sets the array pointer to a MYFLT* value returned by a Csound
* API function (e.g. csoundGetSpin() or csoundGetSpout()).
*/
void SetPtr(MYFLT *ptr)
{
p = ptr;
}
/**
* Stores a floating point value at index 'ndx' (counting from zero).
* No error checking is done, the array is assumed to exist and the
* index is assumed to be valid.
*/
void SetValue(int ndx, double value)
{
p[ndx] = (MYFLT) value;
}
/**
* Sets two floating point values starting at index 'ndx' (counting
* from zero). No error checking is done, the array is assumed to exist
* and the index is assumed to be valid.
*/
void SetValues(int ndx, double v0, double v1)
{
p[ndx] = (MYFLT) v0; p[ndx + 1] = (MYFLT) v1;
}
/**
* Sets three floating point values starting at index 'ndx' (counting
* from zero). No error checking is done, the array is assumed to exist
* and the index is assumed to be valid.
*/
void SetValues(int ndx, double v0, double v1, double v2)
{
p[ndx] = (MYFLT) v0; p[ndx + 1] = (MYFLT) v1;
p[ndx + 2] = (MYFLT) v2;
}
/**
* Sets four floating point values starting at index 'ndx' (counting
* from zero). No error checking is done, the array is assumed to exist
* and the index is assumed to be valid.
*/
void SetValues(int ndx, double v0, double v1, double v2, double v3)
{
p[ndx] = (MYFLT) v0; p[ndx + 1] = (MYFLT) v1;
p[ndx + 2] = (MYFLT) v2; p[ndx + 3] = (MYFLT) v3;
}
/**
* Sets five floating point values starting at index 'ndx' (counting
* from zero). No error checking is done, the array is assumed to exist
* and the index is assumed to be valid.
*/
void SetValues(int ndx,
double v0, double v1, double v2, double v3, double v4)
{
p[ndx] = (MYFLT) v0; p[ndx + 1] = (MYFLT) v1;
p[ndx + 2] = (MYFLT) v2; p[ndx + 3] = (MYFLT) v3;
p[ndx + 4] = (MYFLT) v4;
}
/**
* Sets six floating point values starting at index 'ndx' (counting
* from zero). No error checking is done, the array is assumed to exist
* and the index is assumed to be valid.
*/
void SetValues(int ndx,
double v0, double v1, double v2, double v3, double v4,
double v5)
{
p[ndx] = (MYFLT) v0; p[ndx + 1] = (MYFLT) v1;
p[ndx + 2] = (MYFLT) v2; p[ndx + 3] = (MYFLT) v3;
p[ndx + 4] = (MYFLT) v4; p[ndx + 5] = (MYFLT) v5;
}
/**
* Sets seven floating point values starting at index 'ndx' (counting
* from zero). No error checking is done, the array is assumed to exist
* and the index is assumed to be valid.
*/
void SetValues(int ndx,
double v0, double v1, double v2, double v3, double v4,
double v5, double v6)
{
p[ndx] = (MYFLT) v0; p[ndx + 1] = (MYFLT) v1;
p[ndx + 2] = (MYFLT) v2; p[ndx + 3] = (MYFLT) v3;
p[ndx + 4] = (MYFLT) v4; p[ndx + 5] = (MYFLT) v5;
p[ndx + 6] = (MYFLT) v6;
}
/**
* Sets eight floating point values starting at index 'ndx' (counting
* from zero). No error checking is done, the array is assumed to exist
* and the index is assumed to be valid.
*/
void SetValues(int ndx,
double v0, double v1, double v2, double v3, double v4,
double v5, double v6, double v7)
{
p[ndx] = (MYFLT) v0; p[ndx + 1] = (MYFLT) v1;
p[ndx + 2] = (MYFLT) v2; p[ndx + 3] = (MYFLT) v3;
p[ndx + 4] = (MYFLT) v4; p[ndx + 5] = (MYFLT) v5;
p[ndx + 6] = (MYFLT) v6; p[ndx + 7] = (MYFLT) v7;
}
/**
* Sets nine floating point values starting at index 'ndx' (counting
* from zero). No error checking is done, the array is assumed to exist
* and the index is assumed to be valid.
*/
void SetValues(int ndx,
double v0, double v1, double v2, double v3, double v4,
double v5, double v6, double v7, double v8)
{
p[ndx] = (MYFLT) v0; p[ndx + 1] = (MYFLT) v1;
p[ndx + 2] = (MYFLT) v2; p[ndx + 3] = (MYFLT) v3;
p[ndx + 4] = (MYFLT) v4; p[ndx + 5] = (MYFLT) v5;
p[ndx + 6] = (MYFLT) v6; p[ndx + 7] = (MYFLT) v7;
p[ndx + 8] = (MYFLT) v8;
}
/**
* Sets ten floating point values starting at index 'ndx' (counting
* from zero). No error checking is done, the array is assumed to exist
* and the index is assumed to be valid.
*/
void SetValues(int ndx,
double v0, double v1, double v2, double v3, double v4,
double v5, double v6, double v7, double v8, double v9)
{
p[ndx] = (MYFLT) v0; p[ndx + 1] = (MYFLT) v1;
p[ndx + 2] = (MYFLT) v2; p[ndx + 3] = (MYFLT) v3;
p[ndx + 4] = (MYFLT) v4; p[ndx + 5] = (MYFLT) v5;
p[ndx + 6] = (MYFLT) v6; p[ndx + 7] = (MYFLT) v7;
p[ndx + 8] = (MYFLT) v8; p[ndx + 9] = (MYFLT) v9;
}
/**
* Returns the floating point value at index 'ndx' (counting from zero).
* No error checking is done, the array is assumed to exist and the
* index is assumed to be valid.
*/
double GetValue(int ndx)
{
return (double) p[ndx];
}
/**
* Copies 'n' values to the array from a source pointer, starting at
* index 'ndx' (counting from zero). No error checking is done.
*/
void SetValues(int ndx, int n, const MYFLT *src)
{
for (int i = 0; i < n; i++)
p[ndx + i] = src[i];
}
/**
* Copies 'n' values from the array to 'dst', starting at index 'ndx'
* (counting from zero). No error checking is done.
*/
void GetValues(MYFLT *dst, int ndx, int n)
{
for (int i = 0; i < n; i++)
dst[i] = p[ndx + i];
}
/**
* Stores a string in the array (note: only do this with a pointer
* returned by csoundGetChannelPtr()), optionally limiting the length to
* maxLen - 1 characters.
*/
void SetStringValue(const char *s, int maxLen);
/**
* Returns a string from the array (note: only do this with a pointer
* returned by csoundGetChannelPtr()), or NULL if there is no array.
*/
const char *GetStringValue();
/**
* Clears the array pointer, and releases any memory that was allocated
* by calling the constructor with a positive number of elements.
*/
void Clear();
// --------
CsoundMYFLTArray();
CsoundMYFLTArray(int n);
~CsoundMYFLTArray();
};
/**
* A simple class for creating argv[] lists for use with
* functions like csoundCompile().
*/
class PUBLIC CsoundArgVList {
private:
char **ArgV_;
int cnt;
void destroy_argv();
public:
/**
* Returns the count of arguments in the list, zero if there are
* none, and -1 if the list could not be allocated.
*/
int argc();
/**
* Returns a char** pointer for use with csoundCompile() etc.
*/
char **argv();
/**
* Returns the argument at the specified index (counting from zero),
* or NULL if the index is out of range.
*/
const char *argv(int ndx);
/**
* Inserts a new value to the argument list at the specified index
* (counting from zero). If there is not enough memory, the list is
* not changed.
*/
void Insert(int ndx, const char *s);
/**
* Appends a new value at the end of the argument list.
* If there is not enough memory, the list is not changed.
*/
void Append(const char *s);
/**
* Removes all elements of the list.
*/
void Clear();
// --------
CsoundArgVList();
~CsoundArgVList();
};
/**
* Experimental class for wrapping callbacks using SWIG directors.
*/
class CsoundMidiInputBuffer;
class CsoundMidiOutputBuffer;
class PUBLIC CsoundCallbackWrapper {
private:
CSOUND *csound_;
public:
virtual void MessageCallback(int attr, char *msg)
{
(void) attr;
(void) msg;
}
virtual double InputValueCallback(const char *chnName)
{
(void) chnName;
return 0.0;
}
virtual void OutputValueCallback(const char *chnName, double value)
{
(void) chnName;
(void) value;
}
virtual int YieldCallback()
{
return 1;
}
virtual void MidiInputCallback(CsoundMidiInputBuffer *p)
{
(void) p;
}
virtual void MidiOutputCallback(CsoundMidiOutputBuffer *p)
{
(void) p;
}
void SetMessageCallback();
// void SetInputValueCallback();
// void SetOutputValueCallback();
void SetYieldCallback();
void SetMidiInputCallback(CsoundArgVList *argv);
void SetMidiOutputCallback(CsoundArgVList *argv);
// void SetChannelIOCallbacks();
CSOUND *GetCsound()
{
return csound_;
}
// for converting SWIG char* type to a Python string
static const char *CharPtrToString(const char *s)
{
return s;
}
// --------
CsoundCallbackWrapper(Csound *csound);
CsoundCallbackWrapper(CSOUND *csound);
virtual ~CsoundCallbackWrapper()
{
}
private:
static int midiInOpenCallback(CSOUND *, void **, const char *);
static int midiInReadCallback(CSOUND *, void *, unsigned char *, int);
static int midiInCloseCallback(CSOUND *, void *);
static int midiOutOpenCallback(CSOUND *, void **, const char *);
static int midiOutWriteCallback(CSOUND *, void *,
const unsigned char *, int);
static int midiOutCloseCallback(CSOUND *, void *);
};
// ---------------------------- MIDI INPUT ----------------------------
class PUBLIC CsoundMidiInputBuffer {
private:
unsigned char *buf;
void *mutex_;
int bufReadPos;
int bufWritePos;
int bufBytes;
int bufSize;
public:
CsoundMidiInputBuffer(unsigned char *buf, int bufSize);
~CsoundMidiInputBuffer();
/**
* Sends a MIDI message, 'msg' is calculated as follows:
* STATUS + DATA1 * 256 + DATA2 * 65536
*/
void SendMidiMessage(int msg);
/**
* Sends a MIDI message; 'channel' should be in the range 1 to 16,
* and data1 and data2 should be in the range 0 to 127.
*/
void SendMidiMessage(int status, int channel, int data1, int data2);
/**
* Sends a note-on message on 'channel' (1 to 16) for 'key' (0 to 127)
* with 'velocity' (0 to 127).
*/
void SendNoteOn(int channel, int key, int velocity);
/**
* Sends a note-off message on 'channel' (1 to 16) for 'key' (0 to 127)
* with 'velocity' (0 to 127).
*/
void SendNoteOff(int channel, int key, int velocity);
/**
* Sends a note-off message on 'channel' (1 to 16) for 'key',
* using a 0x90 status with zero velocity.
*/
void SendNoteOff(int channel, int key);
/**
* Sets polyphonic pressure on 'channel' (1 to 16) to 'value' (0 to 127)
* for 'key' (0 to 127).
*/
void SendPolyphonicPressure(int channel, int key, int value);
/**
* Sets controller 'ctl' (0 to 127) to 'value' (0 to 127)
* on 'channel' (1 to 16).
*/
void SendControlChange(int channel, int ctl, int value);
/**
* Sends program change to 'pgm' (1 to 128) on 'channel' (1 to 16).
*/
void SendProgramChange(int channel, int pgm);
/**
* Sets channel pressure to 'value' (0 to 127) on 'channel' (1 to 16).
*/
void SendChannelPressure(int channel, int value);
/**
* Sets pitch bend to 'value' (-8192 to 8191) on 'channel' (1 to 16).
*/
void SendPitchBend(int channel, int value);
// -----------------------------------------------------------------
friend class CsoundCallbackWrapper;
protected:
/**
* Copies at most 'nBytes' bytes of MIDI data from the buffer to 'buf'.
* Returns the number of bytes copied.
*/
int GetMidiData(unsigned char *buf, int nBytes);
};
/**
* The following class allows sending MIDI input messages to a Csound
* instance.
*/
class PUBLIC CsoundMidiInputStream : public CsoundMidiInputBuffer {
private:
unsigned char buf_[4096];
CSOUND *csound;
public:
CsoundMidiInputStream(CSOUND *csound);
CsoundMidiInputStream(Csound *csound);
//~CsoundMidiInputStream()
//{
//}
/**
* Enables MIDI input for the associated Csound instance.
* Should be called between csoundPreCompile() and csoundCompile().
* If 'argv' is not NULL, the command line arguments required for
* MIDI input are appended.
*/
void EnableMidiInput(CsoundArgVList *argv);
private:
static int midiInOpenCallback(CSOUND *, void **, const char *);
static int midiInReadCallback(CSOUND *, void *, unsigned char *, int);
static int midiInCloseCallback(CSOUND *, void *);
};
// ---------------------------- MIDI OUTPUT ---------------------------
class PUBLIC CsoundMidiOutputBuffer {
private:
unsigned char *buf;
void *mutex_;
int bufReadPos;
int bufWritePos;
int bufBytes;
int bufSize;
public:
CsoundMidiOutputBuffer(unsigned char *buf, int bufSize);
~CsoundMidiOutputBuffer();
/**
* Pops and returns the first message from the buffer, in the following
* format:
* STATUS + DATA1 * 256 + DATA2 * 65536
* where STATUS also includes the channel number (0 to 15), if any.
* The return value is zero if there are no messages.
*/
int PopMessage();
/**
* Returns the status byte for the first message in the buffer, not
* including the channel number in the case of channel messages.
* The return value is zero if there are no messages.
*/
int GetStatus();
/**
* Returns the channel number (1 to 16) for the first message in the
* buffer. The return value is zero if there are no messages, or the
* first message is not a channel message.
*/
int GetChannel();
/**
* Returns the first data byte (0 to 127) for the first message in the
* buffer. The return value is zero if there are no messages, or the
* first message does not have any data bytes.
*/
int GetData1();
/**
* Returns the second data byte (0 to 127) for the first message in the
* buffer. The return value is zero if there are no messages, or the
* first message has less than two data bytes.
*/
int GetData2();
// -----------------------------------------------------------------
friend class CsoundCallbackWrapper;
protected:
/**
* Copies at most 'nBytes' bytes of MIDI data to the buffer from 'buf'.
* Returns the number of bytes copied.
*/
int SendMidiData(const unsigned char *buf, int nBytes);
};
/**
* The following class allows receiving MIDI output messages
* from a Csound instance.
*/
class PUBLIC CsoundMidiOutputStream : public CsoundMidiOutputBuffer {
private:
unsigned char buf_[4096];
CSOUND *csound;
public:
CsoundMidiOutputStream(CSOUND *csound);
CsoundMidiOutputStream(Csound *csound);
//~CsoundMidiOutputStream()
//{
//}
/**
* Enables MIDI output for the associated Csound instance.
* Should be called between csoundPreCompile() and csoundCompile().
* If 'argv' is not NULL, the command line arguments required for
* MIDI output are appended.
*/
void EnableMidiOutput(CsoundArgVList *argv);
private:
static int midiOutOpenCallback(CSOUND *, void **, const char *);
static int midiOutWriteCallback(CSOUND *, void *,
const unsigned char *, int);
static int midiOutCloseCallback(CSOUND *, void *);
};
#endif // CSOUND_CS_GLUE_HPP
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