1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290
|
/**
* Renderer for element backgrounds.
* @constructor
* @param {Element} el The target element
* @param {Object} styleInfos The StyleInfo objects
* @param {PIE.RootRenderer} parent
*/
PIE.BackgroundRenderer = PIE.RendererBase.newRenderer( {
boxZIndex: 2,
boxName: 'background',
needsUpdate: function() {
var si = this.styleInfos;
return si.backgroundInfo.changed() || si.borderRadiusInfo.changed();
},
isActive: function() {
var si = this.styleInfos;
return si.borderImageInfo.isActive() ||
si.borderRadiusInfo.isActive() ||
si.backgroundInfo.isActive() ||
( si.boxShadowInfo.isActive() && si.boxShadowInfo.getProps().inset );
},
/**
* Draw the shapes
*/
draw: function() {
var bounds = this.boundsInfo.getBounds();
if( bounds.w && bounds.h ) {
this.drawBgColor();
this.drawBgImages();
}
},
/**
* Draw the background color shape
*/
drawBgColor: function() {
var props = this.styleInfos.backgroundInfo.getProps(),
bounds = this.boundsInfo.getBounds(),
el = this.targetElement,
color = props && props.color,
shape, w, h, s, alpha;
if( color && color.alpha() > 0 ) {
this.hideBackground();
shape = this.getShape( 'bgColor', 'fill', this.getBox(), 1 );
w = bounds.w;
h = bounds.h;
shape.stroked = false;
shape.coordsize = w * 2 + ',' + h * 2;
shape.coordorigin = '1,1';
shape.path = this.getBoxPath( null, 2 );
s = shape.style;
s.width = w;
s.height = h;
shape.fill.color = color.colorValue( el );
alpha = color.alpha();
if( alpha < 1 ) {
shape.fill.opacity = alpha;
}
} else {
this.deleteShape( 'bgColor' );
}
},
/**
* Draw all the background image layers
*/
drawBgImages: function() {
var props = this.styleInfos.backgroundInfo.getProps(),
bounds = this.boundsInfo.getBounds(),
images = props && props.bgImages,
img, shape, w, h, s, i;
if( images ) {
this.hideBackground();
w = bounds.w;
h = bounds.h;
i = images.length;
while( i-- ) {
img = images[i];
shape = this.getShape( 'bgImage' + i, 'fill', this.getBox(), 2 );
shape.stroked = false;
shape.fill.type = 'tile';
shape.fillcolor = 'none';
shape.coordsize = w * 2 + ',' + h * 2;
shape.coordorigin = '1,1';
shape.path = this.getBoxPath( 0, 2 );
s = shape.style;
s.width = w;
s.height = h;
if( img.imgType === 'linear-gradient' ) {
this.addLinearGradient( shape, img );
}
else {
shape.fill.src = img.imgUrl;
this.positionBgImage( shape, i );
}
}
}
// Delete any bgImage shapes previously created which weren't used above
i = images ? images.length : 0;
while( this.deleteShape( 'bgImage' + i++ ) ) {}
},
/**
* Set the position and clipping of the background image for a layer
* @param {Element} shape
* @param {number} index
*/
positionBgImage: function( shape, index ) {
var me = this;
PIE.Util.withImageSize( shape.fill.src, function( size ) {
var el = me.targetElement,
bounds = me.boundsInfo.getBounds(),
elW = bounds.w,
elH = bounds.h;
// It's possible that the element dimensions are zero now but weren't when the original
// update executed, make sure that's not the case to avoid divide-by-zero error
if( elW && elH ) {
var fill = shape.fill,
si = me.styleInfos,
border = si.borderInfo.getProps(),
bw = border && border.widths,
bwT = bw ? bw['t'].pixels( el ) : 0,
bwR = bw ? bw['r'].pixels( el ) : 0,
bwB = bw ? bw['b'].pixels( el ) : 0,
bwL = bw ? bw['l'].pixels( el ) : 0,
bg = si.backgroundInfo.getProps().bgImages[ index ],
bgPos = bg.bgPosition ? bg.bgPosition.coords( el, elW - size.w - bwL - bwR, elH - size.h - bwT - bwB ) : { x:0, y:0 },
repeat = bg.imgRepeat,
pxX, pxY,
clipT = 0, clipL = 0,
clipR = elW + 1, clipB = elH + 1, //make sure the default clip region is not inside the box (by a subpixel)
clipAdjust = PIE.ieVersion === 8 ? 0 : 1; //prior to IE8 requires 1 extra pixel in the image clip region
// Positioning - find the pixel offset from the top/left and convert to a ratio
// The position is shifted by half a pixel, to adjust for the half-pixel coordorigin shift which is
// needed to fix antialiasing but makes the bg image fuzzy.
pxX = Math.round( bgPos.x ) + bwL + 0.5;
pxY = Math.round( bgPos.y ) + bwT + 0.5;
fill.position = ( pxX / elW ) + ',' + ( pxY / elH );
// Set the size of the image. We have to actually set it to px values otherwise it will not honor
// the user's browser zoom level and always display at its natural screen size.
fill['size']['x'] = 1; //Can be any value, just has to be set to "prime" it so the next line works. Weird!
fill['size'] = size.w + 'px,' + size.h + 'px';
// Repeating - clip the image shape
if( repeat && repeat !== 'repeat' ) {
if( repeat === 'repeat-x' || repeat === 'no-repeat' ) {
clipT = pxY + 1;
clipB = pxY + size.h + clipAdjust;
}
if( repeat === 'repeat-y' || repeat === 'no-repeat' ) {
clipL = pxX + 1;
clipR = pxX + size.w + clipAdjust;
}
shape.style.clip = 'rect(' + clipT + 'px,' + clipR + 'px,' + clipB + 'px,' + clipL + 'px)';
}
}
} );
},
/**
* Draw the linear gradient for a gradient layer
* @param {Element} shape
* @param {Object} info The object holding the information about the gradient
*/
addLinearGradient: function( shape, info ) {
var el = this.targetElement,
bounds = this.boundsInfo.getBounds(),
w = bounds.w,
h = bounds.h,
fill = shape.fill,
stops = info.stops,
stopCount = stops.length,
PI = Math.PI,
GradientUtil = PIE.GradientUtil,
perpendicularIntersect = GradientUtil.perpendicularIntersect,
distance = GradientUtil.distance,
metrics = GradientUtil.getGradientMetrics( el, w, h, info ),
angle = metrics.angle,
startX = metrics.startX,
startY = metrics.startY,
startCornerX = metrics.startCornerX,
startCornerY = metrics.startCornerY,
endCornerX = metrics.endCornerX,
endCornerY = metrics.endCornerY,
deltaX = metrics.deltaX,
deltaY = metrics.deltaY,
lineLength = metrics.lineLength,
vmlAngle, vmlGradientLength, vmlColors,
stopPx, vmlOffsetPct,
p, i, j, before, after;
// In VML land, the angle of the rendered gradient depends on the aspect ratio of the shape's
// bounding box; for example specifying a 45 deg angle actually results in a gradient
// drawn diagonally from one corner to its opposite corner, which will only appear to the
// viewer as 45 degrees if the shape is equilateral. We adjust for this by taking the x/y deltas
// between the start and end points, multiply one of them by the shape's aspect ratio,
// and get their arctangent, resulting in an appropriate VML angle. If the angle is perfectly
// horizontal or vertical then we don't need to do this conversion.
vmlAngle = ( angle % 90 ) ? Math.atan2( deltaX * w / h, deltaY ) / PI * 180 : ( angle + 90 );
// VML angles are 180 degrees offset from CSS angles
vmlAngle += 180;
vmlAngle = vmlAngle % 360;
// Add all the stops to the VML 'colors' list, including the first and last stops.
// For each, we find its pixel offset along the gradient-line; if the offset of a stop is less
// than that of its predecessor we increase it to be equal. We then map that pixel offset to a
// percentage along the VML gradient-line, which runs from shape corner to corner.
p = perpendicularIntersect( startCornerX, startCornerY, angle, endCornerX, endCornerY );
vmlGradientLength = distance( startCornerX, startCornerY, p[0], p[1] );
vmlColors = [];
p = perpendicularIntersect( startX, startY, angle, startCornerX, startCornerY );
vmlOffsetPct = distance( startX, startY, p[0], p[1] ) / vmlGradientLength * 100;
// Find the pixel offsets along the CSS3 gradient-line for each stop.
stopPx = [];
for( i = 0; i < stopCount; i++ ) {
stopPx.push( stops[i].offset ? stops[i].offset.pixels( el, lineLength ) :
i === 0 ? 0 : i === stopCount - 1 ? lineLength : null );
}
// Fill in gaps with evenly-spaced offsets
for( i = 1; i < stopCount; i++ ) {
if( stopPx[ i ] === null ) {
before = stopPx[ i - 1 ];
j = i;
do {
after = stopPx[ ++j ];
} while( after === null );
stopPx[ i ] = before + ( after - before ) / ( j - i + 1 );
}
// Make sure each stop's offset is no less than the one before it
stopPx[ i ] = Math.max( stopPx[ i ], stopPx[ i - 1 ] );
}
// Convert to percentage along the VML gradient line and add to the VML 'colors' value
for( i = 0; i < stopCount; i++ ) {
vmlColors.push(
( vmlOffsetPct + ( stopPx[ i ] / vmlGradientLength * 100 ) ) + '% ' + stops[i].color.colorValue( el )
);
}
// Now, finally, we're ready to render the gradient fill. Set the start and end colors to
// the first and last stop colors; this just sets outer bounds for the gradient.
fill['angle'] = vmlAngle;
fill['type'] = 'gradient';
fill['method'] = 'sigma';
fill['color'] = stops[0].color.colorValue( el );
fill['color2'] = stops[stopCount - 1].color.colorValue( el );
if( fill['colors'] ) { //sometimes the colors object isn't initialized so we have to assign it directly (?)
fill['colors'].value = vmlColors.join( ',' );
} else {
fill['colors'] = vmlColors.join( ',' );
}
},
/**
* Hide the actual background image and color of the element.
*/
hideBackground: function() {
var rs = this.targetElement.runtimeStyle;
rs.backgroundImage = 'url(about:blank)'; //ensures the background area reacts to mouse events
rs.backgroundColor = 'transparent';
},
destroy: function() {
PIE.RendererBase.destroy.call( this );
var rs = this.targetElement.runtimeStyle;
rs.backgroundImage = rs.backgroundColor = '';
}
} );
|