File: rlayout.adoc

package info (click to toggle)
ctwm 4.1.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 4,580 kB
  • sloc: ansic: 34,729; yacc: 985; sh: 466; perl: 415; lex: 133; makefile: 102
file content (182 lines) | stat: -rw-r--r-- 7,080 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
# RLayout


## TODO

This should be expanded to walk a little more through the codepaths the
various examples take, with some detail of the structure contents in the
various cases.

Also, the meat of the examples should probably migrate into user-level
documentation at some point, when we have things in shape to do that
(_i.e._, not having a manpage as the main user doc).


## Summary

The RLayout code came in as part of the support for the RandR X
extension, but isn't tied to RandR itself.  Rather, it's a generalized
scheme for describing and determining intersecting layouts of abstract
things.

In practice, most uses boil down to a description of the layout of your
monitor[s], and its functions are used to map windows onto them, figure
out which monitor[s] the window is on, and figure out what it would mean
to `f.*zoom` that window in various ways, either keeping it on a single
monitor or crossing multiple.

This document attempts to give an overview of the pieces defined in the
various `r_area*.[ch]` and `r_layout.[ch]` files.  There is fairly
extensive documentation in Doxygen comments on the structures and
functions (x-ref <<doxygen.adoc,Doxygen bits>> in this manual for how to
build and use them), as well as fairly extensive narrative comments
through the code.  This document won't attempt to cover all those sort of
details, but rather to give a high level view of the goals of the code.



## Data Structures

### RArea

`RArea` defines an area of space, given by X/Y coordinates, and
width/height extents.  In the global layout sense, each monitor is
represented by an RArea giving its position on the whole desktop space.
When positioning or sizing windows, an (emphemeral) `RArea` is created
defining the window's size/position, to be used by the various
`RArea*()` or `RLayout*()` functions.

### RAreaList

`RAreaList` is just a container for a set of ``RArea``'s.  It's used
anywhere we need to build or pass around lists of ``RArea``'s.  Commonly
these will involve monitors.  _e.g._, the list of all your monitors is an
`RAreaList`, as would be the result of asking "`Which monitor[s] is this
window being displayed on?`", etc.


### RLayout

`RLayout` is used to hold derived attributes of an `RAreaList`.  This
generally means "`the layout of your monitors`".  It holds the list of
monitors, and also separately (if your setup provides such) the list of
output names provided by RandR, which can be used to set the geometry
of things like icon managers in an output-relative way.

It also contains pre-built ``RAreaList``'s of all the rectangular
horizontal and vertical stripes that make up the space covered by the
union of your monitors.  This is used in calculating horizontal and
vertical ``f.zoom``'s of windows, so they cover the maximum available
space without stretching outside the area covered by monitors.  This is
important when your monitor setup doesn't make a single rectangle
(_e.g._, you have 2 monitors with different resolutions).


## Examples

Let's consider an example layout.

image::static/monitors.svg#v_monitors=1[opts=interactive]

When starting up, ctwm will find the maximal horizontal:

image::static/monitors.svg#v_hstripe=1[opts=interactive]

and vertical:

image::static/monitors.svg#v_vstripe=1[opts=interactive]

stripes.  This get stashed up in the `RLayout` for the Screen, and will
be used when figuring various zooms.


### Zooming

Let's put a window on the screen, and see what various ``f.zoom``'s will
do to it.

#### Horizontal zooming

image::static/monitors.svg#v_monitors=1&v_xwin=1&g_xwin_x=300&g_xwin_y=40[opts=interactive]

This window is now _mostly_ on `Mon1`, and mostly on the "top half" of
things.  If we `f.horizoom` it, it thus zooms up to the full width of
`Mon1`:

image::static/monitors.svg#v_monitors=1&v_xwin=1&g_xwin_w=400&g_xwin_x=3&g_xwin_y=40[opts=interactive]

But if we `f.xhorizoom` it, it takes up the full width of the horizontal
stripe it's on (_note showing stripes in the background here, not
monitors like the surrounding images_):

image::static/monitors.svg#v_hstripe=1&v_xwin=1&g_xwin_w=600&g_xwin_x=3&g_xwin_y=40[opts=interactive]

Or, if we moved it over so most of it was on `Mon2` instead,

image::static/monitors.svg#v_monitors=1&v_xwin=1&g_xwin_x=350&g_xwin_y=40[opts=interactive]

then the `f.horizoom` would zoom it up to the full width of `Mon2`:

image::static/monitors.svg#v_monitors=1&v_xwin=1&g_xwin_w=200&g_xwin_x=403&g_xwin_y=40[opts=interactive]

and `f.xhorizoom` would do the same thing as above.


#### Vertical zooming

Imagine the same thing, except adjusting the height on the vertical stripes.


#### Full zooming

Now let's consider `f.fullscreenzoom` and its `x` variant.

image::static/monitors.svg#v_monitors=1&v_xwin=1&g_xwin_x=300&g_xwin_y=100[opts=interactive]

The window is still mostly on `Mon1`.  Note that part of the window is
currently in dead space, and so not visible.  If `f.fullscreenzoom` it,
because it's mostly on `Mon1`, it will cover that monitor completely:

image::static/monitors.svg#v_monitors=1&v_xwin=1&g_xwin_w=400&g_xwin_h=200&g_xwin_x=3&g_xwin_y=3[opts=interactive]

Or, if we pushed it over to be mostly on `Mon2`,

image::static/monitors.svg#v_monitors=1&v_xwin=1&g_xwin_x=350&g_xwin_y=100[opts=interactive]

then `f.fullscreenzoom` will fill that out:

image::static/monitors.svg#v_monitors=1&v_xwin=1&g_xwin_w=200&g_xwin_h=400&g_xwin_x=403&g_xwin_y=3[opts=interactive]

`f.xfullscreenzoom`, like the other `x` variants, will span monitors.  In
the case of `fullscreenzoom`, it will consider both the horizontal and
vertical stripes the window lives in, and fill it over whichever makes
the window bigger.

In both cases above, the top horizontal stripe is the biggest; it's a
full monitor size, plus half of another.  The bottom horizontal stripe is
only half a monitor's size, and both vertical stripes are the same size
as a monitor.  So ``f.xfullscreenzoom``'ing the window will make it cover
up the whole top horizontal stripe:

image::static/monitors.svg#v_monitors=1&v_xwin=1&g_xwin_w=600&g_xwin_h=200&g_xwin_x=3&g_xwin_y=3[opts=interactive]

If, however, we first moved it down so it didn't occupy the top
horizontal stripe at all,

image::static/monitors.svg#v_monitors=1&v_xwin=1&g_xwin_x=350&g_xwin_y=225[opts=interactive]

then the largest stripe available for it to fill would be the right
vertical stripe, leading to the same result as the right-size
`f.fullscreenzoom` above:

image::static/monitors.svg#v_monitors=1&v_xwin=1&g_xwin_w=200&g_xwin_h=400&g_xwin_x=403&g_xwin_y=3[opts=interactive]

In this case, it's technically filling `Vstripe2`, rather than `Mon2`,
but in the case of the particular layout we're working with, it's the
same thing.

In the case where your layout doesn't have any dead space (_e.g._, 2
same-resolution monitors stacked horizontally or vertically, 4
same-resolution monitors in a square, etc), there will only be one
horizontal and one vertical stripe, which cover the whole desktop area.
So `f.xfullscreenzoom` will always wind up covering the whole thing.