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// standard menu definitions
// don't modify, add personal menus to autoexec.cfg instead
togglemainmenu = [
if (! (cleargui 1)) [
showgui main
]
]
bind ESCAPE [togglemainmenu]
newgui main [
guilist [
guitext "name: " (playermodelicon)
newname = (getname)
guifield newname 15 [name $newname]
]
guibutton (concat "model:" (playermodelname)) [guirolloveraction = (playermodelbutton $playermodel); showgui playermodel] (playermodelicon)
guilist [
guibutton "crosshair: " [showgui crosshair] (playermodelicon)
guiimage (getcrosshair) [showgui crosshair] 0.5
]
guibar
//guibutton "server browser.." "showgui servers"
if (isconnected) [
guibar
if (|| $editing (m_edit (getmode))) [
guibutton "editing.." "showgui editing"
]
guibutton "vote game mode / map.." "showgui gamemode"
// guibutton "lanconnect"
//guibutton "connect localhost"
guibutton "switch team" [if (strcmp (getteam) "good") [team evil] [team good]]
guibutton "toggle spectator" [spectator (! (isspectator (getclientnum)))] "spectator"
guibutton "master.." [showgui master]
guibar
guibutton "options.." "showgui options"
guibutton "disconnect" "disconnect" "exit"
] [
guibutton "bot match.." "showgui botmatch"
guibar
guibutton "options.." "showgui options"
guibutton "about.." "showgui about"
guibutton "quit" "quit" "exit"
]
] 0
newgui about [
guitext "Cube 2 Engine"
guitext [by Wouter "Aardappel" van Oortmerssen, Lee "eihrul" Salzman,]
guitext [Mike "Gilt" Dysart, Robert "baby-rabbit" Pointon,]
guitext [John "geartrooper" Siar, Quinton "Quin" Reeves, and others]
guitext "(see also debian/copyright of the cube2 package)"
guitext "============================================================"
guitext "Bananabread"
guitext [by Alon Zakai aka kripken ]
guitext "please refer to the copyright file for a list of contributors"
]
genmapitems = [
looplist curmap $arg1 [
guibutton $curmap (concat map $curmap) "cube"
]
]
//17
ffamaps1 = "two_towers wake6 cave cb2 colos cyber1 md2 md3 md tt zoom zoomin zoomout"
allmaps = (concat $ffamaps1)
showmapshot = [
guibar
guiimage (concatword "packages/base/" (if (> $numargs 0) [result $arg1] [at $guirollovername 0]) ".jpg") $guirolloveraction 4 1 "data/cube.png"
]
newgui maps [
guilist [
guistrut 17 1
guilist [ guistrut 15 1; genmapitems $ffamaps1 ]
showmapshot
]
]
custommaps = ""
newgui custommaps [
looplist curmap $custommaps [
guibutton $curmap (concat map $curmap) "cube"
]
] "custom maps"
showcustommaps = [
custommaps = ""
loopfiles curmap "packages/base" "ogz" [
if (< (indexof $allmaps $curmap) 0) [
custommaps = (concat $custommaps $curmap)
]
]
custommaps = (sortlist $custommaps x y [<=s $x $y])
showgui custommaps
]
macro playermodelbutton [cleargui 1; playermodel %1]
newgui playermodel [
guilist [
guilist [
loop i $playermodelnum [
guibutton (playermodelname $i) (playermodelbutton $i) (playermodelicon $i)
]
]
guibar
pmidx = (substr $guirolloveraction (strlen (playermodelbutton "")))
pmidx = (max 0 (min (- $playermodelnum 1) $pmidx))
guilist [
guiplayerpreview $pmidx 0 6 $guirolloveraction 4 1
guitextbox (playermodelstory $pmidx) 40 9
]
]
]
crosshairs = ["data/crosshair.png data/hit.png"
"packages/crosshairs/x.png packages/crosshairs/x-hit.png"
"packages/crosshairs/x_dot.png packages/crosshairs/x_dot-hit.png"
"packages/crosshairs/o.png packages/crosshairs/o-hit.png"
"packages/crosshairs/o_x.png packages/crosshairs/o_x-hit.png"
"packages/crosshairs/o_dot.png packages/crosshairs/o_dot-hit.png"
"packages/crosshairs/dot.png packages/crosshairs/dot-hit.png"
"packages/crosshairs/dot_wide.png packages/crosshairs/dot_wide-hit.png"
"packages/crosshairs/star.png packages/crosshairs/star-hit.png"
"packages/crosshairs/wide.png packages/crosshairs/wide-hit.png"
"packages/crosshairs/circle_dot.png packages/crosshairs/circle_dot_hit.png"
"packages/crosshairs/cross_normal.png packages/crosshairs/cross_normal_hit.png"
"packages/crosshairs/cross_whole.png packages/crosshairs/cross_whole_hit.png"
"packages/crosshairs/dot_normal.png packages/crosshairs/dot_normal_hit.png"
"packages/crosshairs/dot_whole.png packages/crosshairs/dot_whole_hit.png"
]
newgui crosshair [
guitext "crosshair size"
guislider crosshairsize
loop row (div (+ (listlen $crosshairs) 6) 7) [
guilist [
loop col 7 [
ch = (at $crosshairs (+ (* $row 7) $col))
if (!=s $ch "") [
guiimage (at $ch 0) [
cleargui 1
loadcrosshair @(at $ch 0) 0
loadcrosshair @(at $ch (if (> (listlen $ch) 1) 1 0)) 2
] 0.5
]
]
]
]
]
newgui master [
guistayopen [
if (ismaster (getclientnum)) [
guibutton "relinquish master" "setmaster 0"
] [
guibutton "claim master" "setmaster 1"
]
guilist [
guitext "mastermode: "
mm = (getmastermode)
guiradio "open (0) " mm 0 "mastermode 0"
guiradio "veto (1) " mm 1 "mastermode 1"
guiradio "locked (2) " mm 2 "mastermode 2"
guiradio "private (3) " mm 3 "mastermode 3"
]
guibar
looplist cn (listclients 0 0) [
guilist [
guitext (concatword (getclientname $cn) ": ") (getclienticon $cn)
guibutton "kick " [kick @cn]
guibutton "toggle spectator " [spectator @(= (isspectator $cn) 0) @cn]
if (m_teammode (getmode)) [
guibutton "switch team " [setteam @cn @(? (=s (getclientteam $cn) "good") "evil" "good")]
]
if (ismaster $cn) [
guibutton "take master" [setmaster 0 @cn]
] [
guibutton "give master" [setmaster 1 @cn]
]
]
]
]
]
botmatchcount = 5
botmatchminskill = 50
botmatchmaxskill = 100
startbotmatch = [
if (isconnected 0 0) [
echo "You must disconnect from the current multiplayer game before starting a bot match."
] [
loop i $botmatchcount [addbot (rnd (+ $botmatchmaxskill 1) $botmatchminskill)]
]
]
newgui botmatch [
guitext "bot amount"
guislider botmatchcount 0 32
guitext "bot minimum skill"
guislider botmatchminskill 50 101 [if (< $botmatchmaxskill $botmatchminskill) [botmatchmaxskill = $botmatchminskill]]
guitext "bot maximum skill"
guislider botmatchmaxskill 50 101 [if (> $botmatchminskill $botmatchmaxskill) [botmatchminskill = $botmatchmaxskill]]
guibutton "start match.." [guionclear [startbotmatch]; showgui gamemode]
] "bot match"
newgui servers [
guistayopen [
guiservers [
guilist [
guibutton "update from master server" "updatefrommaster"
guibar
guicheckbox "search LAN" searchlan
guibar
guicheckbox "auto-update" autoupdateservers
guibar
guicheckbox "auto-sort" autosortservers
if (= $autosortservers 0) [
guibar
guibutton "sort" "sortservers"
]
]
guibar
] 17
]
] "" [initservers]
newgui gamemode [
guilist [
guilist [
guibutton "ffa" "mode 0; showgui maps"
]
]
]
showfileeditor = [
guinoautotab [
guieditor $arg1 $arg2 $arg3
textinit $arg1 $arg1
guistayopen [
guilist [
guibutton "load" [textfocus @arg1; textload @arg1]
guibar
guibutton "save" [textfocus @arg1; textsave @arg1]
guibar
guibutton "exec" [textfocus @arg1; textexec]
guibar
guibutton "copy" [textfocus @arg1; textcopy]
guibar
guibutton "paste" [textfocus @arg1; textpaste]
guibar
guibutton "select" [textfocus @arg1; textselectall]
guibar
guibutton "clear" [textfocus @arg1; textclear]
]
]
]
]
notepadfile = "untitled.txt"
newgui notepad [
guifield notepadfile -30
showfileeditor $notepadfile -80 20
]
notepad = [
if (> $numargs 0) [notepadfile = $arg1]
showgui notepad
]
newgui pastebuffer [
guinoautotab [
guieditor "#pastebuffer" -80 20
guistayopen [
guilist [
guibutton "exec" [textfocus "#pastebuffer"; textexec]
guibar
guibutton "clear" [textfocus "#pastebuffer"; textclear]
]
]
]
]
pastebuffer = [showgui pastebuffer]
newgui scratchpad [
guinoautotab [
guieditor "#scratchpad" -80 20
guistayopen [
guilist [
guibutton "exec" [textfocus "#scratchpad"; textexec]
guibar
guibutton "copy" [textfocus "#scratchpad"; textcopy]
guibar
guibutton "paste" [textfocus "#scratchpad"; textpaste]
guibar
guibutton "select" [textfocus "#scratchpad"; textselectall]
guibar
guibutton "clear" [textfocus "#scratchpad"; textclear]
]
]
]
]
scratchpad = [showgui scratchpad]
newmapsize = 12
savemap_name = temp
newgui editing [
guibutton "materials.." "showgui materials"
guibutton "toggle edit mode (E)" "edittoggle"
guitext "toggle heightmap (H)"
guibutton "deselect (SPACE)" "cancelsel"
guibutton "passthrough (hold LCTRL)" "passthrough"
guitext "select drag left mouse "
guitext "select corners drag middle mouse "
guitext "extend selection right mouse"
guitext "reorient right mouse"
guitext "move selection drag right mouse"
guibutton "copy (C)" "copy"
guibutton "paste (V)" "paste"
guitab ents
guilist [
guilist [
guibutton "drop entities.." "showgui dropent"
guibutton "mapmodels.." "showgui mapmodels"
guibutton "light.." "resetlight;showgui newlight"
guibutton "newent playerstart "
guibutton "newent shells"
guibutton "newent bullets"
guibutton "newent rockets"
guibutton "newent riflerounds"
guibutton "newent grenades"
]
guilist [
guibutton "teleport.." "showgui newteleport"
guibutton "monster.." "showgui monsters"
guibutton "trigger.." "showgui triggers"
guibutton "newent cartridges"
guibutton "newent health"
guibutton "newent healthboost"
guibutton "newent greenarmour"
guibutton "newent yellowarmour"
guibutton "newent quaddamage"
]
]
guitab keys
guibutton "flip / mirror cube (X)" "flip"
guibutton "undo (Z, U)" "undo"
guibutton "redo (I)" "redo"
guibutton "delete (BACKSPACE)" "editdel"
guibutton "texture palette (F2)" "showtexgui"
guibutton "edit entity gui (F3)" "showentgui"
guibutton "mapmodels list (F4)" "showgui mapmodels"
guibutton "select all in box (keypad ENTER)" "entselect insel"
guibutton "select all matching (N)" "selentfindall"
guibutton "center view on ent (COMMA + scroll)" "entautoview"
guibutton "edit entity console (PERIOD)" "selentedit"
guitext "toggle heightmap tex (MMB in heightmapmode)"
guicheckbox "toggle outline (7)" outline
guicheckbox "toggle wireframe (8)" wireframe
guitab scroll
guitext "push/pull selection scroll wheel only"
guitext "push the face of a cube hold F + scroll wheel"
guitext "change gridsize hold G + scroll wheel"
guitext "change textures hold Y + scroll wheel"
guitext "rotate hold R + scroll wheel"
guitext "push corner with cursor hold Q + scroll wheel"
guitext "push/pull heightmap hold LALT + scroll wheel"
guitext "change heightmap brush hold B + scroll wheel"
guitab lighting
guibutton "calclight 1 (slow: 8xAA)" "calclight 1"
guibutton "calclight -1 (quick: no AA, no model shadows)" "calclight -1"
guibutton "patchlight" "patchlight"
guicheckbox "fullbright" fullbright
guitext "lightprecision (default: 32)"
guilistslider lightprecision "8 16 32 48 64 128 256"
guitext "lighterror (default: 8)"
guislider lighterror
guitext "lightthreads (CPU threads/cores) (default: 0)"
guislider lightthreads
//guibutton "lightlod high (6)" "lightlod 6"
//guibutton "lightlod low (2)" "lightlod 2"
//guibutton "lightlod off (0)" "lightlod 0"
guitab blend
guitext "blend paint mode:"
guiradio "off (keypad 0)" blendpaintmode 0
guiradio "replace (keypad 1)" blendpaintmode 1
guiradio "dig (keypad 2)" blendpaintmode 2
guiradio "fill (keypad 3)" blendpaintmode 3
guiradio "inverted dig (keypad 4)" blendpaintmode 4
guiradio "inverted fill (keypad 5)" blendpaintmode 5
guibar
guitext "paint blendmap (MOUSE1)"
guibutton "change blend brush scroll wheel" "nextblendbrush"
guibutton "rotate blend brush (MOUSE2)" "rotateblendbrush"
guibutton "clear entire blendmap (^"clearblendmap^" command)" "clearblendmap"
guibutton "clear blendmap in selection (^"clearblendmapsel^" command)" "clearblendmapsel"
guitab map
guitext "save map:"
guifield savemap_name 20 [ savemap $savemap_name ]
guibutton [load @savemap_name map] "map $savemap_name"
guibutton "newmap (default size: 12)" "newmap $newmapsize"
guislider "newmapsize" 10 16
guibutton "increase mapsize (2x)" "mapenlarge"
guitext "max undo size (default: 5 MB)"
guislider "undomegs" 1 10
guibutton "optimize geometry" "remip"
guibutton "set map title/author" "saycommand [/maptitle ]"
guibutton "show custom maps" "showcustommaps"
guitab skybox
guilist [
guistayopen [
guilist [ genskyitems $skies1 ]
guilist [ genskyitems $skies2 ]
showskyshot
]
]
guitab cfg
guitext (mapcfgname)
showfileeditor (mapcfgname) -60 15
]
skies1 = [
aftas/sky/orbe
blindabuser/blindasky
blindabuser/blindasky2
darc/forge
dash/moon
hazel/green
humus/meadow
ik2k/env/iklake
jon/prarie
mayhem/duomo
mayhem/eclipse
meister/uzze
penguins/arid
penguins/harmony
penguins/wrath
penguins/yonder
ratboy/skyboxes/coward
]
skies2 = [
shmutzwurst/london
skyboxes/clearsky052
skyboxes/darkness
skyboxes/evilsky
skyboxes/morning
skyboxes/remus/sky01
skyboxes/turbulent
socksky/barren
socksky/desert
socksky/emerald
socksky/frozen
socksky/frozendusk
socksky/grave
socksky/mars
socksky/nightball
socksky/valley
staffy/staffy
]
genskyitems = [
looplist cursky $arg1 [
guibutton $cursky (concat skybox $cursky) //"cube"
]
]
alias showskyshot [ guibar; guiimage (concatword "<thumbnail:128>packages/" (if (> $numargs 0) [result $arg1] [result (at $guirollovername 0)]) "_ft.jpg") $guirolloveraction 4 1 "data/cube.png"]
newgui materials [
guibutton "air" "editmat air"
guibutton "water" "editmat water"
guibutton "lava" "editmat lava"
guibutton "clip" "editmat clip"
guibutton "glass" "editmat glass"
guibutton "noclip" "editmat noclip"
guibutton "gameclip" "editmat gameclip"
guibutton "death" "editmat death"
guibutton "alpha" "editmat alpha"
guicheckbox "show material volumes" showmat
//guibutton "waterlod very high (3)" "waterlod 3"
//guibutton "waterlod high (2)" "waterlod 2"
//guibutton "waterlod default (1)" "waterlod 1"
//guibutton "waterlod low (0)" "waterlod 0"
//guibutton "watersubdiv very fine (0)" "watersubdiv 0"
//guibutton "watersubdiv fine (1)" "watersubdiv 1"
//guibutton "watersubdiv default (2)" "watersubdiv 2"
//guibutton "watersubdiv coarse (3)" "watersubdiv 3"
//guibutton "water waves on" "waterwaves 1"
//guibutton "water waves off" "waterwaves 0"
]
setting_entediting = 1
newgui dropent [
guitext "drop entities:"
guiradio "to the floor" entdrop 1
guiradio "on selection" entdrop 2
guiradio "to the floor at selection" entdrop 3
guiradio "at current position" entdrop 0
guibar
guicheckbox "entity snap-to-grid" entselsnap
guicheckbox "entity selection" setting_entediting 1 0 [ entediting $setting_entediting ]
]
newgui triggers [
guibutton [invisible] [BTmm = -1; showgui trigger2]
guibutton [a carrot] [BTmm = 23; showgui trigger2]
guibutton [switch #1] [BTmm = 24; showgui trigger2]
guibutton [switch #2] [BTmm = 25; showgui trigger2]
guibutton [door #1] [BTmm = 26; showgui trigger2]
guibutton [door #2] [BTmm = 27; showgui trigger2]
guibutton [door #3] [BTmm = 28; showgui trigger2]
]
newgui trigger2 [
guibutton [animation loop] [BTtt = 0; showgui trigger3]
guibutton [trigger once (popback)] [BTtt = 1; showgui trigger3]
guibutton [trigger once (popback & rumble)] [BTtt = 2; showgui trigger3]
guibutton [trigger once] [BTtt = 3; showgui trigger3]
guibutton [trigger once (rumble)] [BTtt = 4; showgui trigger3]
guibutton [trigger multiple (popback)] [BTtt = 5; showgui trigger3]
guibutton [trigger multiple (popback & rumble)] [BTtt = 6; showgui trigger3]
guibutton [trigger multiple] [BTtt = 7; showgui trigger3]
guibutton [trigger multiple (rumble)] [BTtt = 8; showgui trigger3]
guibutton [door (open once)] [BTtt = 9; showgui trigger3]
guibutton [door (auto close)] [BTtt = 10; showgui trigger3]
guibutton [door (locked)] [BTtt = 11; showgui trigger3]
guibutton [vanishing trigger] [BTtt = 12; showgui trigger3]
guibutton [vanishing trigger (rumble)] [BTtt = 13; showgui trigger3]
guibutton [End Of Level Trigger] [BTtt = 29; showgui trigger3]
]
build_trigger = [newent mapmodel $BTmm $BTtt $BTti]
newgui trigger3 [
loop i 9 [
tjt = (concat tag (concatword # $i))
tjc = (concat BTti "=" $i ";" "build_trigger")
guibutton $tjt $tjc
]
]
resetlight = [
lightcolour = 0
lightbright = 1
lightset 255 255 255
lightradius = 128
]
lightset = [
lightr = $arg1
lightg = $arg2
lightb = $arg3
if (= $lightbright 0) lightscale
]
lightscale = [
if (= $lightbright 0) [
lightr = (div $lightr 2); lightg = (div $lightg 2); lightb = (div $lightb 2)
] [
lightr = (min 255 (* $lightr 2)); lightg = (min 255 (* $lightg 2)); lightb = (min 255 (* $lightb 2))
]
]
lightcmd = [
result (concat newent light $lightradius $lightr $lightg $lightb)
]
newgui newlight [
guibutton "sunlight" "newent light 0 255 255 255"
guibutton (lightcmd)
guibar
guitext "color:"
guicolor (+ (* (+ (* $lightr 256) $lightg) 256) $lightb)
guislider lightr 0 255
guislider lightg 0 255
guislider lightb 0 255
guilist [
guicheckbox "bright" lightbright 1 0 [lightscale]
guibar
guiradio "white" lightcolour 0 [lightset 255 255 255]
guiradio "blue" lightcolour 1 [lightset 192 192 255]
guiradio "red" lightcolour 2 [lightset 255 192 192]
guiradio "green" lightcolour 3 [lightset 192 255 192]
guiradio "yellow" lightcolour 4 [lightset 255 255 192]
guiradio "purple" lightcolour 5 [lightset 255 192 255]
guiradio "turquoise" lightcolour 6 [lightset 192 255 255]
]
guitext "radius:"
guislider lightradius 0 512
]
newgui newteleport [
guibutton "newent teleport 1"
guibutton "newent teledest 1"
guibutton "newent teleport 2"
guibutton "newent teledest 2"
guibutton "newent teleport 3"
guibutton "newent teledest 3"
guibutton "newent teleport 4"
guibutton "newent teledest 4"
]
newgui mapmodels [
loop i (div (+ (nummapmodels) (- 17 1)) 17) [
if (> $i 0) [
guitab (+ $i 1)
]
guilist [
guilist [
loop j (min (- (nummapmodels) (* $i 17)) 17) [
mmidx = (+ (* $i 17) $j)
mmname = (mapmodelname $mmidx)
if (= (strstr $mmname "mapmodels") 0) [
mmname = (substr $mmname 10)
]
guibutton $mmname [newent mapmodel @mmidx]
]
]
guispring
guibar
guimodelpreview (mapmodelname (at $guirolloveraction 2)) "mapmodel" $guirolloveraction 4 1
]
]
]
newgui monsters [
guibutton "ogro / fireball" "newent monster 0"
guibutton "rhino / chaingun" "newent monster 1"
guibutton "ratamahatta / shotgun" "newent monster 2"
guibutton "slith / rifle" "newent monster 3"
guibutton "bauul / RL" "newent monster 4"
guibutton "hellpig / bite" "newent monster 5"
guibutton "knight / iceball" "newent monster 6"
guibutton "goblin / slimeball" "newent monster 7"
guibutton "spider / grenade" "newent monster 8"
]
newgui postfx [
guibutton "(effect OFF)" "clearpostfx"
guibutton "bloom (subtle: 30%)" "bloom 0.3"
guibutton "bloom (bright: 55%)" "bloom 0.55"
guibutton "bloom (intense: 80%)" "bloom 0.8"
guibutton "rotoscope" "rotoscope 1"
guibutton "rotoscope + blur3" "rotoscope 1 1"
guibutton "rotoscope + blur5" "rotoscope 1 2"
guibutton "sobel" "setpostfx sobel"
guibutton "invert" "setpostfx invert"
guibutton "gbr" "setpostfx gbr"
guibutton "bw" "setpostfx bw"
guibutton "blur3" "setpostfx hblur3; addpostfx vblur3"
guibutton "blur5" "setpostfx hblur5; addpostfx vblur5"
]
macro resbutton [
guibutton "%1x%2" "screenres %1 %2" (if (&& (= $scr_w %1) (= $scr_h %2)) [result "radio_on"] [result "radio_off"])
]
newgui options [
guicheckbox "show FPS" showfps
guilist [
guicheckbox "wall clock" wallclock
if $wallclock [
guibar
guicheckbox "24 hour" wallclock24
guibar
guicheckbox "seconds" wallclocksecs
]
]
guicheckbox "2D menus" gui2d
guicheckbox "show scoreboard at death" deathscore
guilist [
guicheckbox "damage screen" damagescreen
guibar
guicheckbox "damage compass" damagecompass
]
guilist [
guicheckbox "hudguns" hudgun
if $hudgun [
guibar
guicheckbox "sway" hudgunsway
guibar
guicheckbox "muzzle flash" muzzleflash
guibar
guicheckbox "muzzle light" muzzlelight
]
]
guicheckbox "blood" blood
guilist [
guicheckbox "ragdoll deaths" ragdoll
if $ragdoll [
guibar
guicheckbox "keep after respawn" ragdollmillis 10000
]
guibar
guicheckbox "hide dead players" hidedead
]
guitext "ragdoll velocity multiplier"
guislider deadpush
guilist [
guicheckbox "fullbright player models" fullbrightmodels 60 0
if $fullbrightmodels [
guibar
guiradio "subtle" fullbrightmodels 60
guibar
guiradio "bright" fullbrightmodels 100
guibar
guiradio "overbright" fullbrightmodels 150
guibar
guiradio "max" fullbrightmodels 200
]
]
guilist [
guicheckbox "force matching player models" forceplayermodels
guibar
guicheckbox "always use team skins" teamskins
]
guilist [
guicheckbox "outline capture meters" outlinemeters
guibar
guicheckbox "numbered capture bases" basenumbers
guibar
guicheckbox "show teammates" radarteammates 1
]
guicheckbox "hit sound" hitsound
guilist [
guicheckbox "crosshair color effects" crosshairfx
if $crosshairfx [
guibar
guicheckbox "teammates" teamcrosshair
guibar
guicheckbox "hits" hitcrosshair 425
]
]
guibar
guibutton "restore defaults (clears ALL settings)" "exec restore.cfg"
guitab "gfx"
guitext "performance key: ^f0fast^f~, ^f2moderate^f~, ^f3slow and pretty^f~"
guibar
if (&& (< $shaders 0) (= $renderpath 0)) [
guicheckbox "^f2shaders " shaders 1 -1
] [
guilist [
guicheckbox "^f2shaders " shaders
if $shaders [
guibar
guiradio "^f0low detail" shaderdetail 1
guibar
guiradio "^f2high detail" shaderdetail 3
//if $hasglsl [
// guibar
// guicheckbox "^f3GLSL only" forceglsl
//]
]
]
]
guilist [
guitext "water "
guibar
guicheckbox "^f2refraction" waterrefract
guibar
guicheckbox "^f3reflection" waterreflect
guibar
guicheckbox "^f0caustics" caustics
guibar
guicheckbox "^f0animation" vertwater
]
if (> $renderpath 0) [
guilist [
guitext "waterfalls "
guibar
guicheckbox "^f2refraction" waterfallrefract
guibar
guicheckbox "^f0reflection" waterfallenv
]
]
if (= $renderpath 0) [
guilist [
guicheckbox "^f3shadow maps " shadowmap
if $shadowmap [
guibar
guiradio "^f2medium quality" shadowmapsize 9 [blurshadowmap 1]
guibar
guiradio "^f3high quality" shadowmapsize 10 [blurshadowmap 2]
] [
guibar
guicheckbox "^f0blob shadows" blobs
]
]
if (>= $maxtmus 3) [
guicheckbox "^f2dynamic lights " ffdynlights 5 0
]
] [
guilist [
guicheckbox "^f3soft shadows " shadowmap
if $shadowmap [
guibar
guiradio "^f2medium quality" shadowmapsize 9 [blurshadowmap 1]
guibar
guiradio "^f3high quality" shadowmapsize 10 [blurshadowmap 2]
] [
guibar
guicheckbox "^f0blob shadows" blobs
]
]
if $glare [
glarepreset = 0
if (= $glarescale 1) [
if (= $blurglare 4) [glarepreset = 1]
if (= $blurglare 7) [glarepreset = 3]
]
if (= $glarescale 2) [
if (= $blurglare 3) [glarepreset = 2]
if (= $blurglare 7) [glarepreset = 4]
]
guilist [
guicheckbox "^f3glare " glare
guibar
guiradio "^f2subtle" glarepreset 1 [blurglare 4; glarescale 1]
guibar
guiradio "^f2glowy" glarepreset 2 [blurglare 3; glarescale 2]
guibar
guiradio "^f3soft" glarepreset 3 [blurglare 7; glarescale 1]
guibar
guiradio "^f3intense" glarepreset 4 [blurglare 7; glarescale 2]
]
] [
guicheckbox "^f3glare" glare
]
]
if $usetexrect [
guilist [
guicheckbox "^f3motion blur " motionblur
if $motionblur [
guibar
guiradio "^f3subtle" motionblurscale 0.5
guibar
guiradio "^f3moderate" motionblurscale 0.65
guibar
guiradio "^f3intense" motionblurscale 0.8
]
]
]
guilist [
guicheckbox "^f3grass " grass
if $grass [
guibar
guiradio "^f2quick fade" grassdist 128
guibar
guiradio "^f2moderate fade" grassdist 256
guibar
guiradio "^f3slow fade" grassdist 512
]
]
if (> $renderpath 0) [
guilist [
guicheckbox "^f0dynamic lights " maxdynlights 3 0
if $maxdynlights [
guibar
guiradio "^f0medium quality" maxdynlights 3
guibar
guiradio "^f2high quality" maxdynlights 5
]
]
guilist [
guicheckbox "^f0soft particles " depthfx
if $depthfx [
guibar
guiradio "^f0low quality" depthfxsize 7 [depthfxrect 0; depthfxfilter 1; blurdepthfx 1]
guibar
guiradio "^f2medium quality" depthfxsize 10 [depthfxrect 1; depthfxfilter 0; blurdepthfx 0]
guibar
guiradio "^f3high quality" depthfxsize 12 [depthfxrect 1; depthfxfilter 0; blurdepthfx 0]
]
]
]
guicheckbox "^f0glass reflection" glassenv
guilist [
guicheckbox "^f0decals " decals
if $decals [
guibar
guiradio "^f0quick fade" decalfade 10000 [maxdecaltris 1024]
guibar
guiradio "^f2slow fade" decalfade 60000 [maxdecaltris 4096]
]
]
guicheckbox "^f0fix t-joints (world sparklies)" filltjoints
guilist [
guitext "textures "
guibar
guiradio "^f0low quality" maxtexsize 256
guibar
guiradio "^f0medium quality" maxtexsize 512
guibar
guiradio "^f2high quality" maxtexsize 0
]
guilist [
guitext "models "
guibar
guicheckbox "^f0lighting" lightmodels
guibar
guicheckbox "^f0reflection" envmapmodels
guibar
guicheckbox "^f0glow" glowmodels
if (> $renderpath 0) [
guibar
guicheckbox "^f2bumpmap" bumpmodels
]
]
guilist [
guitext "animation "
guibar
guiradio "^f0medium quality" matskel 1
guibar
guiradio "^f0high quality" matskel 0
]
guitab "display"
guicheckbox "v-sync" vsync 1 0
guicheckbox "fullscreen" fullscreen
guitext "gamma (default: 100)"
guislider gamma
guitext "full-scene anti-aliasing (default: -1)"
guilistslider fsaa "-1 0 2 4 8 16"
guitext "color depth (default: 0)"
guilistslider colorbits "0 16 24 32"
guitext "z-buffer depth (default: 0)"
guilistslider depthbits "0 16 24 32"
guitext "stencil bits (default: 0)"
guislider stencilbits
guitext "anisotropic filtering (default: 0)"
guilistslider aniso "0 2 4 8 16"
guilist [
guicheckbox "bilinear filtering" bilinear
guibar
guicheckbox "trilinear filtering (mipmaps)" trilinear
]
guitab "res"
guitext "field of view (default: 100)"
guislider fov
guistayopen [
guilist [
guilist [
guitext "4:3"
@@@@(resbutton 320 240)
@@@@(resbutton 640 480)
@@@@(resbutton 800 600)
@@@@(resbutton 1024 768)
@@@@(resbutton 1152 864)
@@@@(resbutton 1280 960)
@@@@(resbutton 1400 1050)
@@@@(resbutton 1600 1200)
@@@@(resbutton 1792 1344)
@@@@(resbutton 1856 1392)
@@@@(resbutton 1920 1440)
@@@@(resbutton 2048 1536)
@@@@(resbutton 2800 2100)
@@@@(resbutton 3200 2400)
]
guibar
guilist [
guitext "16:10"
@@@@(resbutton 320 200)
@@@@(resbutton 640 400)
@@@@(resbutton 1024 640)
@@@@(resbutton 1280 800)
@@@@(resbutton 1440 900)
@@@@(resbutton 1600 1000)
@@@@(resbutton 1680 1050)
@@@@(resbutton 1920 1200)
@@@@(resbutton 2048 1280)
@@@@(resbutton 2560 1600)
@@@@(resbutton 3840 2400)
]
guibar
guilist [
guitext "16:9"
@@@@(resbutton 1024 600)
@@@@(resbutton 1280 720)
@@@@(resbutton 1366 768)
@@@@(resbutton 1600 900)
@@@@(resbutton 1920 1080)
@@@@(resbutton 2048 1152)
@@@@(resbutton 3840 2160)
]
guibar
guilist [
guitext "5:4"
@@@@(resbutton 600 480)
@@@@(resbutton 1280 1024)
@@@@(resbutton 1600 1280)
@@@@(resbutton 2560 2048)
]
guibar
guilist [
guitext "5:3"
@@@@(resbutton 800 480)
@@@@(resbutton 1280 768)
guibar
guitext "Custom"
guilist [
customw = $scr_w
customh = $scr_h
guifield customw 4 [scr_w $customw]
guifield customh 4 [scr_h $customh]
]
]
]
]
guitab "sound"
guitext "sound volume"
guislider soundvol
guitext "music volume"
guislider musicvol
guitext "sound channels"
guislider soundchans
guitext "sound frequency"
guilistslider soundfreq "11025 22050 44100"
guitext "sound buffer length"
guislider soundbufferlen
guicheckbox "Mumble positional audio" mumble
guitab "mouse"
guicheckbox "invert mouse" invmouse
guilist [
guitext "mouse sensitivity: "
newsens = $sensitivity
guifield newsens 8 [sensitivity $newsens]
]
guilist [
guitext "mouse UI sensitivity: "
newguisens = $guisens
guifield newguisens 8 [guisens $newguisens]
]
guilist [
guibutton "crosshair: " [showgui crosshair]
guiimage (getcrosshair) [showgui crosshair] 0.5
]
guitext "crosshair size"
guislider crosshairsize
guitab "keys"
guitext "(basic keybinds, for anything more use the 'bind' command)"
guitext "select action to bind and press desired keys (ESC when done):"
guilistsplit n 2 $bindactions [
guilist [
guitext (tabify (concatword $n ": ") 4)
[newbinds@i] = (searchbinds $n)
guikeyfield [newbinds@i] -9 [
oldbinds = (searchbinds [@@n])
looplist j $oldbinds [bind $j ""]
looplist j $[newbinds@@i] [bind $j [@@@n]]
]
]
] [guibar]
guitab "console"
guicheckbox "chat console" miniconfilter 0x300 0
guitext "console size (lines)"
guislider consize
guitext "console filter:"
guilist [
guilist [
guibitfield "important information" confilter 0x01
guibitfield "warnings" confilter 0x02
guibitfield "errors" confilter 0x04
guibitfield "init messages" confilter 0x10
guibitfield "script messages" confilter 0x20
]
guibar
guilist [
guibitfield "chat" confilter 0x100
guibitfield "team chat" confilter 0x200
guibitfield "game events" confilter 0x400
guibitfield "self frags" confilter 0x800
guibitfield "other player frags" confilter 0x1000
]
guibar
guilist [
guibitfield "team kills" confilter 0x2000
]
]
guitext "full console size (percent of screen)"
guislider fullconsize
guitext "full console filter:"
guilist [
guilist [
guibitfield "important information" fullconfilter 0x01
guibitfield "warnings" fullconfilter 0x02
guibitfield "errors" fullconfilter 0x04
guibitfield "init messages" fullconfilter 0x10
guibitfield "script messages" fullconfilter 0x20
]
guibar
guilist [
guibitfield "chat" fullconfilter 0x100
guibitfield "team chat" fullconfilter 0x200
guibitfield "game events" fullconfilter 0x400
guibitfield "self frags" fullconfilter 0x800
guibitfield "other player frags" fullconfilter 0x1000
]
guibar
guilist [
guibitfield "team kills" fullconfilter 0x2000
]
]
guitab "autoexec.cfg"
guitext "autoexec.cfg"
showfileeditor "autoexec.cfg" -60 15
] "game"
bindactions = [forward backward left right jump attack togglezoom saycommand sayteamcommand showscores toggleconsole screenshot edittoggle "setweapon FI" "setweapon SG" "setweapon CG" "setweapon RL" "setweapon RI" "setweapon GL" "setweapon PI" "weapon" "universaldelta 1" "universaldelta -1" dropflag addbot delbot]
entupdate = [ entset $entguitype $entguiattr0 $entguiattr1 $entguiattr2 $entguiattr3 $entguiattr4 ]
initentgui = [
entguitype = (enttype)
@(loopconcat i 5 [result [
entguiattr@i = (entattr @i)
]])
]
genentattributes = [
entattributes = (loopconcat i (listlen $arg2) [
entattribname = (at $arg2 $i)
entattriblimits = (at $arg3 (* 2 $i))
entattriblimits2 = (at $arg3 (+ 1 (* 2 $i)))
if (=s (at $entattriblimits 0) $entattriblimits) [
result [
guitext @entattribname
guislider entguiattr@i @entattriblimits @entattriblimits2 entupdate
]
] [
result [
guitext @entattribname
guinameslider entguiattr@i [@@entattriblimits] [@@entattriblimits2] entupdate
]
]
])
]
guilistsplit = [
guilist [
i = 0
l = (listlen $arg3)
z = (div (+ $l (- $arg2 1)) $arg2)
loop a $arg2 [
guilist [
t = (min (+ $i $z) $l)
while [< $i $t] [
$arg1 = (at $arg3 $i)
arg4
i = (+ $i 1)
]
]
if (&& (>= $numargs 5) (< (+ $a 1) $arg2)) [arg5]
]
]
]
quickeditmenu = [
guitext "Quick Commands:"
guibar
guifield savemap_name 10 [ savemap $savemap_name ]
guibutton "quick light" "calclight -1"
guibutton "optimize map" "remip"
guibutton "new entity" "newent shells"
guibar
guibutton newmap
guibar
guibutton help "showgui editing"
]
matmenu = [
guibutton "air" "editmat air"
guibutton "water" "editmat water"
guibutton "lava" "editmat lava"
guibutton "clip" "editmat clip"
guibutton "glass" "editmat glass"
guibutton "noclip" "editmat noclip"
guibutton "gameclip" "editmat gameclip"
guibutton "death" "editmat death"
guibutton "alpha" "editmat alpha"
guicheckbox "show material volumes" showmat
]
brushmenu = [
guilist [ // diamonds
guiimage "packages/icons/brush_1c.png" brush_0
guiimage "packages/icons/brush_21c.png" brush_1
guiimage "packages/icons/brush_421c.png" brush_2
]
guilist [ // squares
guiimage "packages/icons/brush_3s.png" brush_3
guiimage "packages/icons/brush_5s.png" brush_4
guiimage "packages/icons/brush_7s.png" brush_5
]
guititle smooth
guilist [ // smooth
guiimage "packages/icons/brush_3s.png" brush_6
guiimage "packages/icons/brush_5s.png" brush_7
guiimage "packages/icons/brush_7s.png" brush_8
]
]
newentgui = [
genentattributes $arg1 $arg2 $arg3
newgui $arg1 [
guitext $entguitype
guibar
@entattributes
guitab type
guilistsplit n 2 $enttypelist [
guibutton $n [ entset @n ]
]
guitab misc
@quickeditmenu
] "" [initentgui]
]
looplist i $enttypelist [
newentgui $i "" ""
]
newgui materials [
@matmenu
guitab misc
@quickeditmenu
]
newgui brushes [
@brushmenu
guitab misc
@quickeditmenu
]
newgui quickedit [
@quickeditmenu
guitab materials
@matmenu
]
newentgui light "radius red green blue" "0 400 0 255 0 255 0 255"
newentgui spotlight "radius" "0 200"
newentgui playerstart "direction" "0 360"
newentgui teleport "tag" "0 20"
newentgui teledest "direction tag" "0 360 0 20"
newentgui monster "direction type" "0 360 0 7"
newentgui mapmodel "direction model" "0 360 0 100"
newentgui envmap "radius" "0 400"
newentgui jumppad "Z Y X" "0 200 0 200 0 200"
newentgui sound "type radius size" "0 20 0 500 0 500"
newentgui particles "type" "0 3"
contexteditgui = [
if $hmapedit [showgui brushes] [
if (enthavesel) [
showgui (enttype)
] [showgui (? (havesel) materials quickedit)]
]
]
showentgui = [ contexteditgui ] // legacy bind
newgui seltexinfo [
guitext (concatword "Slot: " (getseltex))
guilist [ loop x 5 [
texname = (gettexname (getseltex) $x)
texname = (substr $texname (+ (strstr $texname ">") 1)) // chop off any leading commands
guiimage (concatword "packages/" $texname) "" 1 1
]]
loop x 5 [ tex = (gettexname (getseltex) $x); if (strcmp $tex "") [] [guitext $tex]]
]
|