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// hardcoded cube sounds (i.e. order matters, and these must always be the first to be registered).
registersound "aard/jump" // 0
registersound "aard/land"
registersound "q009/rifle" // "awesund/rifle" //"free/rifle1"
altsound "q009/rifle2"
altsound "q009/rifle3"
registersound "free/punch1"
registersound "q009/shotgun" 150 // "free/shotgun" //"awesund/shotgun"
altsound "q009/shotgun2" 150
altsound "q009/shotgun3" 150
registersound "q009/minigun" // "awesund/cg1" 90 // "free/chaingun_once" //"awesund/cg2"
altsound "q009/minigun2"
altsound "q009/minigun3"
registersound "q009/rlauncher" // "awesund/rlaunch" //"free/rocketlaunch"
altsound "q009/rlauncher2"
altsound "q009/rlauncher3"
registersound "q009/ren" 150 // "awesund/explode" //"free/rocketl"
altsound "q009/ren2" 150
altsound "q009/ren3" 150
registersound "aard/weapload"
registersound "aard/itempick"
registersound "free/itempick" // 10
registersound "free/tick"
registersound "free/acid6"
registersound "free/itemback"
registersound "q009/teleport"
registersound "aard/outofammo"
registersound "free/acid5"
registersound "aard/pain1"
registersound "aard/pain2"
registersound "aard/pain3" // 20
registersound "aard/pain4"
registersound "aard/pain5"
registersound "aard/pain6"
registersound "aard/die1"
registersound "aard/die2"
registersound "q009/glauncher" // "awesund/flaunch"
registersound "awesund/explodemini"
registersound "yo_frankie/amb_waterdrip_2"
registersound "yo_frankie/watersplash2"
registersound "aard/grunt1" // 30
registersound "aard/grunt2"
registersound "free/rumble"
registersound "ppm/paino"
registersound "ppm/painr"
registersound "ppm/deathr"
registersound "ppm/paine"
registersound "ppm/deathe"
registersound "ppm/pains"
registersound "ppm/deaths"
registersound "ppm/painb" // 40
registersound "ppm/deathb"
registersound "ppm/painp"
registersound "free/piggrunt2"
registersound "ppm/painh"
registersound "ppm/deathh"
registersound "ppm/paind"
registersound "ppm/deathd"
registersound "free/piggrunt1"
registersound "ppm/iceball"
registersound "ppm/slimeball" // 50
registersound "yo_frankie/sfx_interact"
registersound "q009/pistol" // "free/pistol"
altsound "q009/pistol2"
altsound "q009/pistol3"
registersound "blindabuser/base_captured" 150
registersound "blindabuser/base_lost" 150
registersound "blindabuser/fight" 150
registersound "blindabuser/health_boost" 150
registersound "blindabuser/health_boost_in_10_seconds" 150
registersound "blindabuser/quad_damage" 150
registersound "blindabuser/quad_damage_in_10_seconds" 150
registersound "blindabuser/respawn_point_set" 150
registersound "ctf/flagpickup"
registersound "ctf/flagdrop"
registersound "ctf/flagreturn"
registersound "ctf/flagscore"
registersound "ctf/flagreturn"
registersound "soundsnap/burn"
registersound "soundsnap/chainsaw_attack" 150
registersound "soundsnap/chainsaw_idle" 230
registersound "free/hit" 60
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