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enum // hardcoded texture numbers
{
DEFAULT_SKY = 0,
DEFAULT_GEOM
};
#define MAPVERSION 33 // bump if map format changes, see worldio.cpp
struct octaheader
{
char magic[4]; // "OCTA"
int version; // any >8bit quantity is little endian
int headersize; // sizeof(header)
int worldsize;
int numents;
int numpvs;
int lightmaps;
int blendmap;
int numvars;
int numvslots;
};
struct compatheader // map file format header
{
char magic[4]; // "OCTA"
int version; // any >8bit quantity is little endian
int headersize; // sizeof(header)
int worldsize;
int numents;
int numpvs;
int lightmaps;
int lightprecision, lighterror, lightlod;
uchar ambient;
uchar watercolour[3];
uchar blendmap;
uchar lerpangle, lerpsubdiv, lerpsubdivsize;
uchar bumperror;
uchar skylight[3];
uchar lavacolour[3];
uchar waterfallcolour[3];
uchar reserved[10];
char maptitle[128];
};
#define WATER_AMPLITUDE 0.4f
#define WATER_OFFSET 1.1f
enum
{
MATSURF_NOT_VISIBLE = 0,
MATSURF_VISIBLE,
MATSURF_EDIT_ONLY
};
#define TEX_SCALE 8.0f
struct vertex { vec pos; bvec4 norm; vec2 tc; svec2 lm; bvec4 tangent; };
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