File: entities.cpp

package info (click to toggle)
cube2 0.0.20201227%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye, forky, sid, trixie
  • size: 5,448 kB
  • sloc: cpp: 76,148; ansic: 24,923; makefile: 949; sh: 16
file content (709 lines) | stat: -rw-r--r-- 23,958 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
#include "game.h"

namespace entities
{
    using namespace game;

    int extraentinfosize() { return 0; }       // size in bytes of what the 2 methods below read/write... so it can be skipped by other games

    void writeent(entity &e, char *buf)   // write any additional data to disk (except for ET_ ents)
    {
    }

    void readent(entity &e, char *buf, int ver)     // read from disk, and init
    {
        if(ver <= 30) switch(e.type)
        {
            case FLAG:
            case MONSTER:
            case TELEDEST:
            case RESPAWNPOINT:
            case BOX:
            case BARREL:
            case PLATFORM:
            case ELEVATOR:
                e.attr1 = (int(e.attr1)+180)%360;
                break;
        }
        if(ver <= 31) switch(e.type)
        {
            case BOX:
            case BARREL:
            case PLATFORM:
            case ELEVATOR:
                int yaw = (int(e.attr1)%360 + 360)%360 + 7; 
                e.attr1 = yaw - yaw%15;
                break;
        }
    }

#ifndef STANDALONE
    vector<extentity *> ents;

    vector<extentity *> &getents() { return ents; }

    bool mayattach(extentity &e) { return false; }
    bool attachent(extentity &e, extentity &a) { return false; }

    const char *itemname(int i)
    {
        int t = ents[i]->type;
        if(t<I_SHELLS || t>I_QUAD) return NULL;
        return itemstats[t-I_SHELLS].name;
    }

    int itemicon(int i)
    {
        int t = ents[i]->type;
        if(t<I_SHELLS || t>I_QUAD) return -1;
        return itemstats[t-I_SHELLS].icon;
    }

    const char *entmdlname(int type)
    {
        static const char * const entmdlnames[] =
        {
            NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
            "ammo/shells", "ammo/bullets", "ammo/rockets", "ammo/rrounds", "ammo/grenades", "ammo/cartridges",
            "health", "boost", "armor/green", "armor/yellow", "quad", "teleporter",
            NULL, NULL,
            "carrot",
            NULL, NULL,
            "checkpoint",
            NULL, NULL,
            NULL, NULL,
            NULL
        };
        return entmdlnames[type];
    }

    const char *entmodel(const entity &e)
    {
        if(e.type == TELEPORT)
        {
            if(e.attr2 > 0) return mapmodelname(e.attr2);
            if(e.attr2 < 0) return NULL;
        }
        return e.type < MAXENTTYPES ? entmdlname(e.type) : NULL;
    }

    void preloadentities()
    {
        loopi(MAXENTTYPES)
        {
            switch(i)
            {
                case I_SHELLS: case I_BULLETS: case I_ROCKETS: case I_ROUNDS: case I_GRENADES: case I_CARTRIDGES:
                    if(m_noammo) continue;
                    break;
                case I_HEALTH: case I_BOOST: case I_GREENARMOUR: case I_YELLOWARMOUR: case I_QUAD:
                    if(m_noitems) continue;
                    break;
                case CARROT: case RESPAWNPOINT:
                    if(!m_classicsp) continue;
                    break;
            }
            const char *mdl = entmdlname(i);
            if(!mdl) continue;
            preloadmodel(mdl);
        }
        loopv(ents)
        {
            extentity &e = *ents[i];
            switch(e.type)
            {
                case TELEPORT:
                    if(e.attr2 > 0) preloadmodel(mapmodelname(e.attr2));
                case JUMPPAD:
                    if(e.attr4 > 0) preloadmapsound(e.attr4);
                    break;
            }
        }
    }

    void renderentities()
    {
        loopv(ents)
        {
            extentity &e = *ents[i];
            int revs = 10;
            switch(e.type)
            {
                case CARROT:
                case RESPAWNPOINT:
                    if(e.attr2) revs = 1;
                    break;
                case TELEPORT:
                    if(e.attr2 < 0) continue;
                    break;
                default:
                    if(!e.spawned() || e.type < I_SHELLS || e.type > I_QUAD) continue;
            }
            const char *mdlname = entmodel(e);
            if(mdlname)
            {
                vec p = e.o;
                p.z += 1+sinf(lastmillis/100.0+e.o.x+e.o.y)/20;
                rendermodel(&e.light, mdlname, ANIM_MAPMODEL|ANIM_LOOP, p, lastmillis/(float)revs, 0, MDL_SHADOW | MDL_CULL_VFC | MDL_CULL_DIST | MDL_CULL_OCCLUDED);
            }
        }
    }

    void addammo(int type, int &v, bool local)
    {
        itemstat &is = itemstats[type-I_SHELLS];
        v += is.add;
        if(v>is.max) v = is.max;
        if(local) msgsound(is.sound);
    }

    void repammo(fpsent *d, int type, bool local)
    {
        addammo(type, d->ammo[type-I_SHELLS+GUN_SG], local);
    }

    // these two functions are called when the server acknowledges that you really
    // picked up the item (in multiplayer someone may grab it before you).

    void pickupeffects(int n, fpsent *d)
    {
        if(!ents.inrange(n)) return;
        extentity *e = ents[n];
        int type = e->type;
        if(type<I_SHELLS || type>I_QUAD) return;
        e->clearspawned();
        e->clearnopickup();
        if(!d) return;
        itemstat &is = itemstats[type-I_SHELLS];
        fpsent *h = followingplayer(player1);
        if(d!=h || isthirdperson())
        {
            //particle_text(d->abovehead(), is.name, PART_TEXT, 2000, 0xFFC864, 4.0f, -8);
            particle_icon(d->abovehead(), is.icon%4, is.icon/4, PART_HUD_ICON_GREY, 2000, 0xFFFFFF, 2.0f, -8);
        }
        playsound(itemstats[type-I_SHELLS].sound, d!=h ? &d->o : NULL, NULL, 0, 0, 0, -1, 0, 1500);
        d->pickup(type);
        if(d==h) switch(type)
        {
            case I_BOOST:
                conoutf(CON_GAMEINFO, "\f2you got the health boost!");
                playsound(S_V_BOOST, NULL, NULL, 0, 0, 0, -1, 0, 3000);
                break;

            case I_QUAD:
                conoutf(CON_GAMEINFO, "\f2you got the quad!");
                playsound(S_V_QUAD, NULL, NULL, 0, 0, 0, -1, 0, 3000);
                break;
        }
    }

    // these functions are called when the client touches the item

    void teleporteffects(fpsent *d, int tp, int td, bool local)
    {
        if(ents.inrange(tp) && ents[tp]->type == TELEPORT)
        {
            extentity &e = *ents[tp];
            if(e.attr4 >= 0) 
            {
                int snd = S_TELEPORT, flags = 0;
                if(e.attr4 > 0) { snd = e.attr4; flags = SND_MAP; }
                fpsent *h = followingplayer(player1);
                playsound(snd, d==h ? NULL : &e.o, NULL, flags);
                if(d!=h && ents.inrange(td) && ents[td]->type == TELEDEST) playsound(snd, &ents[td]->o, NULL, flags);
            }
        }
        if(local && d->clientnum >= 0)
        {
            sendposition(d);
            packetbuf p(32, ENET_PACKET_FLAG_RELIABLE);
            putint(p, N_TELEPORT);
            putint(p, d->clientnum);
            putint(p, tp);
            putint(p, td);
            sendclientpacket(p.finalize(), 0);
            flushclient();
        }
    }

    void jumppadeffects(fpsent *d, int jp, bool local)
    {
        if(ents.inrange(jp) && ents[jp]->type == JUMPPAD)
        {
            extentity &e = *ents[jp];
            if(e.attr4 >= 0)
            {
                int snd = S_JUMPPAD, flags = 0;
                if(e.attr4 > 0) { snd = e.attr4; flags = SND_MAP; }
                playsound(snd, d == followingplayer(player1) ? NULL : &e.o, NULL, flags);
            }
        }
        if(local && d->clientnum >= 0)
        {
            sendposition(d);
            packetbuf p(16, ENET_PACKET_FLAG_RELIABLE);
            putint(p, N_JUMPPAD);
            putint(p, d->clientnum);
            putint(p, jp);
            sendclientpacket(p.finalize(), 0);
            flushclient();
        }
    }

    void teleport(int n, fpsent *d)     // also used by monsters
    {
        int e = -1, tag = ents[n]->attr1, beenhere = -1;
        for(;;)
        {
            e = findentity(TELEDEST, e+1);
            if(e==beenhere || e<0) { conoutf(CON_WARN, "no teleport destination for tag %d", tag); return; }
            if(beenhere<0) beenhere = e;
            if(ents[e]->attr2==tag)
            {
                teleporteffects(d, n, e, true);
                d->o = ents[e]->o;
                d->yaw = ents[e]->attr1;
                if(ents[e]->attr3 > 0)
                {
                    vec dir;
                    vecfromyawpitch(d->yaw, 0, 1, 0, dir);
                    float speed = d->vel.magnitude2();
                    d->vel.x = dir.x*speed;
                    d->vel.y = dir.y*speed;
                }
                else d->vel = vec(0, 0, 0);
                entinmap(d);
                updatedynentcache(d);
                ai::inferwaypoints(d, ents[n]->o, ents[e]->o, 16.f);
                break;
            }
        }
    }

    void trypickup(int n, fpsent *d)
    {
        extentity *e = ents[n];
        switch(e->type)
        {
            default:
                if(d->canpickup(e->type))
                {
                    addmsg(N_ITEMPICKUP, "rci", d, n);
                    e->setnopickup(); // even if someone else gets it first
                }
                break;

            case TELEPORT:
            {
                if(d->lastpickup==e->type && lastmillis-d->lastpickupmillis<500) break;
                if(e->attr3 > 0)
                {
                    defformatstring(hookname, "can_teleport_%d", e->attr3);
                    if(!execidentbool(hookname, true)) break;
                }
                d->lastpickup = e->type;
                d->lastpickupmillis = lastmillis;
                teleport(n, d);
                break;
            }

            case RESPAWNPOINT:
                if(!m_classicsp || d!=player1 || n==respawnent) break;
                respawnent = n;
                conoutf(CON_GAMEINFO, "\f2respawn point set!");
                playsound(S_V_RESPAWNPOINT);
                break;

            case JUMPPAD:
            {
                if(d->lastpickup==e->type && lastmillis-d->lastpickupmillis<300) break;
                d->lastpickup = e->type;
                d->lastpickupmillis = lastmillis;
                jumppadeffects(d, n, true);
                vec v((int)(char)e->attr3*10.0f, (int)(char)e->attr2*10.0f, e->attr1*12.5f);
                if(d->ai) d->ai->becareful = true;
				d->falling = vec(0, 0, 0);
				d->physstate = PHYS_FALL;
                d->timeinair = 1;
                d->vel = v;
                break;
            }
        }
    }

    void checkitems(fpsent *d)
    {
        if(d->state!=CS_ALIVE) return;
        vec o = d->feetpos();
        loopv(ents)
        {
            extentity &e = *ents[i];
            if(e.type==NOTUSED) continue;
            if((!e.spawned() || e.nopickup()) && e.type!=TELEPORT && e.type!=JUMPPAD && e.type!=RESPAWNPOINT) continue;
            float dist = e.o.dist(o);
            if(dist<(e.type==TELEPORT ? 16 : 12)) trypickup(i, d);
        }
    }

    void checkquad(int time, fpsent *d)
    {
        if(d->quadmillis && (d->quadmillis -= time)<=0)
        {
            d->quadmillis = 0;
            fpsent *h = followingplayer(player1);
            playsound(S_PUPOUT, d==h ? NULL : &d->o);
            if(d==h) conoutf(CON_GAMEINFO, "\f2quad damage is over");
        }
    }

    void putitems(packetbuf &p)            // puts items in network stream and also spawns them locally
    {
        putint(p, N_ITEMLIST);
        loopv(ents) if(ents[i]->type>=I_SHELLS && ents[i]->type<=I_QUAD && (!m_noammo || ents[i]->type<I_SHELLS || ents[i]->type>I_CARTRIDGES))
        {
            putint(p, i);
            putint(p, ents[i]->type);
        }
        putint(p, -1);
    }

    void resetspawns() { loopv(ents) { extentity *e = ents[i]; e->clearspawned(); e->clearnopickup(); } }

    void spawnitems(bool force)
    {
        if(m_noitems) return;
        loopv(ents)
        {
            extentity *e = ents[i];
            if(e->type>=I_SHELLS && e->type<=I_QUAD && (!m_noammo || e->type<I_SHELLS || e->type>I_CARTRIDGES))
            {
                e->setspawned(force || m_sp || !server::delayspawn(e->type));
                e->clearnopickup();
            }
        }
    }

    void setspawn(int i, bool on) { if(ents.inrange(i)) { extentity *e = ents[i]; e->setspawned(on); e->clearnopickup(); } }

    extentity *newentity() { return new fpsentity(); }
    void deleteentity(extentity *e) { delete (fpsentity *)e; }

    void clearents()
    {
        while(ents.length()) deleteentity(ents.pop());
    }

    enum
    {
        TRIG_COLLIDE    = 1<<0,
        TRIG_TOGGLE     = 1<<1,
        TRIG_ONCE       = 0<<2,
        TRIG_MANY       = 1<<2,
        TRIG_DISAPPEAR  = 1<<3,
        TRIG_AUTO_RESET = 1<<4,
        TRIG_RUMBLE     = 1<<5,
        TRIG_LOCKED     = 1<<6,
        TRIG_ENDSP      = 1<<7
    };

    static const int NUMTRIGGERTYPES = 32;

    static const int triggertypes[NUMTRIGGERTYPES] =
    {
        -1,
        TRIG_ONCE,                    // 1
        TRIG_RUMBLE,                  // 2
        TRIG_TOGGLE,                  // 3
        TRIG_TOGGLE | TRIG_RUMBLE,    // 4
        TRIG_MANY,                    // 5
        TRIG_MANY | TRIG_RUMBLE,      // 6
        TRIG_MANY | TRIG_TOGGLE,      // 7
        TRIG_MANY | TRIG_TOGGLE | TRIG_RUMBLE,    // 8
        TRIG_COLLIDE | TRIG_TOGGLE | TRIG_RUMBLE, // 9
        TRIG_COLLIDE | TRIG_TOGGLE | TRIG_AUTO_RESET | TRIG_RUMBLE, // 10
        TRIG_COLLIDE | TRIG_TOGGLE | TRIG_LOCKED | TRIG_RUMBLE,     // 11
        TRIG_DISAPPEAR,               // 12
        TRIG_DISAPPEAR | TRIG_RUMBLE, // 13
        TRIG_DISAPPEAR | TRIG_COLLIDE | TRIG_LOCKED, // 14
        -1 /* reserved 15 */,
        -1 /* reserved 16 */,
        -1 /* reserved 17 */,
        -1 /* reserved 18 */,
        -1 /* reserved 19 */,
        -1 /* reserved 20 */,
        -1 /* reserved 21 */,
        -1 /* reserved 22 */,
        -1 /* reserved 23 */,
        -1 /* reserved 24 */,
        -1 /* reserved 25 */,
        -1 /* reserved 26 */,
        -1 /* reserved 27 */,
        -1 /* reserved 28 */,
        TRIG_DISAPPEAR | TRIG_RUMBLE | TRIG_ENDSP, // 29
        -1 /* reserved 30 */,
        -1 /* reserved 31 */,
    };

    #define validtrigger(type) (triggertypes[(type) & (NUMTRIGGERTYPES-1)]>=0)
    #define checktriggertype(type, flag) (triggertypes[(type) & (NUMTRIGGERTYPES-1)] & (flag))

    static inline void cleartriggerflags(extentity &e)
    {
        e.flags &= ~(EF_ANIM | EF_NOVIS | EF_NOSHADOW | EF_NOCOLLIDE);
    }

    static inline void setuptriggerflags(fpsentity &e)
    {
        cleartriggerflags(e);
        e.flags |= EF_ANIM;
        if(checktriggertype(e.attr3, TRIG_COLLIDE|TRIG_DISAPPEAR)) e.flags |= EF_NOSHADOW;
        if(!checktriggertype(e.attr3, TRIG_COLLIDE)) e.flags |= EF_NOCOLLIDE;
        switch(e.triggerstate)
        {
            case TRIGGERING:
                if(checktriggertype(e.attr3, TRIG_COLLIDE) && lastmillis-e.lasttrigger >= 500) e.flags |= EF_NOCOLLIDE;
                break;
            case TRIGGERED:
                if(checktriggertype(e.attr3, TRIG_COLLIDE)) e.flags |= EF_NOCOLLIDE;
                break;
            case TRIGGER_DISAPPEARED:
                e.flags |= EF_NOVIS | EF_NOCOLLIDE;
                break;
        }
    }

    void resettriggers()
    {
        loopv(ents)
        {
            fpsentity &e = *(fpsentity *)ents[i];
            if(e.type != ET_MAPMODEL || !validtrigger(e.attr3)) continue;
            e.triggerstate = TRIGGER_RESET;
            e.lasttrigger = 0;
            setuptriggerflags(e);
        }
    }

    void unlocktriggers(int tag, int oldstate = TRIGGER_RESET, int newstate = TRIGGERING)
    {
        loopv(ents)
        {
            fpsentity &e = *(fpsentity *)ents[i];
            if(e.type != ET_MAPMODEL || !validtrigger(e.attr3)) continue;
            if(e.attr4 == tag && e.triggerstate == oldstate && checktriggertype(e.attr3, TRIG_LOCKED))
            {
                if(newstate == TRIGGER_RESETTING && checktriggertype(e.attr3, TRIG_COLLIDE) && overlapsdynent(e.o, 20)) continue;
                e.triggerstate = newstate;
                e.lasttrigger = lastmillis;
                if(checktriggertype(e.attr3, TRIG_RUMBLE)) playsound(S_RUMBLE, &e.o);
            }
        }
    }

    ICOMMAND(trigger, "ii", (int *tag, int *state),
    {
        if(*state) unlocktriggers(*tag);
        else unlocktriggers(*tag, TRIGGERED, TRIGGER_RESETTING);
    });

    VAR(triggerstate, -1, 0, 1);

    void doleveltrigger(int trigger, int state)
    {
        defformatstring(aliasname, "level_trigger_%d", trigger);
        if(identexists(aliasname))
        {
            triggerstate = state;
            execident(aliasname);
        }
    }

    void checktriggers()
    {
        if(player1->state != CS_ALIVE) return;
        vec o = player1->feetpos();
        loopv(ents)
        {
            fpsentity &e = *(fpsentity *)ents[i];
            if(e.type != ET_MAPMODEL || !validtrigger(e.attr3)) continue;
            switch(e.triggerstate)
            {
                case TRIGGERING:
                case TRIGGER_RESETTING:
                    if(lastmillis-e.lasttrigger>=1000)
                    {
                        if(e.attr4)
                        {
                            if(e.triggerstate == TRIGGERING) unlocktriggers(e.attr4);
                            else unlocktriggers(e.attr4, TRIGGERED, TRIGGER_RESETTING);
                        }
                        if(checktriggertype(e.attr3, TRIG_DISAPPEAR)) e.triggerstate = TRIGGER_DISAPPEARED;
                        else if(e.triggerstate==TRIGGERING && checktriggertype(e.attr3, TRIG_TOGGLE)) e.triggerstate = TRIGGERED;
                        else e.triggerstate = TRIGGER_RESET;
                    }
                    setuptriggerflags(e);
                    break;
                case TRIGGER_RESET:
                    if(e.lasttrigger)
                    {
                        if(checktriggertype(e.attr3, TRIG_AUTO_RESET|TRIG_MANY|TRIG_LOCKED) && e.o.dist(o)-player1->radius>=(checktriggertype(e.attr3, TRIG_COLLIDE) ? 20 : 12))
                            e.lasttrigger = 0;
                        break;
                    }
                    else if(e.o.dist(o)-player1->radius>=(checktriggertype(e.attr3, TRIG_COLLIDE) ? 20 : 12)) break;
                    else if(checktriggertype(e.attr3, TRIG_LOCKED))
                    {
                        if(!e.attr4) break;
                        doleveltrigger(e.attr4, -1);
                        e.lasttrigger = lastmillis;
                        break;
                    }
                    e.triggerstate = TRIGGERING;
                    e.lasttrigger = lastmillis;
                    setuptriggerflags(e);
                    if(checktriggertype(e.attr3, TRIG_RUMBLE)) playsound(S_RUMBLE, &e.o);
                    if(checktriggertype(e.attr3, TRIG_ENDSP)) endsp(false);
                    if(e.attr4) doleveltrigger(e.attr4, 1);
                    break;
                case TRIGGERED:
                    if(e.o.dist(o)-player1->radius<(checktriggertype(e.attr3, TRIG_COLLIDE) ? 20 : 12))
                    {
                        if(e.lasttrigger) break;
                    }
                    else if(checktriggertype(e.attr3, TRIG_AUTO_RESET))
                    {
                        if(lastmillis-e.lasttrigger<6000) break;
                    }
                    else if(checktriggertype(e.attr3, TRIG_MANY))
                    {
                        e.lasttrigger = 0;
                        break;
                    }
                    else break;
                    if(checktriggertype(e.attr3, TRIG_COLLIDE) && overlapsdynent(e.o, 20)) break;
                    e.triggerstate = TRIGGER_RESETTING;
                    e.lasttrigger = lastmillis;
                    setuptriggerflags(e);
                    if(checktriggertype(e.attr3, TRIG_RUMBLE)) playsound(S_RUMBLE, &e.o);
                    if(checktriggertype(e.attr3, TRIG_ENDSP)) endsp(false);
                    if(e.attr4) doleveltrigger(e.attr4, 0);
                    break;
            }
        }
    }

    void animatemapmodel(const extentity &e, int &anim, int &basetime)
    {
        const fpsentity &f = (const fpsentity &)e;
        if(validtrigger(f.attr3)) switch(f.triggerstate)
        {
            case TRIGGER_RESET: anim = ANIM_TRIGGER|ANIM_START; break;
            case TRIGGERING: anim = ANIM_TRIGGER; basetime = f.lasttrigger; break;
            case TRIGGERED: anim = ANIM_TRIGGER|ANIM_END; break;
            case TRIGGER_RESETTING: anim = ANIM_TRIGGER|ANIM_REVERSE; basetime = f.lasttrigger; break;
        }
    }

    void fixentity(extentity &e)
    {
        switch(e.type)
        {
            case FLAG:
            case BOX:
            case BARREL:
            case PLATFORM:
            case ELEVATOR:
                e.attr5 = e.attr4;
                e.attr4 = e.attr3;
            case TELEDEST:
                e.attr3 = e.attr2;
            case MONSTER:
                e.attr2 = e.attr1;
            case RESPAWNPOINT:
                e.attr1 = (int)player1->yaw;
                break;
        }
    }

    void entradius(extentity &e, bool color)
    {
        switch(e.type)
        {
            case TELEPORT:
                loopv(ents) if(ents[i]->type == TELEDEST && e.attr1==ents[i]->attr2)
                {
                    renderentarrow(e, vec(ents[i]->o).sub(e.o).normalize(), e.o.dist(ents[i]->o));
                    break;
                }
                break;

            case JUMPPAD:
                renderentarrow(e, vec((int)(char)e.attr3*10.0f, (int)(char)e.attr2*10.0f, e.attr1*12.5f).normalize(), 4);
                break;

            case FLAG:
            case MONSTER:
            case TELEDEST:
            case RESPAWNPOINT:
            case BOX:
            case BARREL:
            case PLATFORM:
            case ELEVATOR:
            {
                vec dir;
                vecfromyawpitch(e.attr1, 0, 1, 0, dir);
                renderentarrow(e, dir, 4);
                break;
            }
            case MAPMODEL:
                if(validtrigger(e.attr3)) renderentring(e, checktriggertype(e.attr3, TRIG_COLLIDE) ? 20 : 12);
                break;
        }
    }

    bool printent(extentity &e, char *buf, int len)
    {
        return false;
    }

    const char *entnameinfo(entity &e) { return ""; }
    const char *entname(int i)
    {
        static const char * const entnames[] =
        {
            "none?", "light", "mapmodel", "playerstart", "envmap", "particles", "sound", "spotlight",
            "shells", "bullets", "rockets", "riflerounds", "grenades", "cartridges",
            "health", "healthboost", "greenarmour", "yellowarmour", "quaddamage",
            "teleport", "teledest",
            "monster", "carrot", "jumppad",
            "base", "respawnpoint",
            "box", "barrel",
            "platform", "elevator",
            "flag",
            "", "", "", "",
        };
        return i>=0 && size_t(i)<sizeof(entnames)/sizeof(entnames[0]) ? entnames[i] : "";
    }

    void editent(int i, bool local)
    {
        extentity &e = *ents[i];
        if(e.type == ET_MAPMODEL && validtrigger(e.attr3))
        {
            fpsentity &f = (fpsentity &)e;
            f.triggerstate = TRIGGER_RESET;
            f.lasttrigger = 0;
            setuptriggerflags(f);
        }
        else cleartriggerflags(e);
        if(local) addmsg(N_EDITENT, "rii3ii5", i, (int)(e.o.x*DMF), (int)(e.o.y*DMF), (int)(e.o.z*DMF), e.type, e.attr1, e.attr2, e.attr3, e.attr4, e.attr5);
    }

    float dropheight(entity &e)
    {
        if(e.type==BASE || e.type==FLAG) return 0.0f;
        return 4.0f;
    }
#endif
}