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// script binding functionality
enum { VAL_NULL = 0, VAL_INT, VAL_FLOAT, VAL_STR, VAL_ANY, VAL_CODE, VAL_MACRO, VAL_IDENT };
enum
{
CODE_START = 0,
CODE_OFFSET,
CODE_POP,
CODE_ENTER,
CODE_EXIT,
CODE_VAL,
CODE_VALI,
CODE_MACRO,
CODE_BOOL,
CODE_BLOCK,
CODE_COMPILE,
CODE_FORCE,
CODE_RESULT,
CODE_IDENT, CODE_IDENTU, CODE_IDENTARG,
CODE_COM, CODE_COMD, CODE_COMC, CODE_COMV,
CODE_CONC, CODE_CONCW, CODE_CONCM, CODE_DOWN,
CODE_SVAR, CODE_SVAR1,
CODE_IVAR, CODE_IVAR1, CODE_IVAR2, CODE_IVAR3,
CODE_FVAR, CODE_FVAR1,
CODE_LOOKUP, CODE_LOOKUPU, CODE_LOOKUPARG, CODE_ALIAS, CODE_ALIASU, CODE_ALIASARG, CODE_CALL, CODE_CALLU, CODE_CALLARG,
CODE_PRINT,
CODE_LOCAL,
CODE_OP_MASK = 0x3F,
CODE_RET = 6,
CODE_RET_MASK = 0xC0,
/* return type flags */
RET_NULL = VAL_NULL<<CODE_RET,
RET_STR = VAL_STR<<CODE_RET,
RET_INT = VAL_INT<<CODE_RET,
RET_FLOAT = VAL_FLOAT<<CODE_RET,
};
enum { ID_VAR, ID_FVAR, ID_SVAR, ID_COMMAND, ID_ALIAS, ID_LOCAL };
enum { IDF_PERSIST = 1<<0, IDF_OVERRIDE = 1<<1, IDF_HEX = 1<<2, IDF_READONLY = 1<<3, IDF_OVERRIDDEN = 1<<4, IDF_UNKNOWN = 1<<5, IDF_ARG = 1<<6, IDF_EMUVAR = 1<<7 };
struct ident;
struct identval
{
union
{
int i; // ID_VAR, VAL_INT
float f; // ID_FVAR, VAL_FLOAT
char *s; // ID_SVAR, VAL_STR
const uint *code; // VAL_CODE
ident *id; // VAL_IDENT
};
};
struct tagval : identval
{
int type;
void setint(int val) { type = VAL_INT; i = val; }
void setfloat(float val) { type = VAL_FLOAT; f = val; }
void setstr(char *val) { type = VAL_STR; s = val; }
void setnull() { type = VAL_NULL; i = 0; }
void setcode(const uint *val) { type = VAL_CODE; code = val; }
void setmacro(const uint *val) { type = VAL_MACRO; code = val; }
void setident(ident *val) { type = VAL_IDENT; id = val; }
const char *getstr() const;
int getint() const;
float getfloat() const;
bool getbool() const;
void cleanup();
};
struct identstack
{
identval val;
int valtype;
identstack *next;
};
union identvalptr
{
int *i; // ID_VAR
float *f; // ID_FVAR
char **s; // ID_SVAR
};
typedef void (__cdecl *identfun)();
struct ident
{
uchar type; // one of ID_* above
union
{
uchar valtype; // ID_ALIAS
uchar numargs; // ID_COMMAND
};
ushort flags;
int index;
const char *name;
union
{
struct // ID_VAR, ID_FVAR, ID_SVAR
{
union
{
struct { int minval, maxval; }; // ID_VAR
struct { float minvalf, maxvalf; }; // ID_FVAR
};
identvalptr storage;
identval overrideval;
};
struct // ID_ALIAS
{
uint *code;
identval val;
identstack *stack;
};
struct // ID_COMMAND
{
const char *args;
uint argmask;
};
};
identfun fun; // ID_VAR, ID_FVAR, ID_SVAR, ID_COMMAND
ident() {}
// ID_VAR
ident(int t, const char *n, int m, int x, int *s, void *f = NULL, int flags = 0)
: type(t), flags(flags | (m > x ? IDF_READONLY : 0)), name(n), minval(m), maxval(x), fun((identfun)f)
{ storage.i = s; }
// ID_FVAR
ident(int t, const char *n, float m, float x, float *s, void *f = NULL, int flags = 0)
: type(t), flags(flags | (m > x ? IDF_READONLY : 0)), name(n), minvalf(m), maxvalf(x), fun((identfun)f)
{ storage.f = s; }
// ID_SVAR
ident(int t, const char *n, char **s, void *f = NULL, int flags = 0)
: type(t), flags(flags), name(n), fun((identfun)f)
{ storage.s = s; }
// ID_ALIAS
ident(int t, const char *n, char *a, int flags)
: type(t), valtype(VAL_STR), flags(flags), name(n), code(NULL), stack(NULL)
{ val.s = a; }
ident(int t, const char *n, int a, int flags)
: type(t), valtype(VAL_INT), flags(flags), name(n), code(NULL), stack(NULL)
{ val.i = a; }
ident(int t, const char *n, float a, int flags)
: type(t), valtype(VAL_FLOAT), flags(flags), name(n), code(NULL), stack(NULL)
{ val.f = a; }
ident(int t, const char *n, int flags)
: type(t), valtype(VAL_NULL), flags(flags), name(n), code(NULL), stack(NULL)
{}
ident(int t, const char *n, const tagval &v, int flags)
: type(t), valtype(v.type), flags(flags), name(n), code(NULL), stack(NULL)
{ val = v; }
// ID_COMMAND
ident(int t, const char *n, const char *args, uint argmask, int numargs, void *f = NULL, int flags = 0)
: type(t), numargs(numargs), flags(flags), name(n), args(args), argmask(argmask), fun((identfun)f)
{}
void changed() { if(fun) fun(); }
void setval(const tagval &v)
{
valtype = v.type;
val = v;
}
void setval(const identstack &v)
{
valtype = v.valtype;
val = v.val;
}
void forcenull()
{
if(valtype==VAL_STR) delete[] val.s;
valtype = VAL_NULL;
}
float getfloat() const;
int getint() const;
const char *getstr() const;
void getval(tagval &v) const;
};
extern void addident(ident *id);
extern tagval *commandret;
extern const char *intstr(int v);
extern void intret(int v);
extern const char *floatstr(float v);
extern void floatret(float v);
extern void stringret(char *s);
extern void result(tagval &v);
extern void result(const char *s);
static inline int parseint(const char *s)
{
return int(strtoul(s, NULL, 0));
}
static inline float parsefloat(const char *s)
{
// not all platforms (windows) can parse hexadecimal integers via strtod
char *end;
double val = strtod(s, &end);
return val || end==s || (*end!='x' && *end!='X') ? float(val) : float(parseint(s));
}
static inline void intformat(char *buf, int v, int len = 20) { nformatstring(buf, len, "%d", v); }
static inline void floatformat(char *buf, float v, int len = 20) { nformatstring(buf, len, v==int(v) ? "%.1f" : "%.6g", v); }
static inline const char *getstr(const identval &v, int type)
{
switch(type)
{
case VAL_STR: case VAL_MACRO: return v.s;
case VAL_INT: return intstr(v.i);
case VAL_FLOAT: return floatstr(v.f);
default: return "";
}
}
inline const char *tagval::getstr() const { return ::getstr(*this, type); }
inline const char *ident::getstr() const { return ::getstr(val, valtype); }
static inline int getint(const identval &v, int type)
{
switch(type)
{
case VAL_INT: return v.i;
case VAL_FLOAT: return int(v.f);
case VAL_STR: case VAL_MACRO: return parseint(v.s);
default: return 0;
}
}
inline int tagval::getint() const { return ::getint(*this, type); }
inline int ident::getint() const { return ::getint(val, valtype); }
static inline float getfloat(const identval &v, int type)
{
switch(type)
{
case VAL_FLOAT: return v.f;
case VAL_INT: return float(v.i);
case VAL_STR: case VAL_MACRO: return parsefloat(v.s);
default: return 0.0f;
}
}
inline float tagval::getfloat() const { return ::getfloat(*this, type); }
inline float ident::getfloat() const { return ::getfloat(val, valtype); }
inline void ident::getval(tagval &v) const
{
switch(valtype)
{
case VAL_STR: case VAL_MACRO: v.setstr(newstring(val.s)); break;
case VAL_INT: v.setint(val.i); break;
case VAL_FLOAT: v.setfloat(val.f); break;
default: v.setnull(); break;
}
}
// nasty macros for registering script functions, abuses globals to avoid excessive infrastructure
#define KEYWORD(name, type) UNUSED static bool __dummy_##name = addkeyword(type, #name)
#define COMMANDN(name, fun, nargs) UNUSED static bool __dummy_##fun = addcommand(#name, (identfun)fun, nargs)
#define COMMAND(name, nargs) COMMANDN(name, name, nargs)
#define _VAR(name, global, min, cur, max, persist) int global = variable(#name, min, cur, max, &global, NULL, persist)
#define VARN(name, global, min, cur, max) _VAR(name, global, min, cur, max, 0)
#define VARNP(name, global, min, cur, max) _VAR(name, global, min, cur, max, IDF_PERSIST)
#define VARNR(name, global, min, cur, max) _VAR(name, global, min, cur, max, IDF_OVERRIDE)
#define VAR(name, min, cur, max) _VAR(name, name, min, cur, max, 0)
#define VARP(name, min, cur, max) _VAR(name, name, min, cur, max, IDF_PERSIST)
#define VARR(name, min, cur, max) _VAR(name, name, min, cur, max, IDF_OVERRIDE)
#define _VARF(name, global, min, cur, max, body, persist) void var_##name(); int global = variable(#name, min, cur, max, &global, var_##name, persist); void var_##name() { body; }
#define VARFN(name, global, min, cur, max, body) _VARF(name, global, min, cur, max, body, 0)
#define VARF(name, min, cur, max, body) _VARF(name, name, min, cur, max, body, 0)
#define VARFP(name, min, cur, max, body) _VARF(name, name, min, cur, max, body, IDF_PERSIST)
#define VARFR(name, min, cur, max, body) _VARF(name, name, min, cur, max, body, IDF_OVERRIDE)
#define VARFNP(name, global, min, cur, max, body) _VARF(name, global, min, cur, max, body, IDF_PERSIST)
#define _HVAR(name, global, min, cur, max, persist) int global = variable(#name, min, cur, max, &global, NULL, persist | IDF_HEX)
#define HVARN(name, global, min, cur, max) _HVAR(name, global, min, cur, max, 0)
#define HVARNP(name, global, min, cur, max) _HVAR(name, global, min, cur, max, IDF_PERSIST)
#define HVARNR(name, global, min, cur, max) _HVAR(name, global, min, cur, max, IDF_OVERRIDE)
#define HVAR(name, min, cur, max) _HVAR(name, name, min, cur, max, 0)
#define HVARP(name, min, cur, max) _HVAR(name, name, min, cur, max, IDF_PERSIST)
#define HVARR(name, min, cur, max) _HVAR(name, name, min, cur, max, IDF_OVERRIDE)
#define _HVARF(name, global, min, cur, max, body, persist) void var_##name(); int global = variable(#name, min, cur, max, &global, var_##name, persist | IDF_HEX); void var_##name() { body; }
#define HVARFN(name, global, min, cur, max, body) _HVARF(name, global, min, cur, max, body, 0)
#define HVARF(name, min, cur, max, body) _HVARF(name, name, min, cur, max, body, 0)
#define HVARFP(name, min, cur, max, body) _HVARF(name, name, min, cur, max, body, IDF_PERSIST)
#define HVARFR(name, min, cur, max, body) _HVARF(name, name, min, cur, max, body, IDF_OVERRIDE)
#define _FVAR(name, global, min, cur, max, persist) float global = fvariable(#name, min, cur, max, &global, NULL, persist)
#define FVARN(name, global, min, cur, max) _FVAR(name, global, min, cur, max, 0)
#define FVARNP(name, global, min, cur, max) _FVAR(name, global, min, cur, max, IDF_PERSIST)
#define FVARNR(name, global, min, cur, max) _FVAR(name, global, min, cur, max, IDF_OVERRIDE)
#define FVAR(name, min, cur, max) _FVAR(name, name, min, cur, max, 0)
#define FVARP(name, min, cur, max) _FVAR(name, name, min, cur, max, IDF_PERSIST)
#define FVARR(name, min, cur, max) _FVAR(name, name, min, cur, max, IDF_OVERRIDE)
#define _FVARF(name, global, min, cur, max, body, persist) void var_##name(); float global = fvariable(#name, min, cur, max, &global, var_##name, persist); void var_##name() { body; }
#define FVARFN(name, global, min, cur, max, body) _FVARF(name, global, min, cur, max, body, 0)
#define FVARF(name, min, cur, max, body) _FVARF(name, name, min, cur, max, body, 0)
#define FVARFP(name, min, cur, max, body) _FVARF(name, name, min, cur, max, body, IDF_PERSIST)
#define FVARFR(name, min, cur, max, body) _FVARF(name, name, min, cur, max, body, IDF_OVERRIDE)
#define _SVAR(name, global, cur, persist) char *global = svariable(#name, cur, &global, NULL, persist)
#define SVARN(name, global, cur) _SVAR(name, global, cur, 0)
#define SVARNP(name, global, cur) _SVAR(name, global, cur, IDF_PERSIST)
#define SVARNR(name, global, cur) _SVAR(name, global, cur, IDF_OVERRIDE)
#define SVAR(name, cur) _SVAR(name, name, cur, 0)
#define SVARP(name, cur) _SVAR(name, name, cur, IDF_PERSIST)
#define SVARR(name, cur) _SVAR(name, name, cur, IDF_OVERRIDE)
#define _SVARF(name, global, cur, body, persist) void var_##name(); char *global = svariable(#name, cur, &global, var_##name, persist); void var_##name() { body; }
#define SVARFN(name, global, cur, body) _SVARF(name, global, cur, body, 0)
#define SVARF(name, cur, body) _SVARF(name, name, cur, body, 0)
#define SVARFP(name, cur, body) _SVARF(name, name, cur, body, IDF_PERSIST)
#define SVARFR(name, cur, body) _SVARF(name, name, cur, body, IDF_OVERRIDE)
// anonymous inline commands, uses nasty template trick with line numbers to keep names unique
#define ICOMMANDNS(name, cmdname, nargs, proto, b) template<int N> struct cmdname; template<> struct cmdname<__LINE__> { static bool init; static void run proto; }; bool cmdname<__LINE__>::init = addcommand(name, (identfun)cmdname<__LINE__>::run, nargs); void cmdname<__LINE__>::run proto \
{ b; }
#define ICOMMANDN(name, cmdname, nargs, proto, b) ICOMMANDNS(#name, cmdname, nargs, proto, b)
#define ICOMMANDNAME(name) _icmd_##name
#define ICOMMAND(name, nargs, proto, b) ICOMMANDN(name, ICOMMANDNAME(name), nargs, proto, b)
#define ICOMMANDSNAME _icmds_
#define ICOMMANDS(name, nargs, proto, b) ICOMMANDNS(name, ICOMMANDSNAME, nargs, proto, b)
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