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#ifndef __CUBE_H__
#define __CUBE_H__
#define _FILE_OFFSET_BITS 64
#ifdef WIN32
#define _USE_MATH_DEFINES
#endif
#include <math.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <stdarg.h>
#include <limits.h>
#include <assert.h>
#include <time.h>
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#ifdef _WIN32_WINNT
#undef _WIN32_WINNT
#endif
#define _WIN32_WINNT 0x0500
#include "windows.h"
#ifndef _WINDOWS
#define _WINDOWS
#endif
#ifndef __GNUC__
#include <eh.h>
#include <dbghelp.h>
#include <intrin.h>
#endif
#define ZLIB_DLL
#endif
#ifndef STANDALONE
#ifdef __APPLE__
#include "SDL.h"
#define GL_GLEXT_LEGACY
#define __glext_h_
#include <OpenGL/gl.h>
#else
#include <SDL.h>
#include <SDL_opengl.h>
#endif
#endif
#include <enet/enet.h>
#include <zlib.h>
#include "tools.h"
#include "geom.h"
#include "ents.h"
#include "command.h"
#ifndef STANDALONE
#include "glexts.h"
#include "glemu.h"
#endif
#include "iengine.h"
#include "igame.h"
#endif
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