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namespace gle
{
enum
{
ATTRIB_VERTEX = 0,
ATTRIB_COLOR = 1,
ATTRIB_TEXCOORD0 = 2,
ATTRIB_TEXCOORD1 = 3,
ATTRIB_NORMAL = 4,
ATTRIB_TANGENT = 5,
ATTRIB_BONEWEIGHT = 6,
ATTRIB_BONEINDEX = 7,
MAXATTRIBS = 8
};
extern const char * const attribnames[MAXATTRIBS];
extern ucharbuf attribbuf;
extern int enabled;
extern void forcedisable();
static inline void disable() { if(enabled) forcedisable(); }
extern void begin(GLenum mode);
extern void begin(GLenum mode, int numverts);
extern void defattribs(const char *fmt);
extern void defattrib(int type, int size, int format);
#define GLE_DEFATTRIB(name, type, defaultsize, defaultformat) \
static inline void def##name(int size = defaultsize, int format = defaultformat) { defattrib(type, size, format); }
GLE_DEFATTRIB(vertex, ATTRIB_VERTEX, 3, GL_FLOAT)
GLE_DEFATTRIB(color, ATTRIB_COLOR, 3, GL_FLOAT)
GLE_DEFATTRIB(texcoord0, ATTRIB_TEXCOORD0, 2, GL_FLOAT)
GLE_DEFATTRIB(texcoord1, ATTRIB_TEXCOORD1, 2, GL_FLOAT)
GLE_DEFATTRIB(normal, ATTRIB_NORMAL, 3, GL_FLOAT)
GLE_DEFATTRIB(tangent, ATTRIB_TANGENT, 4, GL_FLOAT)
GLE_DEFATTRIB(boneweight, ATTRIB_BONEWEIGHT, 4, GL_UNSIGNED_BYTE)
GLE_DEFATTRIB(boneindex, ATTRIB_BONEINDEX, 4, GL_UNSIGNED_BYTE)
#define GLE_INITATTRIB(name, index, suffix, type) \
static inline void name##suffix(type x) { glVertexAttrib1##suffix##_(index, x); } \
static inline void name##suffix(type x, type y) { glVertexAttrib2##suffix##_(index, x, y); } \
static inline void name##suffix(type x, type y, type z) { glVertexAttrib3##suffix##_(index, x, y, z); } \
static inline void name##suffix(type x, type y, type z, type w) { glVertexAttrib4##suffix##_(index, x, y, z, w); }
#define GLE_INITATTRIBF(name, index) \
GLE_INITATTRIB(name, index, f, float) \
static inline void name(const vec &v) { glVertexAttrib3fv_(index, v.v); } \
static inline void name(const vec &v, float w) { glVertexAttrib4f_(index, v.x, v.y, v.z, w); } \
static inline void name(const vec2 &v) { glVertexAttrib2fv_(index, v.v); } \
static inline void name(const vec4 &v) { glVertexAttrib4fv_(index, v.v); }
#define GLE_INITATTRIBN(name, index, suffix, type, defaultw) \
static inline void name##suffix(type x, type y, type z, type w = defaultw) { glVertexAttrib4N##suffix##_(index, x, y, z, w); }
GLE_INITATTRIBF(vertex, ATTRIB_VERTEX)
GLE_INITATTRIBF(color, ATTRIB_COLOR)
static inline void color(const bvec4 &v) { glVertexAttrib4Nubv_(ATTRIB_COLOR, v.v); }
static inline void color(const bvec &v, uchar alpha = 255) { color(bvec4(v, alpha)); }
static inline void colorub(uchar x, uchar y, uchar z, uchar w = 255) { color(bvec4(x, y, z, w)); }
GLE_INITATTRIBF(texcoord0, ATTRIB_TEXCOORD0)
GLE_INITATTRIBF(texcoord1, ATTRIB_TEXCOORD1)
static inline void normal(float x, float y, float z) { glVertexAttrib4f_(ATTRIB_NORMAL, x, y, z, 0.0f); }
static inline void normal(const vec &v) { glVertexAttrib4f_(ATTRIB_NORMAL, v.x, v.y, v.z, 0.0f); }
static inline void tangent(float x, float y, float z, float w = 1.0f) { glVertexAttrib4f_(ATTRIB_TANGENT, x, y, z, w); }
static inline void tangent(const vec &v, float w = 1.0f) { glVertexAttrib4f_(ATTRIB_TANGENT, v.x, v.y, v.z, w); }
static inline void tangent(const vec4 &v) { glVertexAttrib4fv_(ATTRIB_TANGENT, v.v); }
#define GLE_ATTRIBPOINTER(name, index, defaultnormalized, defaultsize, defaulttype, prepare) \
static inline void enable##name() { prepare; glEnableVertexAttribArray_(index); } \
static inline void disable##name() { glDisableVertexAttribArray_(index); } \
static inline void name##pointer(int stride, const void *data, GLenum type = defaulttype, int size = defaultsize, GLenum normalized = defaultnormalized) { \
prepare; \
glVertexAttribPointer_(index, size, type, normalized, stride, data); \
}
static inline void enableattrib(int index) { disable(); glEnableVertexAttribArray_(index); }
static inline void disableattrib(int index) { glDisableVertexAttribArray_(index); }
GLE_ATTRIBPOINTER(vertex, ATTRIB_VERTEX, GL_FALSE, 3, GL_FLOAT, disable())
GLE_ATTRIBPOINTER(color, ATTRIB_COLOR, GL_TRUE, 4, GL_UNSIGNED_BYTE, )
GLE_ATTRIBPOINTER(texcoord0, ATTRIB_TEXCOORD0, GL_FALSE, 2, GL_FLOAT, )
GLE_ATTRIBPOINTER(texcoord1, ATTRIB_TEXCOORD1, GL_FALSE, 2, GL_FLOAT, )
GLE_ATTRIBPOINTER(normal, ATTRIB_NORMAL, GL_TRUE, 3, GL_FLOAT, )
GLE_ATTRIBPOINTER(tangent, ATTRIB_TANGENT, GL_TRUE, 4, GL_FLOAT, )
GLE_ATTRIBPOINTER(boneweight, ATTRIB_BONEWEIGHT, GL_TRUE, 4, GL_UNSIGNED_BYTE, )
GLE_ATTRIBPOINTER(boneindex, ATTRIB_BONEINDEX, GL_FALSE, 4, GL_UNSIGNED_BYTE, )
static inline void bindebo(GLuint ebo) { disable(); glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER, ebo); }
static inline void clearebo() { glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER, 0); }
static inline void bindvbo(GLuint vbo) { disable(); glBindBuffer_(GL_ARRAY_BUFFER, vbo); }
static inline void clearvbo() { glBindBuffer_(GL_ARRAY_BUFFER, 0); }
template<class T>
static inline void attrib(T x)
{
if(attribbuf.check(sizeof(T)))
{
T *buf = (T *)attribbuf.pad(sizeof(T));
buf[0] = x;
}
}
template<class T>
static inline void attrib(T x, T y)
{
if(attribbuf.check(2*sizeof(T)))
{
T *buf = (T *)attribbuf.pad(2*sizeof(T));
buf[0] = x;
buf[1] = y;
}
}
template<class T>
static inline void attrib(T x, T y, T z)
{
if(attribbuf.check(3*sizeof(T)))
{
T *buf = (T *)attribbuf.pad(3*sizeof(T));
buf[0] = x;
buf[1] = y;
buf[2] = z;
}
}
template<class T>
static inline void attrib(T x, T y, T z, T w)
{
if(attribbuf.check(4*sizeof(T)))
{
T *buf = (T *)attribbuf.pad(4*sizeof(T));
buf[0] = x;
buf[1] = y;
buf[2] = z;
buf[3] = w;
}
}
template<size_t N, class T>
static inline void attribv(const T *v)
{
attribbuf.put((const uchar *)v, N*sizeof(T));
}
#define GLE_ATTRIB(suffix, type) \
static inline void attrib##suffix(type x) { attrib<type>(x); } \
static inline void attrib##suffix(type x, type y) { attrib<type>(x, y); } \
static inline void attrib##suffix(type x, type y, type z) { attrib<type>(x, y, z); } \
static inline void attrib##suffix(type x, type y, type z, type w) { attrib<type>(x, y, z, w); }
GLE_ATTRIB(f, float)
GLE_ATTRIB(d, double)
GLE_ATTRIB(b, char)
GLE_ATTRIB(ub, uchar)
GLE_ATTRIB(s, short)
GLE_ATTRIB(us, ushort)
GLE_ATTRIB(i, int)
GLE_ATTRIB(ui, uint)
static inline void attrib(const vec &v) { attribf(v.x, v.y, v.z); }
static inline void attrib(const vec &v, float w) { attribf(v.x, v.y, v.z, w); }
static inline void attrib(const vec2 &v) { attribf(v.x, v.y); }
static inline void attrib(const vec4 &v) { attribf(v.x, v.y, v.z, v.w); }
static inline void attrib(const ivec &v) { attribi(v.x, v.y, v.z); }
static inline void attrib(const ivec &v, int w) { attribi(v.x, v.y, v.z, w); }
static inline void attrib(const ivec2 &v) { attribi(v.x, v.y); }
static inline void attrib(const ivec4 &v) { attribi(v.x, v.y, v.z, v.w); }
static inline void attrib(const bvec &b) { attribub(b.x, b.y, b.z); }
static inline void attrib(const bvec &b, uchar w) { attribub(b.x, b.y, b.z, w); }
static inline void attrib(const bvec4 &b) { attribub(b.x, b.y, b.z, b.w); }
extern void multidraw();
extern int end();
extern void enablequads();
extern void disablequads();
extern void drawquads(int offset, int count);
extern void setup();
extern void cleanup();
}
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