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// the interface the engine uses to run the gameplay module
namespace entities
{
extern void editent(int i, bool local);
extern const char *entnameinfo(entity &e);
extern const char *entname(int i);
extern int extraentinfosize();
extern void writeent(entity &e, char *buf);
extern void readent(entity &e, char *buf, int ver);
extern float dropheight(entity &e);
extern void fixentity(extentity &e);
extern void entradius(extentity &e, bool color);
extern bool mayattach(extentity &e);
extern bool attachent(extentity &e, extentity &a);
extern bool printent(extentity &e, char *buf, int len);
extern extentity *newentity();
extern void deleteentity(extentity *e);
extern void clearents();
extern vector<extentity *> &getents();
extern const char *entmodel(const entity &e);
extern void animatemapmodel(const extentity &e, int &anim, int &basetime);
}
namespace game
{
extern void parseoptions(vector<const char *> &args);
extern void gamedisconnect(bool cleanup);
extern void parsepacketclient(int chan, packetbuf &p);
extern void connectattempt(const char *name, const char *password, const ENetAddress &address);
extern void connectfail();
extern void gameconnect(bool _remote);
extern bool allowedittoggle();
extern void edittoggled(bool on);
extern void writeclientinfo(stream *f);
extern void toserver(char *text);
extern void changemap(const char *name);
extern void forceedit(const char *name);
extern bool ispaused();
extern int scaletime(int t);
extern bool allowmouselook();
extern const char *gameident();
extern const char *savedconfig();
extern const char *restoreconfig();
extern const char *defaultconfig();
extern const char *autoexec();
extern const char *savedservers();
extern void loadconfigs();
extern void updateworld();
extern void initclient();
extern void physicstrigger(physent *d, bool local, int floorlevel, int waterlevel, int material = 0);
extern void bounced(physent *d, const vec &surface);
extern void edittrigger(const selinfo &sel, int op, int arg1 = 0, int arg2 = 0, int arg3 = 0, const VSlot *vs = NULL);
extern void vartrigger(ident *id);
extern void dynentcollide(physent *d, physent *o, const vec &dir);
extern const char *getclientmap();
extern const char *getmapinfo();
extern const char *getscreenshotinfo();
extern void resetgamestate();
extern void suicide(physent *d);
extern float ratespawn(dynent *d, const extentity &e);
extern void newmap(int size);
extern void loadingmap(const char *name);
extern void startmap(const char *name);
extern void preload();
extern float abovegameplayhud(int w, int h);
extern void gameplayhud(int w, int h);
extern bool canjump();
extern bool allowmove(physent *d);
extern void doattack(bool on);
extern dynent *iterdynents(int i);
extern int numdynents();
extern void rendergame(bool mainpass);
extern void renderavatar();
extern void renderplayerpreview(int model, int team, int weap);
extern void writegamedata(vector<char> &extras);
extern void readgamedata(vector<char> &extras);
extern int clipconsole(int w, int h);
extern void g3d_gamemenus();
extern const char *defaultcrosshair(int index);
extern int selectcrosshair(vec &color);
extern void lighteffects(dynent *d, vec &color, vec &dir);
extern void setupcamera();
extern bool allowthirdperson(bool msg = false);
extern bool detachcamera();
extern bool collidecamera();
extern void adddynlights();
extern void particletrack(physent *owner, vec &o, vec &d);
extern void dynlighttrack(physent *owner, vec &o, vec &hud);
extern int maxsoundradius(int n);
extern bool serverinfostartcolumn(g3d_gui *g, int i);
extern void serverinfoendcolumn(g3d_gui *g, int i);
extern bool serverinfoentry(g3d_gui *g, int i, const char *name, int port, const char *desc, const char *map, int ping, const vector<int> &attr, int np);
extern bool needminimap();
}
namespace server
{
extern void *newclientinfo();
extern void deleteclientinfo(void *ci);
extern void serverinit();
extern int reserveclients();
extern int numchannels();
extern void clientdisconnect(int n);
extern int clientconnect(int n, uint ip);
extern void localdisconnect(int n);
extern void localconnect(int n);
extern bool allowbroadcast(int n);
extern void recordpacket(int chan, void *data, int len);
extern void parsepacket(int sender, int chan, packetbuf &p);
extern void sendservmsg(const char *s);
extern bool sendpackets(bool force = false);
extern void serverinforeply(ucharbuf &req, ucharbuf &p);
extern void serverupdate();
extern bool servercompatible(char *name, char *sdec, char *map, int ping, const vector<int> &attr, int np);
extern int laninfoport();
extern int serverinfoport(int servport = -1);
extern int serverport(int infoport = -1);
extern const char *defaultmaster();
extern int masterport();
extern void processmasterinput(const char *cmd, int cmdlen, const char *args);
extern void masterconnected();
extern void masterdisconnected();
extern bool ispaused();
extern int scaletime(int t);
}
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