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|
#CXXFLAGS= -ggdb3
CXXFLAGS= -O3 -fomit-frame-pointer -g
override CXXFLAGS+= -Wall -fsigned-char -fno-exceptions -fno-rtti
PLATFORM= $(shell uname -s)
PLATFORM_SUFFIX=_native
INCLUDES= -Ishared -Iengine -Igame -Ienet/include
STRIP=
ifeq (,$(findstring -g,$(CXXFLAGS)))
ifeq (,$(findstring -pg,$(CXXFLAGS)))
STRIP=strip
endif
endif
MV=mv
ifneq (,$(findstring MINGW,$(PLATFORM)))
WINDRES= windres
CLIENT_INCLUDES= -DINTERFACE -DIRC $(INCLUDES) -Iinclude
CLIENT_LIBS= -mwindows -Llib -lSDL -lSDL_image -lSDL_mixer -lzdll -lopengl32 -lenet -lws2_32 -lwinmm
else
CLIENT_INCLUDES= -DINTERFACE -DIRC $(INCLUDES) -I/usr/X11R6/include `sdl-config --cflags`
CLIENT_LIBS= -Lenet/.libs -lenet -L/usr/X11R6/lib -lX11 `sdl-config --libs` -lSDL_image -lSDL_mixer -lz -lGL
endif
ifeq ($(PLATFORM),Linux)
CLIENT_LIBS+= -lrt
endif
CLIENT_OBJS= \
shared/crypto.o \
shared/geom.o \
shared/stream.o \
shared/tools.o \
shared/zip.o \
engine/bih.o \
engine/blend.o \
engine/blob.o \
engine/client.o \
engine/command.o \
engine/console.o \
engine/decal.o \
engine/dynlight.o \
engine/glare.o \
engine/grass.o \
engine/irc.o \
engine/lightmap.o \
engine/main.o \
engine/material.o \
engine/menus.o \
engine/movie.o \
engine/normal.o \
engine/octa.o \
engine/octaedit.o \
engine/octarender.o \
engine/physics.o \
engine/pvs.o \
engine/rendergl.o \
engine/rendermodel.o \
engine/renderparticles.o \
engine/rendersky.o \
engine/rendertext.o \
engine/renderva.o \
engine/server.o \
engine/serverbrowser.o \
engine/shader.o \
engine/shadowmap.o \
engine/sound.o \
engine/texture.o \
engine/ui.o \
engine/water.o \
engine/world.o \
engine/worldio.o \
game/ai.o \
game/client.o \
game/capture.o \
game/defend.o \
game/bomber.o \
game/entities.o \
game/game.o \
game/hud.o \
game/physics.o \
game/projs.o \
game/scoreboard.o \
game/server.o \
game/waypoint.o \
game/weapons.o
CLIENT_PCH= shared/cube.h.gch engine/engine.h.gch game/game.h.gch
ifneq (,$(findstring MINGW,$(PLATFORM)))
SERVER_INCLUDES= -DSTANDALONE -DMASTERSERVER -DIRC $(INCLUDES) -Iinclude
SERVER_LIBS= -mwindows -Llib -lzdll -lenet -lws2_32 -lwinmm
else
SERVER_INCLUDES= -DSTANDALONE -DMASTERSERVER -DIRC $(INCLUDES)
SERVER_LIBS= -Lenet/.libs -lenet -lz
endif
SERVER_OBJS= \
shared/crypto-standalone.o \
shared/geom-standalone.o \
shared/stream-standalone.o \
shared/tools-standalone.o \
engine/command-standalone.o \
engine/irc-standalone.o \
engine/master-standalone.o \
engine/server-standalone.o \
game/server-standalone.o
default: all
enet/Makefile:
cd enet; ./configure --enable-shared=no --enable-static=yes
libenet: enet/Makefile
$(MAKE) -C enet/ all
clean-enet: enet/Makefile
$(MAKE) -C enet/ clean
clean: clean-client clean-server
clean-client:
@rm -fv $(CLIENT_PCH) $(CLIENT_OBJS) reclient
clean-server:
@rm -fv $(SERVER_OBJS) reserver
%.h.gch: %.h
$(CXX) $(CXXFLAGS) -o $(subst .h.gch,.tmp.h.gch,$@) $(subst .h.gch,.h,$@)
$(MV) $(subst .h.gch,.tmp.h.gch,$@) $@
%-standalone.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $(subst -standalone.o,.cpp,$@)
$(CLIENT_OBJS): CXXFLAGS += $(CLIENT_INCLUDES)
$(filter shared/%,$(CLIENT_OBJS)): $(filter shared/%,$(CLIENT_PCH))
$(filter engine/%,$(CLIENT_OBJS)): $(filter engine/%,$(CLIENT_PCH))
$(filter game/%,$(CLIENT_OBJS)): $(filter game/%,$(CLIENT_PCH))
$(SERVER_OBJS): CXXFLAGS += $(SERVER_INCLUDES)
ifneq (,$(findstring MINGW,$(PLATFORM)))
client: $(CLIENT_OBJS)
$(WINDRES) -i redeclipse.rc -J rc -o redeclipse.res -O coff
$(CXX) $(CXXFLAGS) -o ../bin/reclient.exe redeclipse.res $(CLIENT_OBJS) $(CLIENT_LIBS)
server: $(SERVER_OBJS)
$(WINDRES) -i redeclipse.rc -J rc -o redeclipse.res -O coff
$(CXX) $(CXXFLAGS) -o ../bin/reserver.exe redeclipse.res $(SERVER_OBJS) $(SERVER_LIBS)
install-client: client
ifneq (,$(STRIP))
$(STRIP) ../bin/reclient.exe
endif
install-server: server
ifneq (,$(STRIP))
$(STRIP) ../bin/reserver.exe
endif
else
client: libenet $(CLIENT_OBJS)
$(CXX) $(CXXFLAGS) -o reclient $(CLIENT_OBJS) $(CLIENT_LIBS)
ifneq (,$(STRIP))
$(STRIP) reclient
endif
server: libenet $(SERVER_OBJS)
$(CXX) $(CXXFLAGS) -o reserver $(SERVER_OBJS) $(SERVER_LIBS)
ifneq (,$(STRIP))
$(STRIP) reserver
endif
install-client: client
install -d ../bin
install -m 755 reclient ../bin/reclient$(PLATFORM_SUFFIX)
install-server: server
install -d ../bin
install -m 755 reserver ../bin/reserver$(PLATFORM_SUFFIX)
shared/cube2font.o: shared/cube2font.c
$(CXX) $(CXXFLAGS) -c -o $@ $< `freetype-config --cflags`
cube2font: shared/cube2font.o
$(CXX) $(CXXFLAGS) -o cube2font shared/cube2font.o `freetype-config --libs` -lz -lpng
install-cube2font: cube2font
install -d ../bin
install -m 755 cube2font ../bin/cube2font
endif
install: install-client install-server
depend:
makedepend -Y -Ishared -Iengine -Igame -DINTERFACE -DIRC -DMASTERSERVER $(subst .o,.cpp,$(CLIENT_OBJS))
makedepend -a -o-standalone.o -Y -Ishared -Iengine -Igame -DINTERFACE -DIRC -DMASTERSERVER $(subst -standalone.o,.cpp,$(SERVER_OBJS))
makedepend -a -o.h.gch -Y -Ishared -Iengine -Igame -DINTERFACE -DIRC -DMASTERSERVER $(subst .h.gch,.h,$(CLIENT_PCH))
all: client server
include system-install.mk
engine/engine.h.gch: shared/cube.h.gch
game/game.h.gch: shared/cube.h.gch engine/engine.h.gch
# DO NOT DELETE
shared/crypto.o: shared/cube.h shared/tools.h shared/command.h shared/geom.h
shared/crypto.o: shared/ents.h shared/iengine.h shared/igame.h
shared/geom.o: shared/cube.h shared/tools.h shared/command.h shared/geom.h
shared/geom.o: shared/ents.h shared/iengine.h shared/igame.h
shared/stream.o: shared/cube.h shared/tools.h shared/command.h shared/geom.h
shared/stream.o: shared/ents.h shared/iengine.h shared/igame.h
shared/tools.o: shared/cube.h shared/tools.h shared/command.h shared/geom.h
shared/tools.o: shared/ents.h shared/iengine.h shared/igame.h
shared/zip.o: shared/cube.h shared/tools.h shared/command.h shared/geom.h
shared/zip.o: shared/ents.h shared/iengine.h shared/igame.h
engine/bih.o: engine/engine.h shared/cube.h shared/tools.h shared/command.h
engine/bih.o: shared/geom.h shared/ents.h shared/iengine.h shared/igame.h
engine/bih.o: engine/irc.h engine/sound.h engine/world.h engine/octa.h
engine/bih.o: engine/lightmap.h engine/bih.h engine/texture.h engine/model.h
engine/bih.o: engine/varray.h
engine/blend.o: engine/engine.h shared/cube.h shared/tools.h shared/command.h
engine/blend.o: shared/geom.h shared/ents.h shared/iengine.h shared/igame.h
engine/blend.o: engine/irc.h engine/sound.h engine/world.h engine/octa.h
engine/blend.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/blend.o: engine/model.h engine/varray.h
engine/blob.o: engine/engine.h shared/cube.h shared/tools.h shared/command.h
engine/blob.o: shared/geom.h shared/ents.h shared/iengine.h shared/igame.h
engine/blob.o: engine/irc.h engine/sound.h engine/world.h engine/octa.h
engine/blob.o: engine/lightmap.h engine/bih.h engine/texture.h engine/model.h
engine/blob.o: engine/varray.h
engine/client.o: engine/engine.h shared/cube.h shared/tools.h
engine/client.o: shared/command.h shared/geom.h shared/ents.h
engine/client.o: shared/iengine.h shared/igame.h engine/irc.h engine/sound.h
engine/client.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
engine/client.o: engine/texture.h engine/model.h engine/varray.h
engine/command.o: engine/engine.h shared/cube.h shared/tools.h
engine/command.o: shared/command.h shared/geom.h shared/ents.h
engine/command.o: shared/iengine.h shared/igame.h engine/irc.h engine/sound.h
engine/command.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
engine/command.o: engine/texture.h engine/model.h engine/varray.h
engine/console.o: engine/engine.h shared/cube.h shared/tools.h
engine/console.o: shared/command.h shared/geom.h shared/ents.h
engine/console.o: shared/iengine.h shared/igame.h engine/irc.h engine/sound.h
engine/console.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
engine/console.o: engine/texture.h engine/model.h engine/varray.h
engine/decal.o: engine/engine.h shared/cube.h shared/tools.h shared/command.h
engine/decal.o: shared/geom.h shared/ents.h shared/iengine.h shared/igame.h
engine/decal.o: engine/irc.h engine/sound.h engine/world.h engine/octa.h
engine/decal.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/decal.o: engine/model.h engine/varray.h
engine/dynlight.o: engine/engine.h shared/cube.h shared/tools.h
engine/dynlight.o: shared/command.h shared/geom.h shared/ents.h
engine/dynlight.o: shared/iengine.h shared/igame.h engine/irc.h
engine/dynlight.o: engine/sound.h engine/world.h engine/octa.h
engine/dynlight.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/dynlight.o: engine/model.h engine/varray.h
engine/glare.o: engine/engine.h shared/cube.h shared/tools.h shared/command.h
engine/glare.o: shared/geom.h shared/ents.h shared/iengine.h shared/igame.h
engine/glare.o: engine/irc.h engine/sound.h engine/world.h engine/octa.h
engine/glare.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/glare.o: engine/model.h engine/varray.h engine/rendertarget.h
engine/grass.o: engine/engine.h shared/cube.h shared/tools.h shared/command.h
engine/grass.o: shared/geom.h shared/ents.h shared/iengine.h shared/igame.h
engine/grass.o: engine/irc.h engine/sound.h engine/world.h engine/octa.h
engine/grass.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/grass.o: engine/model.h engine/varray.h
engine/irc.o: engine/engine.h shared/cube.h shared/tools.h shared/command.h
engine/irc.o: shared/geom.h shared/ents.h shared/iengine.h shared/igame.h
engine/irc.o: engine/irc.h engine/sound.h engine/world.h engine/octa.h
engine/irc.o: engine/lightmap.h engine/bih.h engine/texture.h engine/model.h
engine/irc.o: engine/varray.h
engine/lightmap.o: engine/engine.h shared/cube.h shared/tools.h
engine/lightmap.o: shared/command.h shared/geom.h shared/ents.h
engine/lightmap.o: shared/iengine.h shared/igame.h engine/irc.h
engine/lightmap.o: engine/sound.h engine/world.h engine/octa.h
engine/lightmap.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/lightmap.o: engine/model.h engine/varray.h
engine/main.o: engine/engine.h shared/cube.h shared/tools.h shared/command.h
engine/main.o: shared/geom.h shared/ents.h shared/iengine.h shared/igame.h
engine/main.o: engine/irc.h engine/sound.h engine/world.h engine/octa.h
engine/main.o: engine/lightmap.h engine/bih.h engine/texture.h engine/model.h
engine/main.o: engine/varray.h
engine/material.o: engine/engine.h shared/cube.h shared/tools.h
engine/material.o: shared/command.h shared/geom.h shared/ents.h
engine/material.o: shared/iengine.h shared/igame.h engine/irc.h
engine/material.o: engine/sound.h engine/world.h engine/octa.h
engine/material.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/material.o: engine/model.h engine/varray.h
engine/menus.o: engine/engine.h shared/cube.h shared/tools.h shared/command.h
engine/menus.o: shared/geom.h shared/ents.h shared/iengine.h shared/igame.h
engine/menus.o: engine/irc.h engine/sound.h engine/world.h engine/octa.h
engine/menus.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/menus.o: engine/model.h engine/varray.h
engine/movie.o: engine/engine.h shared/cube.h shared/tools.h shared/command.h
engine/movie.o: shared/geom.h shared/ents.h shared/iengine.h shared/igame.h
engine/movie.o: engine/irc.h engine/sound.h engine/world.h engine/octa.h
engine/movie.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/movie.o: engine/model.h engine/varray.h
engine/normal.o: engine/engine.h shared/cube.h shared/tools.h
engine/normal.o: shared/command.h shared/geom.h shared/ents.h
engine/normal.o: shared/iengine.h shared/igame.h engine/irc.h engine/sound.h
engine/normal.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
engine/normal.o: engine/texture.h engine/model.h engine/varray.h
engine/octa.o: engine/engine.h shared/cube.h shared/tools.h shared/command.h
engine/octa.o: shared/geom.h shared/ents.h shared/iengine.h shared/igame.h
engine/octa.o: engine/irc.h engine/sound.h engine/world.h engine/octa.h
engine/octa.o: engine/lightmap.h engine/bih.h engine/texture.h engine/model.h
engine/octa.o: engine/varray.h
engine/octaedit.o: engine/engine.h shared/cube.h shared/tools.h
engine/octaedit.o: shared/command.h shared/geom.h shared/ents.h
engine/octaedit.o: shared/iengine.h shared/igame.h engine/irc.h
engine/octaedit.o: engine/sound.h engine/world.h engine/octa.h
engine/octaedit.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/octaedit.o: engine/model.h engine/varray.h
engine/octarender.o: engine/engine.h shared/cube.h shared/tools.h
engine/octarender.o: shared/command.h shared/geom.h shared/ents.h
engine/octarender.o: shared/iengine.h shared/igame.h engine/irc.h
engine/octarender.o: engine/sound.h engine/world.h engine/octa.h
engine/octarender.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/octarender.o: engine/model.h engine/varray.h
engine/physics.o: engine/engine.h shared/cube.h shared/tools.h
engine/physics.o: shared/command.h shared/geom.h shared/ents.h
engine/physics.o: shared/iengine.h shared/igame.h engine/irc.h engine/sound.h
engine/physics.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
engine/physics.o: engine/texture.h engine/model.h engine/varray.h
engine/physics.o: engine/mpr.h
engine/pvs.o: engine/engine.h shared/cube.h shared/tools.h shared/command.h
engine/pvs.o: shared/geom.h shared/ents.h shared/iengine.h shared/igame.h
engine/pvs.o: engine/irc.h engine/sound.h engine/world.h engine/octa.h
engine/pvs.o: engine/lightmap.h engine/bih.h engine/texture.h engine/model.h
engine/pvs.o: engine/varray.h
engine/rendergl.o: engine/engine.h shared/cube.h shared/tools.h
engine/rendergl.o: shared/command.h shared/geom.h shared/ents.h
engine/rendergl.o: shared/iengine.h shared/igame.h engine/irc.h
engine/rendergl.o: engine/sound.h engine/world.h engine/octa.h
engine/rendergl.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/rendergl.o: engine/model.h engine/varray.h
engine/rendermodel.o: engine/engine.h shared/cube.h shared/tools.h
engine/rendermodel.o: shared/command.h shared/geom.h shared/ents.h
engine/rendermodel.o: shared/iengine.h shared/igame.h engine/irc.h
engine/rendermodel.o: engine/sound.h engine/world.h engine/octa.h
engine/rendermodel.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/rendermodel.o: engine/model.h engine/varray.h engine/ragdoll.h
engine/rendermodel.o: engine/animmodel.h engine/vertmodel.h
engine/rendermodel.o: engine/skelmodel.h engine/md2.h engine/md3.h
engine/rendermodel.o: engine/md5.h engine/obj.h engine/smd.h engine/iqm.h
engine/renderparticles.o: engine/engine.h shared/cube.h shared/tools.h
engine/renderparticles.o: shared/command.h shared/geom.h shared/ents.h
engine/renderparticles.o: shared/iengine.h shared/igame.h engine/irc.h
engine/renderparticles.o: engine/sound.h engine/world.h engine/octa.h
engine/renderparticles.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/renderparticles.o: engine/model.h engine/varray.h
engine/renderparticles.o: engine/rendertarget.h engine/depthfx.h
engine/renderparticles.o: engine/lensflare.h engine/explosion.h
engine/renderparticles.o: engine/lightning.h
engine/rendersky.o: engine/engine.h shared/cube.h shared/tools.h
engine/rendersky.o: shared/command.h shared/geom.h shared/ents.h
engine/rendersky.o: shared/iengine.h shared/igame.h engine/irc.h
engine/rendersky.o: engine/sound.h engine/world.h engine/octa.h
engine/rendersky.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/rendersky.o: engine/model.h engine/varray.h
engine/rendertext.o: engine/engine.h shared/cube.h shared/tools.h
engine/rendertext.o: shared/command.h shared/geom.h shared/ents.h
engine/rendertext.o: shared/iengine.h shared/igame.h engine/irc.h
engine/rendertext.o: engine/sound.h engine/world.h engine/octa.h
engine/rendertext.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/rendertext.o: engine/model.h engine/varray.h
engine/renderva.o: engine/engine.h shared/cube.h shared/tools.h
engine/renderva.o: shared/command.h shared/geom.h shared/ents.h
engine/renderva.o: shared/iengine.h shared/igame.h engine/irc.h
engine/renderva.o: engine/sound.h engine/world.h engine/octa.h
engine/renderva.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/renderva.o: engine/model.h engine/varray.h
engine/server.o: engine/engine.h shared/cube.h shared/tools.h
engine/server.o: shared/command.h shared/geom.h shared/ents.h
engine/server.o: shared/iengine.h shared/igame.h engine/irc.h engine/sound.h
engine/server.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
engine/server.o: engine/texture.h engine/model.h engine/varray.h
engine/serverbrowser.o: engine/engine.h shared/cube.h shared/tools.h
engine/serverbrowser.o: shared/command.h shared/geom.h shared/ents.h
engine/serverbrowser.o: shared/iengine.h shared/igame.h engine/irc.h
engine/serverbrowser.o: engine/sound.h engine/world.h engine/octa.h
engine/serverbrowser.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/serverbrowser.o: engine/model.h engine/varray.h
engine/shader.o: engine/engine.h shared/cube.h shared/tools.h
engine/shader.o: shared/command.h shared/geom.h shared/ents.h
engine/shader.o: shared/iengine.h shared/igame.h engine/irc.h engine/sound.h
engine/shader.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
engine/shader.o: engine/texture.h engine/model.h engine/varray.h
engine/shadowmap.o: engine/engine.h shared/cube.h shared/tools.h
engine/shadowmap.o: shared/command.h shared/geom.h shared/ents.h
engine/shadowmap.o: shared/iengine.h shared/igame.h engine/irc.h
engine/shadowmap.o: engine/sound.h engine/world.h engine/octa.h
engine/shadowmap.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/shadowmap.o: engine/model.h engine/varray.h engine/rendertarget.h
engine/sound.o: engine/engine.h shared/cube.h shared/tools.h shared/command.h
engine/sound.o: shared/geom.h shared/ents.h shared/iengine.h shared/igame.h
engine/sound.o: engine/irc.h engine/sound.h engine/world.h engine/octa.h
engine/sound.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/sound.o: engine/model.h engine/varray.h
engine/texture.o: engine/engine.h shared/cube.h shared/tools.h
engine/texture.o: shared/command.h shared/geom.h shared/ents.h
engine/texture.o: shared/iengine.h shared/igame.h engine/irc.h engine/sound.h
engine/texture.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
engine/texture.o: engine/texture.h engine/model.h engine/varray.h
engine/texture.o: engine/scale.h
engine/ui.o: engine/engine.h shared/cube.h shared/tools.h shared/command.h
engine/ui.o: shared/geom.h shared/ents.h shared/iengine.h shared/igame.h
engine/ui.o: engine/irc.h engine/sound.h engine/world.h engine/octa.h
engine/ui.o: engine/lightmap.h engine/bih.h engine/texture.h engine/model.h
engine/ui.o: engine/varray.h engine/textedit.h
engine/water.o: engine/engine.h shared/cube.h shared/tools.h shared/command.h
engine/water.o: shared/geom.h shared/ents.h shared/iengine.h shared/igame.h
engine/water.o: engine/irc.h engine/sound.h engine/world.h engine/octa.h
engine/water.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/water.o: engine/model.h engine/varray.h
engine/world.o: engine/engine.h shared/cube.h shared/tools.h shared/command.h
engine/world.o: shared/geom.h shared/ents.h shared/iengine.h shared/igame.h
engine/world.o: engine/irc.h engine/sound.h engine/world.h engine/octa.h
engine/world.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/world.o: engine/model.h engine/varray.h
engine/worldio.o: engine/engine.h shared/cube.h shared/tools.h
engine/worldio.o: shared/command.h shared/geom.h shared/ents.h
engine/worldio.o: shared/iengine.h shared/igame.h engine/irc.h engine/sound.h
engine/worldio.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
engine/worldio.o: engine/texture.h engine/model.h engine/varray.h
game/ai.o: game/game.h engine/engine.h shared/cube.h shared/tools.h
game/ai.o: shared/command.h shared/geom.h shared/ents.h shared/iengine.h
game/ai.o: shared/igame.h engine/irc.h engine/sound.h engine/world.h
game/ai.o: engine/octa.h engine/lightmap.h engine/bih.h engine/texture.h
game/ai.o: engine/model.h engine/varray.h game/weapons.h game/gamemode.h
game/ai.o: game/team.h game/ai.h game/vars.h game/capture.h game/defend.h
game/ai.o: game/bomber.h
game/client.o: game/game.h engine/engine.h shared/cube.h shared/tools.h
game/client.o: shared/command.h shared/geom.h shared/ents.h shared/iengine.h
game/client.o: shared/igame.h engine/irc.h engine/sound.h engine/world.h
game/client.o: engine/octa.h engine/lightmap.h engine/bih.h engine/texture.h
game/client.o: engine/model.h engine/varray.h game/weapons.h game/gamemode.h
game/client.o: game/team.h game/ai.h game/vars.h game/capture.h game/defend.h
game/client.o: game/bomber.h
game/capture.o: game/game.h engine/engine.h shared/cube.h shared/tools.h
game/capture.o: shared/command.h shared/geom.h shared/ents.h shared/iengine.h
game/capture.o: shared/igame.h engine/irc.h engine/sound.h engine/world.h
game/capture.o: engine/octa.h engine/lightmap.h engine/bih.h engine/texture.h
game/capture.o: engine/model.h engine/varray.h game/weapons.h game/gamemode.h
game/capture.o: game/team.h game/ai.h game/vars.h game/capture.h
game/capture.o: game/defend.h game/bomber.h
game/defend.o: game/game.h engine/engine.h shared/cube.h shared/tools.h
game/defend.o: shared/command.h shared/geom.h shared/ents.h shared/iengine.h
game/defend.o: shared/igame.h engine/irc.h engine/sound.h engine/world.h
game/defend.o: engine/octa.h engine/lightmap.h engine/bih.h engine/texture.h
game/defend.o: engine/model.h engine/varray.h game/weapons.h game/gamemode.h
game/defend.o: game/team.h game/ai.h game/vars.h game/capture.h game/defend.h
game/defend.o: game/bomber.h
game/bomber.o: game/game.h engine/engine.h shared/cube.h shared/tools.h
game/bomber.o: shared/command.h shared/geom.h shared/ents.h shared/iengine.h
game/bomber.o: shared/igame.h engine/irc.h engine/sound.h engine/world.h
game/bomber.o: engine/octa.h engine/lightmap.h engine/bih.h engine/texture.h
game/bomber.o: engine/model.h engine/varray.h game/weapons.h game/gamemode.h
game/bomber.o: game/team.h game/ai.h game/vars.h game/capture.h game/defend.h
game/bomber.o: game/bomber.h
game/entities.o: game/game.h engine/engine.h shared/cube.h shared/tools.h
game/entities.o: shared/command.h shared/geom.h shared/ents.h
game/entities.o: shared/iengine.h shared/igame.h engine/irc.h engine/sound.h
game/entities.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
game/entities.o: engine/texture.h engine/model.h engine/varray.h
game/entities.o: game/weapons.h game/gamemode.h game/team.h game/ai.h
game/entities.o: game/vars.h game/capture.h game/defend.h game/bomber.h
game/game.o: game/game.h engine/engine.h shared/cube.h shared/tools.h
game/game.o: shared/command.h shared/geom.h shared/ents.h shared/iengine.h
game/game.o: shared/igame.h engine/irc.h engine/sound.h engine/world.h
game/game.o: engine/octa.h engine/lightmap.h engine/bih.h engine/texture.h
game/game.o: engine/model.h engine/varray.h game/weapons.h game/gamemode.h
game/game.o: game/team.h game/ai.h game/vars.h game/capture.h game/defend.h
game/game.o: game/bomber.h
game/hud.o: game/game.h engine/engine.h shared/cube.h shared/tools.h
game/hud.o: shared/command.h shared/geom.h shared/ents.h shared/iengine.h
game/hud.o: shared/igame.h engine/irc.h engine/sound.h engine/world.h
game/hud.o: engine/octa.h engine/lightmap.h engine/bih.h engine/texture.h
game/hud.o: engine/model.h engine/varray.h game/weapons.h game/gamemode.h
game/hud.o: game/team.h game/ai.h game/vars.h game/capture.h game/defend.h
game/hud.o: game/bomber.h game/compass.h
game/physics.o: game/game.h engine/engine.h shared/cube.h shared/tools.h
game/physics.o: shared/command.h shared/geom.h shared/ents.h shared/iengine.h
game/physics.o: shared/igame.h engine/irc.h engine/sound.h engine/world.h
game/physics.o: engine/octa.h engine/lightmap.h engine/bih.h engine/texture.h
game/physics.o: engine/model.h engine/varray.h game/weapons.h game/gamemode.h
game/physics.o: game/team.h game/ai.h game/vars.h game/capture.h
game/physics.o: game/defend.h game/bomber.h
game/projs.o: game/game.h engine/engine.h shared/cube.h shared/tools.h
game/projs.o: shared/command.h shared/geom.h shared/ents.h shared/iengine.h
game/projs.o: shared/igame.h engine/irc.h engine/sound.h engine/world.h
game/projs.o: engine/octa.h engine/lightmap.h engine/bih.h engine/texture.h
game/projs.o: engine/model.h engine/varray.h game/weapons.h game/gamemode.h
game/projs.o: game/team.h game/ai.h game/vars.h game/capture.h game/defend.h
game/projs.o: game/bomber.h
game/scoreboard.o: game/game.h engine/engine.h shared/cube.h shared/tools.h
game/scoreboard.o: shared/command.h shared/geom.h shared/ents.h
game/scoreboard.o: shared/iengine.h shared/igame.h engine/irc.h
game/scoreboard.o: engine/sound.h engine/world.h engine/octa.h
game/scoreboard.o: engine/lightmap.h engine/bih.h engine/texture.h
game/scoreboard.o: engine/model.h engine/varray.h game/weapons.h
game/scoreboard.o: game/gamemode.h game/team.h game/ai.h game/vars.h
game/scoreboard.o: game/capture.h game/defend.h game/bomber.h
game/server.o: game/game.h engine/engine.h shared/cube.h shared/tools.h
game/server.o: shared/command.h shared/geom.h shared/ents.h shared/iengine.h
game/server.o: shared/igame.h engine/irc.h engine/sound.h engine/world.h
game/server.o: engine/octa.h engine/lightmap.h engine/bih.h engine/texture.h
game/server.o: engine/model.h engine/varray.h game/weapons.h game/gamemode.h
game/server.o: game/team.h game/ai.h game/vars.h game/capture.h game/defend.h
game/server.o: game/bomber.h game/auth.h game/capturemode.h game/defendmode.h
game/server.o: game/bombermode.h game/duelmut.h game/aiman.h game/extinfo.h
game/waypoint.o: game/game.h engine/engine.h shared/cube.h shared/tools.h
game/waypoint.o: shared/command.h shared/geom.h shared/ents.h
game/waypoint.o: shared/iengine.h shared/igame.h engine/irc.h engine/sound.h
game/waypoint.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
game/waypoint.o: engine/texture.h engine/model.h engine/varray.h
game/waypoint.o: game/weapons.h game/gamemode.h game/team.h game/ai.h
game/waypoint.o: game/vars.h game/capture.h game/defend.h game/bomber.h
game/weapons.o: game/game.h engine/engine.h shared/cube.h shared/tools.h
game/weapons.o: shared/command.h shared/geom.h shared/ents.h shared/iengine.h
game/weapons.o: shared/igame.h engine/irc.h engine/sound.h engine/world.h
game/weapons.o: engine/octa.h engine/lightmap.h engine/bih.h engine/texture.h
game/weapons.o: engine/model.h engine/varray.h game/weapons.h game/gamemode.h
game/weapons.o: game/team.h game/ai.h game/vars.h game/capture.h
game/weapons.o: game/defend.h game/bomber.h
shared/crypto-standalone.o: shared/cube.h shared/tools.h shared/command.h
shared/crypto-standalone.o: shared/geom.h shared/ents.h shared/iengine.h
shared/crypto-standalone.o: shared/igame.h
shared/geom-standalone.o: shared/cube.h shared/tools.h shared/command.h
shared/geom-standalone.o: shared/geom.h shared/ents.h shared/iengine.h
shared/geom-standalone.o: shared/igame.h
shared/stream-standalone.o: shared/cube.h shared/tools.h shared/command.h
shared/stream-standalone.o: shared/geom.h shared/ents.h shared/iengine.h
shared/stream-standalone.o: shared/igame.h
shared/tools-standalone.o: shared/cube.h shared/tools.h shared/command.h
shared/tools-standalone.o: shared/geom.h shared/ents.h shared/iengine.h
shared/tools-standalone.o: shared/igame.h
engine/command-standalone.o: engine/engine.h shared/cube.h shared/tools.h
engine/command-standalone.o: shared/command.h shared/geom.h shared/ents.h
engine/command-standalone.o: shared/iengine.h shared/igame.h engine/irc.h
engine/command-standalone.o: engine/sound.h engine/world.h engine/octa.h
engine/command-standalone.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/command-standalone.o: engine/model.h engine/varray.h
engine/irc-standalone.o: engine/engine.h shared/cube.h shared/tools.h
engine/irc-standalone.o: shared/command.h shared/geom.h shared/ents.h
engine/irc-standalone.o: shared/iengine.h shared/igame.h engine/irc.h
engine/irc-standalone.o: engine/sound.h engine/world.h engine/octa.h
engine/irc-standalone.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/irc-standalone.o: engine/model.h engine/varray.h
engine/master-standalone.o: engine/engine.h shared/cube.h shared/tools.h
engine/master-standalone.o: shared/command.h shared/geom.h shared/ents.h
engine/master-standalone.o: shared/iengine.h shared/igame.h engine/irc.h
engine/master-standalone.o: engine/sound.h engine/world.h engine/octa.h
engine/master-standalone.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/master-standalone.o: engine/model.h engine/varray.h
engine/server-standalone.o: engine/engine.h shared/cube.h shared/tools.h
engine/server-standalone.o: shared/command.h shared/geom.h shared/ents.h
engine/server-standalone.o: shared/iengine.h shared/igame.h engine/irc.h
engine/server-standalone.o: engine/sound.h engine/world.h engine/octa.h
engine/server-standalone.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/server-standalone.o: engine/model.h engine/varray.h
game/server-standalone.o: game/game.h engine/engine.h shared/cube.h
game/server-standalone.o: shared/tools.h shared/command.h shared/geom.h
game/server-standalone.o: shared/ents.h shared/iengine.h shared/igame.h
game/server-standalone.o: engine/irc.h engine/sound.h engine/world.h
game/server-standalone.o: engine/octa.h engine/lightmap.h engine/bih.h
game/server-standalone.o: engine/texture.h engine/model.h engine/varray.h
game/server-standalone.o: game/weapons.h game/gamemode.h game/team.h
game/server-standalone.o: game/ai.h game/vars.h game/capture.h game/defend.h
game/server-standalone.o: game/bomber.h game/auth.h game/capturemode.h
game/server-standalone.o: game/defendmode.h game/bombermode.h game/duelmut.h
game/server-standalone.o: game/aiman.h game/extinfo.h
shared/cube.h.gch: shared/tools.h shared/command.h shared/geom.h
shared/cube.h.gch: shared/ents.h shared/iengine.h shared/igame.h
engine/engine.h.gch: shared/cube.h shared/tools.h shared/command.h
engine/engine.h.gch: shared/geom.h shared/ents.h shared/iengine.h
engine/engine.h.gch: shared/igame.h engine/irc.h engine/sound.h
engine/engine.h.gch: engine/world.h engine/octa.h engine/lightmap.h
engine/engine.h.gch: engine/bih.h engine/texture.h engine/model.h
engine/engine.h.gch: engine/varray.h
game/game.h.gch: engine/engine.h shared/cube.h shared/tools.h
game/game.h.gch: shared/command.h shared/geom.h shared/ents.h
game/game.h.gch: shared/iengine.h shared/igame.h engine/irc.h engine/sound.h
game/game.h.gch: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
game/game.h.gch: engine/texture.h engine/model.h engine/varray.h
game/game.h.gch: game/weapons.h game/gamemode.h game/team.h game/ai.h
game/game.h.gch: game/vars.h game/capture.h game/defend.h game/bomber.h
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