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#include <assert.h>
#include <errno.h>
#include <inttypes.h>
#include <limits.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <pthread.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/epoll.h>
#include <sys/sendfile.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#include <algorithm>
#include <map>
#include <string>
#include <utility>
#include <vector>
#include "ktls.h"
#include "tlse.h"
#include "acceptor.h"
#include "accesslog.h"
#include "log.h"
#include "metacube2.h"
#include "parse.h"
#include "server.h"
#include "state.pb.h"
#include "stream.h"
#include "util.h"
#ifndef SO_MAX_PACING_RATE
#define SO_MAX_PACING_RATE 47
#endif
using namespace std;
extern AccessLogThread *access_log;
namespace {
inline bool is_equal(timespec a, timespec b)
{
return a.tv_sec == b.tv_sec &&
a.tv_nsec == b.tv_nsec;
}
inline bool is_earlier(timespec a, timespec b)
{
if (a.tv_sec != b.tv_sec)
return a.tv_sec < b.tv_sec;
return a.tv_nsec < b.tv_nsec;
}
} // namespace
Server::Server()
{
epoll_fd = epoll_create1(EPOLL_CLOEXEC);
if (epoll_fd == -1) {
log_perror("epoll_fd");
exit(1);
}
}
Server::~Server()
{
safe_close(epoll_fd);
// We're going to die soon anyway, but clean this up to keep leak checking happy.
for (const auto &acceptor_and_context : tls_server_contexts) {
tls_destroy_context(acceptor_and_context.second);
}
}
vector<ClientStats> Server::get_client_stats() const
{
vector<ClientStats> ret;
lock_guard<mutex> lock(mu);
for (const auto &fd_and_client : clients) {
ret.push_back(fd_and_client.second.get_stats());
}
return ret;
}
vector<HLSZombie> Server::get_hls_zombies()
{
vector<HLSZombie> ret;
timespec now;
if (clock_gettime(CLOCK_MONOTONIC_COARSE, &now) == -1) {
log_perror("clock_gettime(CLOCK_MONOTONIC_COARSE)");
return ret;
}
lock_guard<mutex> lock(mu);
for (auto it = hls_zombies.begin(); it != hls_zombies.end(); ) {
if (is_earlier(it->second.expires, now)) {
hls_zombies.erase(it++);
} else {
ret.push_back(it->second);
++it;
}
}
return ret;
}
void Server::do_work()
{
while (!should_stop()) {
// Wait until there's activity on at least one of the fds,
// or 20 ms (about one frame at 50 fps) has elapsed.
//
// We could in theory wait forever and rely on wakeup()
// from add_client_deferred() and add_data_deferred(),
// but wakeup is a pretty expensive operation, and the
// two threads might end up fighting over a lock, so it's
// seemingly (much) more efficient to just have a timeout here.
int nfds = epoll_pwait(epoll_fd, events, EPOLL_MAX_EVENTS, EPOLL_TIMEOUT_MS, &sigset_without_usr1_block);
if (nfds == -1 && errno != EINTR) {
log_perror("epoll_wait");
exit(1);
}
lock_guard<mutex> lock(mu); // We release the mutex between iterations.
process_queued_data();
// Process each client where we have socket activity.
for (int i = 0; i < nfds; ++i) {
Client *client = reinterpret_cast<Client *>(events[i].data.ptr);
if (events[i].events & (EPOLLERR | EPOLLRDHUP | EPOLLHUP)) {
close_client(client);
continue;
}
process_client(client);
}
// Process each client where its stream has new data,
// even if there was no socket activity.
for (unique_ptr<Stream> &stream : streams) {
vector<Client *> to_process;
swap(stream->to_process, to_process);
for (Client *client : to_process) {
process_client(client);
}
}
// Finally, go through each client to see if it's timed out
// in the READING_REQUEST state. (Seemingly there are clients
// that can hold sockets up for days at a time without sending
// anything at all.)
timespec timeout_time;
if (clock_gettime(CLOCK_MONOTONIC_COARSE, &timeout_time) == -1) {
log_perror("clock_gettime(CLOCK_MONOTONIC_COARSE)");
continue;
}
timeout_time.tv_sec -= REQUEST_READ_TIMEOUT_SEC;
while (!clients_ordered_by_connect_time.empty()) {
const pair<timespec, int> &connect_time_and_fd = clients_ordered_by_connect_time.front();
// See if we have reached the end of clients to process.
if (is_earlier(timeout_time, connect_time_and_fd.first)) {
break;
}
// If this client doesn't exist anymore, just ignore it
// (it was deleted earlier).
auto client_it = clients.find(connect_time_and_fd.second);
if (client_it == clients.end()) {
clients_ordered_by_connect_time.pop();
continue;
}
Client *client = &client_it->second;
if (!is_equal(client->connect_time, connect_time_and_fd.first)) {
// Another client has taken this fd in the meantime.
clients_ordered_by_connect_time.pop();
continue;
}
if (client->state != Client::READING_REQUEST) {
// Only READING_REQUEST can time out.
clients_ordered_by_connect_time.pop();
continue;
}
// OK, it timed out.
close_client(client);
clients_ordered_by_connect_time.pop();
}
}
}
CubemapStateProto Server::serialize(unordered_map<const string *, size_t> *short_response_pool)
{
// We don't serialize anything queued, so empty the queues.
process_queued_data();
// Set all clients in a consistent state before serializing
// (ie., they have no remaining lost data). Otherwise, increasing
// the backlog could take clients into a newly valid area of the backlog,
// sending a stream of zeros instead of skipping the data as it should.
//
// TODO: Do this when clients are added back from serialized state instead;
// it would probably be less wasteful.
for (auto &fd_and_client : clients) {
skip_lost_data(&fd_and_client.second);
}
CubemapStateProto serialized;
for (const auto &fd_and_client : clients) {
serialized.add_clients()->MergeFrom(fd_and_client.second.serialize(short_response_pool));
}
for (unique_ptr<Stream> &stream : streams) {
serialized.add_streams()->MergeFrom(stream->serialize());
}
for (const auto &key_and_zombie : hls_zombies) {
HLSZombieProto *proto = serialized.add_hls_zombies();
proto->set_key(key_and_zombie.first);
const HLSZombie &zombie = key_and_zombie.second;
proto->set_remote_addr(zombie.remote_addr);
proto->set_url(zombie.url);
proto->set_referer(zombie.referer);
proto->set_user_agent(zombie.user_agent);
proto->set_expires_sec(zombie.expires.tv_sec);
proto->set_expires_nsec(zombie.expires.tv_nsec);
}
return serialized;
}
void Server::add_client_deferred(int sock, Acceptor *acceptor)
{
lock_guard<mutex> lock(queued_clients_mutex);
queued_add_clients.push_back(std::make_pair(sock, acceptor));
}
void Server::add_client(int sock, Acceptor *acceptor)
{
const bool is_tls = acceptor->is_tls();
auto inserted = clients.insert(make_pair(sock, Client(sock)));
assert(inserted.second == true); // Should not already exist.
Client *client_ptr = &inserted.first->second;
start_client_timeout_timer(client_ptr);
// Start listening on data from this socket.
epoll_event ev;
if (is_tls) {
// Even in the initial state (READING_REQUEST), TLS needs to
// send data for the handshake, and thus might end up needing
// to know about EPOLLOUT.
ev.events = EPOLLIN | EPOLLOUT | EPOLLET | EPOLLRDHUP;
} else {
// EPOLLOUT will be added once we go out of READING_REQUEST.
ev.events = EPOLLIN | EPOLLET | EPOLLRDHUP;
}
ev.data.ptr = client_ptr;
if (epoll_ctl(epoll_fd, EPOLL_CTL_ADD, sock, &ev) == -1) {
log_perror("epoll_ctl(EPOLL_CTL_ADD)");
exit(1);
}
if (is_tls) {
assert(tls_server_contexts.count(acceptor));
client_ptr->tls_context = tls_accept(tls_server_contexts[acceptor]);
if (client_ptr->tls_context == nullptr) {
log(ERROR, "tls_accept() failed");
close_client(client_ptr);
return;
}
tls_make_exportable(client_ptr->tls_context, 1);
}
process_client(client_ptr);
}
void Server::add_client_from_serialized(const ClientProto &client, const vector<shared_ptr<const string>> &short_responses)
{
lock_guard<mutex> lock(mu);
Stream *stream;
int stream_index = lookup_stream_by_url(client.url());
if (stream_index == -1) {
assert(client.state() != Client::SENDING_DATA);
stream = nullptr;
} else {
stream = streams[stream_index].get();
}
auto inserted = clients.insert(make_pair(client.sock(), Client(client, short_responses, stream)));
assert(inserted.second == true); // Should not already exist.
Client *client_ptr = &inserted.first->second;
// Connection timestamps must be nondecreasing.
assert(clients_ordered_by_connect_time.empty() ||
!is_earlier(client_ptr->connect_time, clients_ordered_by_connect_time.back().first));
clients_ordered_by_connect_time.push(make_pair(client_ptr->connect_time, client.sock()));
// Start listening on data from this socket.
epoll_event ev;
if (client.state() == Client::READING_REQUEST) {
// See the corresponding comment in Server::add_client().
if (client.has_tls_context()) {
ev.events = EPOLLIN | EPOLLOUT | EPOLLET | EPOLLRDHUP;
} else {
ev.events = EPOLLIN | EPOLLET | EPOLLRDHUP;
}
} else {
// If we don't have more data for this client, we'll be putting it into
// the sleeping array again soon.
ev.events = EPOLLOUT | EPOLLET | EPOLLRDHUP;
}
ev.data.ptr = client_ptr;
if (epoll_ctl(epoll_fd, EPOLL_CTL_ADD, client.sock(), &ev) == -1) {
log_perror("epoll_ctl(EPOLL_CTL_ADD)");
exit(1);
}
if (client_ptr->state == Client::WAITING_FOR_KEYFRAME ||
client_ptr->state == Client::PREBUFFERING ||
(client_ptr->state == Client::SENDING_DATA &&
client_ptr->stream_pos == client_ptr->stream->bytes_received)) {
client_ptr->stream->put_client_to_sleep(client_ptr);
} else {
process_client(client_ptr);
}
}
void Server::start_client_timeout_timer(Client *client)
{
// Connection timestamps must be nondecreasing. I can't find any guarantee
// that even the monotonic clock can't go backwards by a small amount
// (think switching between CPUs with non-synchronized TSCs), so if
// this actually should happen, we hack around it by fudging
// connect_time.
if (clock_gettime(CLOCK_MONOTONIC_COARSE, &client->connect_time) == -1) {
log_perror("clock_gettime(CLOCK_MONOTONIC_COARSE)");
} else {
if (!clients_ordered_by_connect_time.empty() &&
is_earlier(client->connect_time, clients_ordered_by_connect_time.back().first)) {
client->connect_time = clients_ordered_by_connect_time.back().first;
}
clients_ordered_by_connect_time.push(make_pair(client->connect_time, client->sock));
}
}
int Server::lookup_stream_by_url(const string &url) const
{
const auto stream_url_it = stream_url_map.find(url);
if (stream_url_it == stream_url_map.end()) {
return -1;
}
return stream_url_it->second;
}
int Server::add_stream(const string &url,
const string &hls_url,
size_t backlog_size,
size_t prebuffering_bytes,
Stream::Encoding encoding,
Stream::Encoding src_encoding,
unsigned hls_frag_duration,
size_t hls_backlog_margin,
const string &allow_origin)
{
lock_guard<mutex> lock(mu);
stream_url_map.insert(make_pair(url, streams.size()));
if (!hls_url.empty()) {
stream_hls_url_map.insert(make_pair(hls_url, streams.size()));
}
streams.emplace_back(new Stream(url, backlog_size, prebuffering_bytes, encoding, src_encoding, hls_frag_duration, hls_backlog_margin, allow_origin));
return streams.size() - 1;
}
int Server::add_stream_from_serialized(const StreamProto &stream, int data_fd)
{
lock_guard<mutex> lock(mu);
stream_url_map.insert(make_pair(stream.url(), streams.size()));
// stream_hls_url_map will be updated in register_hls_url(), since it is not part
// of the serialized state (it will always be picked out from the configuration).
streams.emplace_back(new Stream(stream, data_fd));
return streams.size() - 1;
}
void Server::add_hls_zombie_from_serialized(const HLSZombieProto &zombie_proto)
{
lock_guard<mutex> lock(mu);
HLSZombie zombie;
zombie.remote_addr = zombie_proto.remote_addr();
zombie.url = zombie_proto.url();
zombie.referer = zombie_proto.referer();
zombie.user_agent = zombie_proto.user_agent();
zombie.expires.tv_sec = zombie_proto.expires_sec();
zombie.expires.tv_nsec = zombie_proto.expires_nsec();
hls_zombies[zombie_proto.key()] = move(zombie);
}
void Server::set_backlog_size(int stream_index, size_t new_size)
{
lock_guard<mutex> lock(mu);
assert(stream_index >= 0 && stream_index < ssize_t(streams.size()));
streams[stream_index]->set_backlog_size(new_size);
}
void Server::set_prebuffering_bytes(int stream_index, size_t new_amount)
{
lock_guard<mutex> lock(mu);
assert(stream_index >= 0 && stream_index < ssize_t(streams.size()));
streams[stream_index]->prebuffering_bytes = new_amount;
}
void Server::set_encoding(int stream_index, Stream::Encoding encoding)
{
lock_guard<mutex> lock(mu);
assert(stream_index >= 0 && stream_index < ssize_t(streams.size()));
streams[stream_index]->encoding = encoding;
}
void Server::set_src_encoding(int stream_index, Stream::Encoding encoding)
{
lock_guard<mutex> lock(mu);
assert(stream_index >= 0 && stream_index < ssize_t(streams.size()));
streams[stream_index]->src_encoding = encoding;
}
void Server::set_hls_frag_duration(int stream_index, unsigned hls_frag_duration)
{
lock_guard<mutex> lock(mu);
assert(stream_index >= 0 && stream_index < ssize_t(streams.size()));
streams[stream_index]->hls_frag_duration = hls_frag_duration;
}
void Server::set_hls_backlog_margin(int stream_index, size_t hls_backlog_margin)
{
lock_guard<mutex> lock(mu);
assert(stream_index >= 0 && stream_index < ssize_t(streams.size()));
assert(hls_backlog_margin < streams[stream_index]->backlog_size);
streams[stream_index]->hls_backlog_margin = hls_backlog_margin;
}
void Server::set_allow_origin(int stream_index, const string &allow_origin)
{
lock_guard<mutex> lock(mu);
assert(stream_index >= 0 && stream_index < ssize_t(streams.size()));
streams[stream_index]->allow_origin = allow_origin;
}
void Server::register_hls_url(int stream_index, const string &hls_url)
{
lock_guard<mutex> lock(mu);
assert(stream_index >= 0 && stream_index < ssize_t(streams.size()));
assert(!hls_url.empty());
stream_hls_url_map.insert(make_pair(hls_url, stream_index));
}
void Server::set_header(int stream_index, const string &http_header, const string &stream_header)
{
lock_guard<mutex> lock(mu);
assert(stream_index >= 0 && stream_index < ssize_t(streams.size()));
streams[stream_index]->set_header(http_header, stream_header);
}
void Server::set_unavailable(int stream_index)
{
lock_guard<mutex> lock(mu);
assert(stream_index >= 0 && stream_index < ssize_t(streams.size()));
streams[stream_index]->set_unavailable();
}
void Server::set_pacing_rate(int stream_index, uint32_t pacing_rate)
{
lock_guard<mutex> lock(mu);
assert(clients.empty());
assert(stream_index >= 0 && stream_index < ssize_t(streams.size()));
streams[stream_index]->pacing_rate = pacing_rate;
}
void Server::add_gen204(const std::string &url, const std::string &allow_origin)
{
lock_guard<mutex> lock(mu);
assert(clients.empty());
ping_url_map[url] = allow_origin;
}
void Server::create_tls_context_for_acceptor(const Acceptor *acceptor)
{
assert(acceptor->is_tls());
bool is_server = true;
TLSContext *server_context = tls_create_context(is_server, TLS_V12);
const string &cert = acceptor->get_certificate_chain();
int num_cert = tls_load_certificates(server_context, reinterpret_cast<const unsigned char *>(cert.data()), cert.size());
assert(num_cert > 0); // Should have been checked by config earlier.
const string &key = acceptor->get_private_key();
int num_key = tls_load_private_key(server_context, reinterpret_cast<const unsigned char *>(key.data()), key.size());
assert(num_key > 0); // Should have been checked by config earlier.
tls_server_contexts.insert(make_pair(acceptor, server_context));
}
void Server::add_data_deferred(int stream_index, const char *data, size_t bytes, uint16_t metacube_flags, const RationalPTS &pts)
{
assert(stream_index >= 0 && stream_index < ssize_t(streams.size()));
streams[stream_index]->add_data_deferred(data, bytes, metacube_flags, pts);
}
// See the .h file for postconditions after this function.
void Server::process_client(Client *client)
{
switch (client->state) {
case Client::READING_REQUEST: {
if (client->tls_context != nullptr && !client->in_ktls_mode) {
if (send_pending_tls_data(client)) {
// send_pending_tls_data() hit postconditions #1 or #4.
return;
}
}
read_request_again:
// Try to read more of the request.
char buf[1024];
int ret;
if (client->tls_context == nullptr || client->in_ktls_mode) {
ret = read_plain_data(client, buf, sizeof(buf));
if (ret == -1) {
// read_plain_data() hit postconditions #1 or #2.
return;
}
} else {
ret = read_tls_data(client, buf, sizeof(buf));
if (ret == -1) {
// read_tls_data() hit postconditions #1, #2 or #4.
return;
}
}
RequestParseStatus status = wait_for_double_newline(&client->request, buf, ret);
switch (status) {
case RP_OUT_OF_SPACE:
log(WARNING, "[%s] Client sent overlong request!", client->remote_addr.c_str());
close_client(client);
return;
case RP_NOT_FINISHED_YET:
// OK, we don't have the entire header yet. Fine; we'll get it later.
// See if there's more data for us.
goto read_request_again;
case RP_EXTRA_DATA:
log(WARNING, "[%s] Junk data after request!", client->remote_addr.c_str());
close_client(client);
return;
case RP_FINISHED:
break;
}
assert(status == RP_FINISHED);
int error_code = parse_request(client);
if (error_code == 200) {
if (client->serving_hls_playlist) {
construct_hls_playlist(client);
} else {
construct_stream_header(client);
}
} else if (error_code == 204) {
construct_204(client);
} else {
construct_error(client, error_code);
}
// We've changed states, so fall through.
assert(client->state == Client::SENDING_SHORT_RESPONSE ||
client->state == Client::SENDING_HEADER);
}
case Client::SENDING_SHORT_RESPONSE:
case Client::SENDING_HEADER: {
sending_header_or_short_response_again:
int ret;
do {
ret = write(client->sock,
client->header_or_short_response->data() + client->header_or_short_response_bytes_sent,
client->header_or_short_response->size() - client->header_or_short_response_bytes_sent);
} while (ret == -1 && errno == EINTR);
if (ret == -1 && errno == EAGAIN) {
// We're out of socket space, so now we're at the “low edge” of epoll's
// edge triggering. epoll will tell us when there is more room, so for now,
// just return.
// This is postcondition #4.
return;
}
if (ret == -1) {
// Error! Postcondition #1.
log_perror("write");
close_client(client);
return;
}
client->header_or_short_response_bytes_sent += ret;
assert(client->header_or_short_response_bytes_sent <= client->header_or_short_response->size());
if (client->header_or_short_response_bytes_sent < client->header_or_short_response->size()) {
// We haven't sent all yet. Fine; go another round.
goto sending_header_or_short_response_again;
}
// We're done sending the header or error! Clear it to release some memory.
client->header_or_short_response = nullptr;
client->header_or_short_response_holder.clear();
client->header_or_short_response_ref.reset();
if (client->state == Client::SENDING_SHORT_RESPONSE) {
if (more_requests(client)) {
// We're done sending the error, but should keep on reading new requests.
goto read_request_again;
} else {
// We're done sending the error, so now close.
// This is postcondition #1.
close_client(client);
}
return;
}
Stream *stream = client->stream;
hls_zombies.erase(client->get_hls_zombie_key());
if (client->stream_pos == Client::STREAM_POS_AT_START) {
// Start sending from the beginning of the backlog.
client->stream_pos = min<size_t>(
stream->bytes_received - stream->backlog_size,
0);
client->state = Client::SENDING_DATA;
goto sending_data;
} else if (client->stream_pos_end != Client::STREAM_POS_NO_END) {
// We're sending a fragment, and should have all of it,
// so start sending right away.
assert(ssize_t(client->stream_pos) >= 0);
client->state = Client::SENDING_DATA;
goto sending_data;
} else if (stream->prebuffering_bytes == 0) {
// Start sending from the first keyframe we get. In other
// words, we won't send any of the backlog, but we'll start
// sending immediately as we get the next keyframe block.
// Note that this is functionally identical to the next if branch,
// except that we save a binary search.
assert(client->stream_pos == Client::STREAM_POS_AT_END);
assert(client->stream_pos_end == Client::STREAM_POS_NO_END);
client->stream_pos = stream->bytes_received;
client->state = Client::WAITING_FOR_KEYFRAME;
} else {
// We're not going to send anything to the client before we have
// N bytes. However, this wait might be boring; we can just as well
// use it to send older data if we have it. We use lower_bound()
// so that we are conservative and never add extra latency over just
// waiting (assuming CBR or nearly so); otherwise, we could want e.g.
// 100 kB prebuffer but end up sending a 10 MB GOP.
assert(client->stream_pos == Client::STREAM_POS_AT_END);
assert(client->stream_pos_end == Client::STREAM_POS_NO_END);
deque<uint64_t>::const_iterator starting_point_it =
lower_bound(stream->suitable_starting_points.begin(),
stream->suitable_starting_points.end(),
stream->bytes_received - stream->prebuffering_bytes);
if (starting_point_it == stream->suitable_starting_points.end()) {
// None found. Just put us at the end, and then wait for the
// first keyframe to appear.
client->stream_pos = stream->bytes_received;
client->state = Client::WAITING_FOR_KEYFRAME;
} else {
client->stream_pos = *starting_point_it;
client->state = Client::PREBUFFERING;
goto prebuffering;
}
}
// Fall through.
}
case Client::WAITING_FOR_KEYFRAME: {
Stream *stream = client->stream;
if (stream->suitable_starting_points.empty() ||
client->stream_pos > stream->suitable_starting_points.back()) {
// We haven't received a keyframe since this stream started waiting,
// so keep on waiting for one.
// This is postcondition #3.
stream->put_client_to_sleep(client);
return;
}
client->stream_pos = stream->suitable_starting_points.back();
client->state = Client::PREBUFFERING;
// Fall through.
}
case Client::PREBUFFERING: {
prebuffering:
Stream *stream = client->stream;
size_t bytes_to_send = stream->bytes_received - client->stream_pos;
assert(bytes_to_send <= stream->backlog_size);
if (bytes_to_send < stream->prebuffering_bytes) {
// We don't have enough bytes buffered to start this client yet.
// This is postcondition #3.
stream->put_client_to_sleep(client);
return;
}
client->state = Client::SENDING_DATA;
// Fall through.
}
case Client::SENDING_DATA: {
sending_data:
skip_lost_data(client);
Stream *stream = client->stream;
sending_data_again:
size_t bytes_to_send;
if (client->stream_pos_end == Client::STREAM_POS_NO_END) {
bytes_to_send = stream->bytes_received - client->stream_pos;
} else {
bytes_to_send = client->stream_pos_end - client->stream_pos;
}
assert(bytes_to_send <= stream->backlog_size);
if (bytes_to_send == 0) {
if (client->stream_pos == client->stream_pos_end) { // We have a definite end, and we're at it.
// Add (or overwrite) a HLS zombie.
timespec now;
if (clock_gettime(CLOCK_MONOTONIC_COARSE, &now) == -1) {
log_perror("clock_gettime(CLOCK_MONOTONIC_COARSE)");
} else {
HLSZombie zombie;
zombie.remote_addr = client->remote_addr;
zombie.referer = client->referer;
zombie.user_agent = client->user_agent;
zombie.url = client->stream->url + "?frag=<idle>";
zombie.expires = now;
zombie.expires.tv_sec += client->stream->hls_frag_duration * 3;
hls_zombies[client->get_hls_zombie_key()] = move(zombie);
}
if (more_requests(client)) {
// We're done sending the fragment, but should keep on reading new requests.
goto read_request_again;
} else {
// We're done sending the fragment, so now close.
// This is postcondition #1.
close_client(client);
}
}
return;
}
// See if we need to split across the circular buffer.
bool more_data = false;
if ((client->stream_pos % stream->backlog_size) + bytes_to_send > stream->backlog_size) {
bytes_to_send = stream->backlog_size - (client->stream_pos % stream->backlog_size);
more_data = true;
}
ssize_t ret;
do {
off_t offset = client->stream_pos % stream->backlog_size;
ret = sendfile(client->sock, stream->data_fd, &offset, bytes_to_send);
} while (ret == -1 && errno == EINTR);
if (ret == -1 && errno == EAGAIN) {
// We're out of socket space, so return; epoll will wake us up
// when there is more room.
// This is postcondition #4.
return;
}
if (ret == -1) {
// Error, close; postcondition #1.
log_perror("sendfile");
close_client(client);
return;
}
client->stream_pos += ret;
client->bytes_sent += ret;
assert(client->stream_pos_end == Client::STREAM_POS_NO_END || client->stream_pos <= client->stream_pos_end);
if (client->stream_pos == client->stream_pos_end) {
goto sending_data_again; // Will see that bytes_to_send == 0 and end.
} else if (client->stream_pos == stream->bytes_received) {
// We don't have any more data for this client, so put it to sleep.
// This is postcondition #3.
stream->put_client_to_sleep(client);
} else if (more_data && size_t(ret) == bytes_to_send) {
goto sending_data_again;
}
// We'll also get here for postcondition #4 (similar to the EAGAIN path above).
break;
}
default:
assert(false);
}
}
namespace {
void flush_pending_data(int sock)
{
// Flush pending data, which would otherwise wait for the 200ms TCP_CORK timer
// to elapsed; does not cancel out TCP_CORK (since that still takes priority),
// but does a one-off flush.
int one = 1;
if (setsockopt(sock, SOL_TCP, TCP_NODELAY, &one, sizeof(one)) == -1) {
log_perror("setsockopt(TCP_NODELAY)");
// Can still continue.
}
}
} // namespace
bool Server::send_pending_tls_data(Client *client)
{
// See if there's data from the TLS library to write.
if (client->tls_data_to_send == nullptr) {
client->tls_data_to_send = tls_get_write_buffer(client->tls_context, &client->tls_data_left_to_send);
if (client->tls_data_to_send == nullptr) {
// Really no data to send.
return false;
}
}
send_data_again:
int ret;
do {
ret = write(client->sock, client->tls_data_to_send, client->tls_data_left_to_send);
} while (ret == -1 && errno == EINTR);
assert(ret < 0 || size_t(ret) <= client->tls_data_left_to_send);
if (ret == -1 && errno == EAGAIN) {
// We're out of socket space, so now we're at the “low edge” of epoll's
// edge triggering. epoll will tell us when there is more room, so for now,
// just return.
// This is postcondition #4.
return true;
}
if (ret == -1) {
// Error! Postcondition #1.
log_perror("write");
close_client(client);
return true;
}
if (ret > 0 && size_t(ret) == client->tls_data_left_to_send) {
// All data has been sent, so we don't need to go to sleep
// (although we are likely to do so immediately afterwards,
// due to lack of client data).
tls_buffer_clear(client->tls_context);
client->tls_data_to_send = nullptr;
// Flush the data we just wrote, since the client probably
// is waiting for it.
flush_pending_data(client->sock);
return false;
}
// More data to send, so try again.
client->tls_data_to_send += ret;
client->tls_data_left_to_send -= ret;
goto send_data_again;
}
int Server::read_plain_data(Client *client, char *buf, size_t max_size)
{
int ret;
do {
ret = read(client->sock, buf, max_size);
} while (ret == -1 && errno == EINTR);
if (ret == -1 && errno == EAGAIN) {
// No more data right now. Nothing to do.
// This is postcondition #2.
return -1;
}
if (ret == -1) {
log_perror("read");
close_client(client);
return -1;
}
if (ret == 0) {
// OK, the socket is closed.
close_client(client);
return -1;
}
return ret;
}
int Server::read_tls_data(Client *client, char *buf, size_t max_size)
{
read_again:
assert(!client->in_ktls_mode);
int ret;
do {
ret = read(client->sock, buf, max_size);
} while (ret == -1 && errno == EINTR);
if (ret == -1 && errno == EAGAIN) {
// No more data right now. Nothing to do.
// This is postcondition #2.
return -1;
}
if (ret == -1) {
log_perror("read");
close_client(client);
return -1;
}
if (ret == 0) {
// OK, the socket is closed.
close_client(client);
return -1;
}
// Give it to the TLS library.
int err = tls_consume_stream(client->tls_context, reinterpret_cast<const unsigned char *>(buf), ret, nullptr);
if (err < 0) {
log_tls_error("tls_consume_stream", err);
close_client(client);
return -1;
}
if (err == 0) {
// Not consumed any data. See if we can read more.
goto read_again;
}
// Read any decrypted data available for us. (We can reuse buf, since it's free now.)
ret = tls_read(client->tls_context, reinterpret_cast<unsigned char *>(buf), max_size);
if (ret == 0) {
// No decrypted data for us yet, but there might be some more handshaking
// to send. Do that if needed, then look for more data.
if (send_pending_tls_data(client)) {
// send_pending_tls_data() hit postconditions #1 or #4.
return -1;
}
goto read_again;
}
if (ret < 0) {
log_tls_error("tls_read", ret);
close_client(client);
return -1;
}
if (tls_established(client->tls_context)) {
// We're ready to enter kTLS mode, unless we still have some
// handshake data to send (which then must be sent as non-kTLS).
if (send_pending_tls_data(client)) {
// send_pending_tls_data() hit postconditions #1 or #4.
return -1;
}
int err = tls_make_ktls(client->tls_context, client->sock); // Don't overwrite ret.
if (err < 0) {
log_tls_error("tls_make_ktls", ret);
close_client(client);
return -1;
}
client->in_ktls_mode = true;
}
assert(ret > 0);
return ret;
}
// See if there's some data we've lost. Ideally, we should drop to a block boundary,
// but resync will be the mux's problem.
void Server::skip_lost_data(Client *client)
{
Stream *stream = client->stream;
if (stream == nullptr) {
return;
}
size_t bytes_to_send = stream->bytes_received - client->stream_pos;
if (bytes_to_send > stream->backlog_size) {
size_t bytes_lost = bytes_to_send - stream->backlog_size;
client->bytes_lost += bytes_lost;
++client->num_loss_events;
if (!client->close_after_response) {
assert(client->stream_pos_end != Client::STREAM_POS_NO_END);
// We've already sent a Content-Length, so we can't just skip data.
// Close the connection immediately and hope the other side
// is able to figure out that there was an error and it needs to skip.
client->close_after_response = true;
client->stream_pos = client->stream_pos_end;
} else {
client->stream_pos = stream->bytes_received - stream->backlog_size;
}
}
}
int Server::parse_request(Client *client)
{
vector<string> lines = split_lines(client->request);
client->request.clear();
if (lines.empty()) {
return 400; // Bad request (empty).
}
// Parse the headers, for logging purposes.
HTTPHeaderMultimap headers = extract_headers(lines, client->remote_addr);
const auto referer_it = headers.find("Referer");
if (referer_it != headers.end()) {
client->referer = referer_it->second;
}
const auto user_agent_it = headers.find("User-Agent");
if (user_agent_it != headers.end()) {
client->user_agent = user_agent_it->second;
}
const auto x_playback_session_id_it = headers.find("X-Playback-Session-Id");
if (x_playback_session_id_it != headers.end()) {
client->x_playback_session_id = x_playback_session_id_it->second;
} else {
client->x_playback_session_id.clear();
}
vector<string> request_tokens = split_tokens(lines[0]);
if (request_tokens.size() < 3) {
return 400; // Bad request (empty).
}
if (request_tokens[0] != "GET") {
return 400; // Should maybe be 405 instead?
}
string url = request_tokens[1];
client->url = url;
if (url.size() > 8 && url.find("?backlog") == url.size() - 8) {
client->stream_pos = Client::STREAM_POS_AT_START;
url = url.substr(0, url.size() - 8);
} else {
size_t pos = url.find("?frag=");
if (pos != string::npos) {
// Parse an endpoint of the type /stream.mp4?frag=1234-5678.
const char *ptr = url.c_str() + pos + 6;
// "?frag=header" is special.
if (strcmp(ptr, "header") == 0) {
client->stream_pos = Client::STREAM_POS_HEADER_ONLY;
client->stream_pos_end = -1;
} else {
char *endptr;
long long frag_start = strtol(ptr, &endptr, 10);
if (ptr == endptr || frag_start < 0 || frag_start == LLONG_MAX) {
return 400; // Bad request.
}
if (*endptr != '-') {
return 400; // Bad request.
}
ptr = endptr + 1;
long long frag_end = strtol(ptr, &endptr, 10);
if (ptr == endptr || frag_end < frag_start || frag_end == LLONG_MAX) {
return 400; // Bad request.
}
if (*endptr != '\0') {
return 400; // Bad request.
}
client->stream_pos = frag_start;
client->stream_pos_end = frag_end;
}
url = url.substr(0, pos);
} else {
client->stream_pos = -1;
client->stream_pos_end = -1;
}
}
// Figure out if we're supposed to close the socket after we've delivered the response.
string protocol = request_tokens[2];
if (protocol.find("HTTP/") != 0) {
return 400; // Bad request.
}
client->close_after_response = false;
client->http_11 = true;
if (protocol == "HTTP/1.0") {
// No persistent connections.
client->close_after_response = true;
client->http_11 = false;
} else {
const auto connection_it = headers.find("Connection");
if (connection_it != headers.end() && connection_it->second == "close") {
client->close_after_response = true;
}
}
const auto stream_url_map_it = stream_url_map.find(url);
if (stream_url_map_it != stream_url_map.end()) {
// Serve a regular stream..
client->stream = streams[stream_url_map_it->second].get();
client->serving_hls_playlist = false;
} else {
const auto stream_hls_url_map_it = stream_hls_url_map.find(url);
if (stream_hls_url_map_it != stream_hls_url_map.end()) {
// Serve HLS playlist.
client->stream = streams[stream_hls_url_map_it->second].get();
client->serving_hls_playlist = true;
} else {
const auto ping_url_map_it = ping_url_map.find(url);
if (ping_url_map_it == ping_url_map.end()) {
return 404; // Not found.
} else {
// Serve a ping (204 no error).
return 204;
}
}
}
Stream *stream = client->stream;
if (client->serving_hls_playlist) {
if (stream->encoding == Stream::STREAM_ENCODING_METACUBE) {
// This doesn't make any sense, and is hard to implement, too.
return 404;
} else {
return 200;
}
}
if (client->stream_pos_end == Client::STREAM_POS_NO_END) {
if (stream->unavailable) {
return 503; // Service unavailable.
}
// This stream won't end, so we don't have a content-length,
// and can just as well tell the client it's Connection: close
// (otherwise, we'd have to implement chunking TE for no good reason).
client->close_after_response = true;
} else {
if (stream->encoding == Stream::STREAM_ENCODING_METACUBE) {
// This doesn't make any sense, and is hard to implement, too.
return 416; // Range not satisfiable.
}
// Check that we have the requested fragment in our backlog.
size_t buffer_end = stream->bytes_received;
size_t buffer_start = (buffer_end <= stream->backlog_size) ? 0 : buffer_end - stream->backlog_size;
if (client->stream_pos_end > buffer_end ||
client->stream_pos < buffer_start) {
return 416; // Range not satisfiable.
}
}
client->stream = stream;
if (setsockopt(client->sock, SOL_SOCKET, SO_MAX_PACING_RATE, &client->stream->pacing_rate, sizeof(client->stream->pacing_rate)) == -1) {
if (client->stream->pacing_rate != ~0U) {
log_perror("setsockopt(SO_MAX_PACING_RATE)");
}
}
client->request.clear();
return 200; // OK!
}
void Server::construct_stream_header(Client *client)
{
Stream *stream = client->stream;
string response = stream->http_header;
if (client->stream_pos == Client::STREAM_POS_HEADER_ONLY) {
char buf[64];
snprintf(buf, sizeof(buf), "Content-Length: %zu\r\n", stream->stream_header.size());
response.append(buf);
} else if (client->stream_pos_end != Client::STREAM_POS_NO_END) {
char buf[64];
snprintf(buf, sizeof(buf), "Content-Length: %" PRIu64 "\r\n", client->stream_pos_end - client->stream_pos);
response.append(buf);
}
if (client->http_11) {
assert(response.find("HTTP/1.0") == 0);
response[7] = '1'; // Change to HTTP/1.1.
if (client->close_after_response) {
response.append("Connection: close\r\n");
}
} else {
assert(client->close_after_response);
}
if (!stream->allow_origin.empty()) {
response.append("Access-Control-Allow-Origin: ");
response.append(stream->allow_origin);
response.append("\r\n");
}
if (stream->encoding == Stream::STREAM_ENCODING_RAW) {
response.append("\r\n");
} else if (stream->encoding == Stream::STREAM_ENCODING_METACUBE) {
response.append("Content-Encoding: metacube\r\n\r\n");
if (!stream->stream_header.empty()) {
metacube2_block_header hdr;
memcpy(hdr.sync, METACUBE2_SYNC, sizeof(hdr.sync));
hdr.size = htonl(stream->stream_header.size());
hdr.flags = htons(METACUBE_FLAGS_HEADER);
hdr.csum = htons(metacube2_compute_crc(&hdr));
response.append(string(reinterpret_cast<char *>(&hdr), sizeof(hdr)));
}
} else {
assert(false);
}
if (client->stream_pos == Client::STREAM_POS_HEADER_ONLY) {
client->state = Client::SENDING_SHORT_RESPONSE;
response.append(stream->stream_header);
} else {
client->state = Client::SENDING_HEADER;
if (client->stream_pos_end == Client::STREAM_POS_NO_END) { // Fragments don't contain stream headers.
response.append(stream->stream_header);
}
}
client->header_or_short_response_holder = move(response);
client->header_or_short_response = &client->header_or_short_response_holder;
// Switch states.
change_epoll_events(client, EPOLLOUT | EPOLLET | EPOLLRDHUP);
}
void Server::construct_error(Client *client, int error_code)
{
char error[256];
if (client->http_11 && client->close_after_response) {
snprintf(error, sizeof(error),
"HTTP/1.1 %d Error\r\nContent-Type: text/plain\r\nConnection: close\r\n\r\nSomething went wrong. Sorry.\r\n",
error_code);
} else {
snprintf(error, sizeof(error),
"HTTP/1.%d %d Error\r\nContent-Type: text/plain\r\nContent-Length: 30\r\n\r\nSomething went wrong. Sorry.\r\n",
client->http_11, error_code);
}
client->header_or_short_response_holder = error;
client->header_or_short_response = &client->header_or_short_response_holder;
// Switch states.
client->state = Client::SENDING_SHORT_RESPONSE;
change_epoll_events(client, EPOLLOUT | EPOLLET | EPOLLRDHUP);
}
void Server::construct_hls_playlist(Client *client)
{
Stream *stream = client->stream;
shared_ptr<const string> *cache;
if (client->http_11) {
if (client->close_after_response) {
cache = &stream->hls_playlist_http11_close;
} else {
cache = &stream->hls_playlist_http11_persistent;
}
} else {
assert(client->close_after_response);
cache = &stream->hls_playlist_http10;
}
if (*cache == nullptr) {
*cache = stream->generate_hls_playlist(client->http_11, client->close_after_response);
}
client->header_or_short_response_ref = *cache;
client->header_or_short_response = cache->get();
// Switch states.
client->state = Client::SENDING_SHORT_RESPONSE;
change_epoll_events(client, EPOLLOUT | EPOLLET | EPOLLRDHUP);
}
void Server::construct_204(Client *client)
{
const auto ping_url_map_it = ping_url_map.find(client->url);
assert(ping_url_map_it != ping_url_map.end());
string response;
if (client->http_11) {
response = "HTTP/1.1 204 No Content\r\n";
if (client->close_after_response) {
response.append("Connection: close\r\n");
}
} else {
response = "HTTP/1.0 204 No Content\r\n";
assert(client->close_after_response);
}
if (!ping_url_map_it->second.empty()) {
response.append("Access-Control-Allow-Origin: ");
response.append(ping_url_map_it->second);
response.append("\r\n");
}
response.append("\r\n");
client->header_or_short_response_holder = move(response);
client->header_or_short_response = &client->header_or_short_response_holder;
// Switch states.
client->state = Client::SENDING_SHORT_RESPONSE;
change_epoll_events(client, EPOLLOUT | EPOLLET | EPOLLRDHUP);
}
namespace {
template<class T>
void delete_from(vector<T> *v, T elem)
{
typename vector<T>::iterator new_end = remove(v->begin(), v->end(), elem);
v->erase(new_end, v->end());
}
void send_ktls_close(int sock)
{
uint8_t record_type = 21; // Alert.
uint8_t body[] = {
1, // Warning level (but still fatal!).
0, // close_notify.
};
int cmsg_len = sizeof(record_type);
char buf[CMSG_SPACE(cmsg_len)];
msghdr msg = {0};
msg.msg_control = buf;
msg.msg_controllen = sizeof(buf);
cmsghdr *cmsg = CMSG_FIRSTHDR(&msg);
cmsg->cmsg_level = SOL_TLS;
cmsg->cmsg_type = TLS_SET_RECORD_TYPE;
cmsg->cmsg_len = CMSG_LEN(cmsg_len);
*CMSG_DATA(cmsg) = record_type;
msg.msg_controllen = cmsg->cmsg_len;
iovec msg_iov;
msg_iov.iov_base = body;
msg_iov.iov_len = sizeof(body);
msg.msg_iov = &msg_iov;
msg.msg_iovlen = 1;
int err;
do {
err = sendmsg(sock, &msg, 0);
} while (err == -1 && errno == EINTR); // Ignore all other errors.
}
} // namespace
void Server::close_client(Client *client)
{
if (epoll_ctl(epoll_fd, EPOLL_CTL_DEL, client->sock, nullptr) == -1) {
log_perror("epoll_ctl(EPOLL_CTL_DEL)");
exit(1);
}
// This client could be sleeping, so we'll need to fix that. (Argh, O(n).)
if (client->stream != nullptr) {
delete_from(&client->stream->sleeping_clients, client);
delete_from(&client->stream->to_process, client);
}
if (client->tls_context) {
if (client->in_ktls_mode) {
// Keep GnuTLS happy.
send_ktls_close(client->sock);
}
tls_destroy_context(client->tls_context);
}
// Log to access_log.
access_log->write(client->get_stats());
// Bye-bye!
safe_close(client->sock);
clients.erase(client->sock);
}
void Server::change_epoll_events(Client *client, uint32_t events)
{
epoll_event ev;
ev.events = events;
ev.data.ptr = client;
if (epoll_ctl(epoll_fd, EPOLL_CTL_MOD, client->sock, &ev) == -1) {
log_perror("epoll_ctl(EPOLL_CTL_MOD)");
exit(1);
}
}
bool Server::more_requests(Client *client)
{
if (client->close_after_response) {
return false;
}
// Log to access_log.
access_log->write(client->get_stats());
flush_pending_data(client->sock);
// Switch states and reset the parsers. We don't reset statistics.
client->state = Client::READING_REQUEST;
client->url.clear();
client->stream = NULL;
client->header_or_short_response = nullptr;
client->header_or_short_response_holder.clear();
client->header_or_short_response_ref.reset();
client->header_or_short_response_bytes_sent = 0;
client->bytes_sent = 0;
start_client_timeout_timer(client);
change_epoll_events(client, EPOLLIN | EPOLLET | EPOLLRDHUP); // No TLS handshake, so no EPOLLOUT needed.
return true;
}
void Server::process_queued_data()
{
{
lock_guard<mutex> lock(queued_clients_mutex);
for (const pair<int, Acceptor *> &id_and_acceptor : queued_add_clients) {
add_client(id_and_acceptor.first, id_and_acceptor.second);
}
queued_add_clients.clear();
}
for (unique_ptr<Stream> &stream : streams) {
stream->process_queued_data();
}
}
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