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/******************************************************************************
Curse of War -- Real Time Strategy Game for Linux.
Copyright (C) 2013 Alexey Nikolaev.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#ifndef _NETWORK_H
#define _NETWORK_H
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#define MSG_BUF_SIZE 50000
/* get sockaddr, IPv4 or IPv6 (UGLY): */
void *get_in_addr(struct sockaddr *sa);
/* returns port number */
in_port_t get_in_port(struct sockaddr *sa);
/* Check if two sockaddr_storage structures match,
returns 1 if they do, or 0 otherwise */
int sa_match (struct sockaddr_storage *sa1, struct sockaddr_storage *sa2);
int server_init(int*, char*);
int client_init_session(int*, char*, struct addrinfo *p_addr, char*, char*);
#endif
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