1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
|
/////////////////////////////////////////////////////////////////////
// sounddlg.cpp: implementation of the CSoundDlg class.
//
// This class implements a dialog to select a soundcard.
//
// History:
// 2010-09-15 Initial creation MSW
// 2011-03-27 Initial release
/////////////////////////////////////////////////////////////////////
//==========================================================================================
// + + + This Software is released under the "Simplified BSD License" + + +
//Copyright 2010 Moe Wheatley. All rights reserved.
//
//Redistribution and use in source and binary forms, with or without modification, are
//permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
//THIS SOFTWARE IS PROVIDED BY Moe Wheatley ``AS IS'' AND ANY EXPRESS OR IMPLIED
//WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
//FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Moe Wheatley OR
//CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
//CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
//SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
//ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
//NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
//ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//The views and conclusions contained in the software and documentation are those of the
//authors and should not be interpreted as representing official policies, either expressed
//or implied, of Moe Wheatley.
//==========================================================================================
#include "gui/sounddlg.h"
#include <QAudioInput>
#include <QAudioOutput>
/////////////////////////////////////////////////////////////////////
// Constructor/Destructor
/////////////////////////////////////////////////////////////////////
CSoundDlg::CSoundDlg(QWidget *parent) : QDialog(parent)
{
QList<QAudioDeviceInfo> InDevices;
QList<QAudioDeviceInfo> OutDevices;
ui.setupUi(this); //setup the dialog form
QAudioDeviceInfo deviceInfo;
InDevices = deviceInfo.availableDevices(QAudio::AudioInput);
OutDevices = deviceInfo.availableDevices(QAudio::AudioOutput);
foreach (const QAudioDeviceInfo &deviceInfo, InDevices)
ui.comboBoxSndIn->addItem(deviceInfo.deviceName(), qVariantFromValue(deviceInfo));
foreach (const QAudioDeviceInfo &deviceInfo, OutDevices)
ui.comboBoxSndOut->addItem(deviceInfo.deviceName(), qVariantFromValue(deviceInfo));
}
CSoundDlg::~CSoundDlg()
{
}
|