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/* CynthiunePauseButton.m - this file is part of Cynthiune
*
* Copyright (C) 2005 Wolfgang Sourdeau
* 2012 The Free Software Foundation
*
* Author: Wolfgang Sourdeau <Wolfgang@Contre.COM>
* Riccardo Mottola <rm@gnu.org>
*
* This file is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This file is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#import <AppKit/NSImage.h>
#import <Cynthiune/NSTimerExtensions.h>
#import <Cynthiune/utils.h>
#import "CynthiunePauseButton.h"
@implementation CynthiunePauseButton : NSButton
- (id) init
{
self = [super init];
if (self)
{
animationTimer = nil;
primaryImage = nil;
secondaryImage = nil;
animate = NO;
animationStatus = NO;
}
return self;
}
- (void) dealloc
{
if (primaryImage)
[primaryImage release];
if (secondaryImage)
[primaryImage release];
[super dealloc];
}
- (void) _animate
{
if (animationStatus)
{
[super setImage: primaryImage];
animationStatus = NO;
}
else
{
[super setImage: secondaryImage];
animationStatus = YES;
}
}
- (void) _startAnimation
{
[super setImage: secondaryImage];
animationStatus = YES;
animationTimer = [NSTimer scheduledTimerWithTimeInterval: 0.65
target: self
selector: @selector (_animate)
userInfo: nil
repeats: YES];
[animationTimer explode];
}
- (void) _stopAnimation
{
[animationTimer invalidate];
animationTimer = nil;
[super setImage: primaryImage];
}
- (void) setImage: (NSImage *) image
{
[super setImage: image];
SET (primaryImage, image);
}
- (void) setAlternateImage: (NSImage *) image
{
SET (secondaryImage, image);
}
- (void) setState: (NSInteger) state
{
if ([self isEnabled])
{
if (state)
{
if (!animate)
{
[self _startAnimation];
animate = YES;
}
}
else
{
if (animate)
{
[self _stopAnimation];
animate = NO;
}
}
}
[super setState: state];
}
@end
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