1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
|
// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: CharacterClient.h,v 1.18 2007-11-28 20:22:42 alriddoch Exp $
#ifndef CLIENT_CHARACTER_CLIENT_H
#define CLIENT_CHARACTER_CLIENT_H
#include "rulesets/BaseMind.h"
class ClientConnection;
/// \brief Class to implement a character entity in an admin client
class CharacterClient : public BaseMind {
protected:
ClientConnection & m_connection;
int sendAndWaitReply(const Operation &, OpVector &);
public:
CharacterClient(const std::string &, long, ClientConnection&);
void send(const Operation & op);
};
#endif // CLIENT_CHARACTER_CLIENT_H
|