File: ObserverClient.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

// $Id: ObserverClient.cpp,v 1.23 2006-11-03 18:55:41 alriddoch Exp $

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include "ObserverClient.h"

#include "CreatorClient.h"

#include <iostream>

#include <unistd.h>

ObserverClient::ObserverClient()
{
}

ObserverClient::~ObserverClient()
{
}

int ObserverClient::setup(const std::string & account,
                          const std::string & password)
{
    bool localConnection = false;;

    if (connectLocal() == 0) {
        localConnection = true;
    } else {
        if (connect(m_server) != 0) {
            return -1;
        }

        if (password.empty()) {
            std::cerr << "WARNING: Made non secure connection to the server."
                      << std::endl
                      << "WARNING: Attempting to login with no password."
                      << std::endl << std::flush;
        }
    }

    m_player = createPlayer(account, password);
    if (m_player.empty()) {
        return -1;
    }
    m_character = createCharacter("creator");
    if (m_character == NULL) {
        return -1;
    }
    return 0;
}

void ObserverClient::load(const std::string & package,
                          const std::string & function)
{
    //DefineWorld::define(m_character);
    m_character->runScript(package, function);
}

void ObserverClient::idle()
{
#ifdef HAVE_USLEEP
    usleep(100);
#else // HAVE_SLEEP
    Sleep(1);
#endif
    // This is where we will put diagnostics, and maybe in future the AI code.
#if 0
    // time.sleep(0.1);
    if (not ObserverClient::display) {
        return;
    }
    ObserverClient::map=ObserverClient::m_character.map;
    wait=0.0;
    xmin=-300.0;
    xmax=-xmin;
    ymin=-150.0;
    ymax=-ymin;
    sizex=49;
    sizey=20;
    goal_width=30;
    screen = [None]*sizex;
    for (/*i in range(sizex)*/) {
        screen[i] = ['.'] * sizey;
    }
    house_list=[];
    mind_list=[];
    fire_list=[];
    for (/*t in ObserverClient::map.things.values()*/) {
        if (len(t.type)>=1) {
            typething = string.split(t.type[0], ".");
            if (string.find(typething[-1], "house")>=0) {
                house_list.append(t);
            }
            else if (string.find(typething[-1], "farmer")>=0 or string.find(typething[-1], "smith")>=0 or string.find(typething[-1], "character")>=0 or string.find(typething[-1], "creator")>=0) {
                mind_list.append(t);
            }
            else if (string.find(typething[-1], "fire")) {
                fire_list.append(t);
            }
        }
        else {
            print "CHEAT!: somewhere is entity without type!:",t;
        }
    }
    ObserverClient::time=str(ObserverClient::m_character.time);
    status_str=ObserverClient::time+" Count of minds: "+`len(mind_list)`;
    print chr(27)+"[H",status_str+" "*(sizex-len(status_str)-1);
    for (/*t in house_list*/) {
        (x,y,z)=t.get_xyz();
        screen[scx(x)][scy(y)] = t.name[0];
    }
    yind=1;
    goal_txt={};
    for (/*m in mind_list*/) {
        (x,y,z)=m.get_xyz();
        x,y=scx(x),scy(y);
        screen[x][y]=m.name[0];
        screen[x+1][y]=m.name[-1];
        if (hasattr(m,"goal")) {
            goal_txt[yind]=(`m`+":"+m.goal+" "*goal_width)[:goal_width];
            yind=yind+1;
        }
    }
    for (/*t in fire_list*/) {
        (x,y,z)=t.get_xyz();
        screen[scx(x)][scy(y)]='F';
        wait=0.2;
    }
    out=[];
    for (/*y in range(sizey)*/) {
        for (/*x in range(sizex)*/) {
            out.append(screen[x][y]);
        }
        out.append(goal_txt.get(y," "*goal_width));
        out.append('\n');
    }
    print string.join(out,'');
#endif
}