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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: ObserverClient.h,v 1.13 2006-10-26 00:48:01 alriddoch Exp $
#ifndef CLIENT_OBSERVER_CLIENT_H
#define CLIENT_OBSERVER_CLIENT_H
#include "BaseClient.h"
#include "ClientConnection.h"
/// \brief Class for the core of a client that connects to a server,
/// initialises the world and observes what occurs.
///
/// In fact the observation code has not yet been implemented, and this
/// client is mainly used to handle world initialisation.
class ObserverClient : public BaseClient {
protected:
std::string m_server;
public:
ObserverClient();
virtual ~ObserverClient();
void setServer(const std::string & server) {
m_server = server;
}
int setup(const std::string & account, const std::string & password);
void load(const std::string & package, const std::string & function);
void idle();
};
#endif // CLIENT_OBSERVER_CLIENT_H
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