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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: PropertyManager.h,v 1.6 2007-09-22 15:34:04 alriddoch Exp $
#ifndef COMMON_PROPERTY_MANAGER_H
#define COMMON_PROPERTY_MANAGER_H
#include <string>
class Entity;
class PropertyBase;
/// \brief Base class for classes that handle creating Entity properties.
class PropertyManager {
protected:
/// \brief Singleton instance pointer for any subclass
static PropertyManager * m_instance;
PropertyManager();
public:
virtual ~PropertyManager();
/// \brief Add a new named property to an Entity
///
/// @param entity Entity to which the Property should be added.
/// @param name a string giving the name of the property.
virtual PropertyBase * addProperty(Entity * entity,
const std::string & name) = 0;
/// \brief Return the registered singleton instance of any subclass
static PropertyManager * instance() {
return m_instance;
}
};
#endif // COMMON_PROPERTY_MANAGER_H
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