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<refentry id="cycmd">

 <refmeta>
  <refentrytitle>cycmd</refentrytitle>
  <manvolnum>1</manvolnum>
 </refmeta>

 <refnamediv>
  <refname>cycmd</refname>
  <refpurpose>cycmd game server process</refpurpose>
 </refnamediv>

 <refsynopsisdiv>
  <cmdsynopsis>
   <command>cycmd</command>
   <arg choice="opt" rep="repeat">--section:option=value</arg>
   <arg choice="opt">command<arg choice="opt">server</arg></arg>
  </cmdsynopsis>
 </refsynopsisdiv>

 <refsect1><title>Description</title>
  <para>
The <command>cycmd</command> program provides a commandline interface to a
cyphesis server.
  </para>
 </refsect1>

 <refsect1><title>Options</title>
  <para>
Configuration options are divided up into named sections, which need to
be specified when modifying or overriding the options. In a config file
the name of a section is specified in square brackets at the beginning
of the section. On the command line the section is given at the
beginning of the option specification, as shown in the synopsis above.
  </para>
  <refsect2><title>Client Options</title>
   <para>
The following options used by <command>cycmd</command> are present in the
client section of the config file, and overriden by specifying the client
section name on the command line.
   </para>
   <variablelist>
    <varlistentry>
     <term><fieldsynopsis>
       <varname>serverhost</varname>
       <initializer>=hostname</initializer>
      </fieldsynopsis>
     </term>
     <listitem>
      <para>
Hostname of the server to connect to.
      </para>
      <para>
This setting provides the hostname of the system where cyphesis is running
that <command>cycmd</command> should try and connect to.
      </para>
     </listitem>
    </varlistentry>
   </variablelist>
  </refsect2>

  <refsect2><title>Server Options</title>
   <para>
The following options are present in the cyphesis section of the config
file, and overriden by specifying the cyphesis section name on the
command line. These options apply to the server, but are also required
by the client to ensure that the client can connect.
   </para>
   <variablelist>
    <varlistentry>
     <term><fieldsynopsis>
       <varname>tcpport</varname>
       <initializer>=6767</initializer>
      </fieldsynopsis>
     </term>
     <listitem>
      <para>
Network port for server TCP connections.
      </para>
      <para>
Specifies the port number to use when connecting to the server.
      </para>
     </listitem>
    </varlistentry>
    <varlistentry>
     <term><fieldsynopsis>
       <varname>unixport</varname>
       <initializer>="cyphesis.sock"</initializer>
      </fieldsynopsis>
     </term>
     <listitem>
      <para>
Local liston socket for Unix domain connections.
      </para>
      <para>
Specifies the filename to use to listen for local trusted client connections.
      </para>
     </listitem>
    </varlistentry>
   </variablelist>
  </refsect2>
 </refsect1>

 <refsect1><title>Commands</title>
  <variablelist>
   <varlistentry>
    <term><cmdsynopsis>
      <command>connect</command>
      <arg choice="req">hostname</arg>
     </cmdsynopsis>
    </term>
    <listitem>
     <para>
Connect the server to a peer.
     </para>
     <para>
Try and establish a connection to a peer server.
     </para>
    </listitem>
   </varlistentry>

   <varlistentry>
    <term><cmdsynopsis>
      <command>get</command>
      <arg choice="req">typename</arg>
     </cmdsynopsis>
    </term>
    <listitem>
     <para>
Examine a type on the server.
     </para>
     <para>
Get a type description from the server, and display its contents.
The type information is typically either an entity class, or an operation
definition.
     </para>
    </listitem>
   </varlistentry>

   <varlistentry>
    <term><cmdsynopsis>
      <command>help</command>
     </cmdsynopsis>
    </term>
    <listitem>
     <para>
Display online help.
     </para>
     <para>
Lists all the commands available, with a short description of what each one
does.
     </para>
    </listitem>
   </varlistentry>

   <varlistentry>
    <term><cmdsynopsis>
      <command>install</command>
      <arg choice="req">type_id</arg>
      <arg choice="req">parent_id</arg>
     </cmdsynopsis>
    </term>
    <listitem>
     <para>
Install a new type in the server.
     </para>
     <para>

     </para>
    </listitem>
   </varlistentry>

   <varlistentry>
    <term><cmdsynopsis>
      <command>look</command>
     </cmdsynopsis>
    </term>
    <listitem>
     <para>
Return a view of the current server lobby.
     </para>
     <para>
Look at the current server lobby, where all users currently logged in
are represented. The view is returned and displayed.
     </para>
    </listitem>
   </varlistentry>

   <varlistentry>
    <term><cmdsynopsis>
      <command>logout</command>
      <arg choice="opt">account</arg>
     </cmdsynopsis>
    </term>
    <listitem>
     <para>
Examine a type on the server.
     </para>
     <para>
Get a type description from the server, and display its contents.
The type information is typically either an entity class, or an operation
definition.
     </para>
    </listitem>
   </varlistentry>

   <varlistentry>
    <term><cmdsynopsis>
      <command>monitor</command>
     </cmdsynopsis>
    </term>
    <listitem>
     <para>
Enable server monitoring.
     </para>
     <para>
Direct the server to report all in-game operations to the client. A digest
of each operation is displayed, including the type, which entity the operation
is from and which entity the operation is to.
     </para>
    </listitem>
   </varlistentry>

   <varlistentry>
    <term><cmdsynopsis>
      <command>query</command>
      <arg choice="req">entity_id</arg>
     </cmdsynopsis>
    </term>
    <listitem>
     <para>
Examine an in-game entity.
     </para>
     <para>
Get an in-game entity description from the server, and display its contents.
     </para>
    </listitem>
   </varlistentry>

   <varlistentry>
    <term><cmdsynopsis>
      <command>stat</command>
     </cmdsynopsis>
    </term>
    <listitem>
     <para>
Examine the current server status.
     </para>
     <para>
Get a description of the current server status, and display its contents.
     </para>
    </listitem>
   </varlistentry>

   <varlistentry>
    <term><cmdsynopsis>
      <command>unmonitor</command>
     </cmdsynopsis>
    </term>
    <listitem>
     <para>
Disable server monitoring.
     </para>
     <para>
Direct the server to stop reporting all in-game operations to the client.
     </para>
    </listitem>
   </varlistentry>

  </variablelist>
 </refsect1>
 <refsect1><title>Examples</title>
  <para>
The first example shows getting the current server status and checking
the lobby to see if any users are logged in.
  </para>
  <programlisting>
cyphesis> stat
Info(
     builddate:  11:32:45, Sep 27 2004
     clients:  1
     name:  calcitration.ecs.soton.ac.uk
     objtype:  obj
     parents:  [  server ]
     ruleset:  mason
     server:  cyphesis
     uptime:  1728.2
     version:  0.3.2
)
cyphesis> look
Sight(
      id: lobby
      name: lobby
      objtype: obj
      parents: [  room ]
      people: [  1 ]
      rooms: [  ]
)
cyphesis> 
  </programlisting>
  <para>
The first entity returned shows various information about the server,
including when it was built, the number of connected client, the
current ruleset, and the server uptime. The second entity representing
the lobby shows that only one user is current logged in, and no chat
rooms have been created.
  </para>
  <para>The second example shows how to install a new type.</para>
  <programlisting>
cyphesis> get thing
Info(
     children:  [  feature character plant food stackable structure arm arrow axe barrel block_house board boat boundary bow campfire cleaver coin fire gallows house lumber pelvis ribcage shin skull stall sword thigh tower twobyfour wall weather ]
     contains:  [  ]
     id:  thing
     loc:  
     name:  
     objtype:  class
     parents:  [  game_entity ]
     pos:  [  0 0 0 ]
     stamp_contains:  0
     velocity:  [  0 0 0 ]
)
cyphesis> install box thing
cyphesis> 
  </programlisting>
  <para>
The third example shows server monitoring being enable, followed by information
of a series of in-game operations. The flow of messages in while monitoring the
server can be large. In order to supress the flow, the
<command>unmonitor</command> command must be used.
  </para>
  <programlisting>
cyphesis> monitor 
cyphesis> 
tick(from="900006",to="900006")
tick(from="900007",to="900007")
cyphesis> 
tick(from="900008",to="900008")
cyphesis> 
tick(from="899982",to="899982")
cyphesis> 
tick(from="899356",to="899356")
cyphesis> 
tick(from="899357",to="899357")
cyphesis> 
tick(from="899358",to="899358")
cyphesis> 
tick(from="899359",to="899359")
cyphesis> 
tick(from="899360",to="899360")
cyphesis> 
tick(from="899361",to="899361")
cyphesis> 
  </programlisting>
 </refsect1>
 <refsect1><title>Author</title>
  <para>
Written by Alistair Riddoch.
  </para>
 </refsect1>
 <refsect1><title>Reporting bugs</title>
  <para>
Report bugs to <email>general@worldforge.org</email>.
  </para>
 </refsect1>
 <refsect1><title>Copyright</title>
  <para>
Copyright 2004 Alistair Riddoch.
  </para>
 </refsect1>
 <refsect1><title>See Also</title>
  <para>
<citerefentry><refentrytitle>cyphesis</refentrytitle><manvolnum>1</manvolnum></citerefentry>,
<citerefentry><refentrytitle>cyclient</refentrytitle><manvolnum>1</manvolnum></citerefentry>,
<citerefentry><refentrytitle>cyphesis-tools</refentrytitle><manvolnum>1</manvolnum></citerefentry>
  </para>
 </refsect1>
</refentry>