1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
|
// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: ActivePropertyFactory.h,v 1.7 2008-01-13 01:32:55 alriddoch Exp $
#ifndef RULESETS_ACTIVE_PROPERTY_FACTORY_H
#define RULESETS_ACTIVE_PROPERTY_FACTORY_H
#include "common/OperationRouter.h"
#include "common/PropertyFactory.h"
/// \brief Factory class template to create active Property objects.
template <class T>
class ActivePropertyFactory : public PropertyKit {
protected:
/// The class number of operations this property needs to handle
int m_operationClassNo;
/// The handler function used to handle the operation.
Handler m_handler;
public:
explicit ActivePropertyFactory(int, Handler);
virtual PropertyBase * newProperty(Entity *);
};
/// \brief Factory class template to create multi-operation active Property
/// objects
template <class T>
class MultiActivePropertyFactory : public PropertyKit {
protected:
/// A map of operation class number to the handler for operations
HandlerMap m_handlers;
public:
explicit MultiActivePropertyFactory(const HandlerMap & handlers);
virtual PropertyBase * newProperty(Entity *);
};
#endif // RULESETS_ACTIVE_PROPERTY_FACTORY_H
|