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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: MindFactory.cpp,v 1.16 2007-12-27 03:31:48 alriddoch Exp $
#include <Python.h>
#include "MindFactory.h"
#include "BaseMind.h"
#include "Python_Script_Utils.h"
#include "common/debug.h"
#include "common/TypeNode.h"
static const bool debug_flag = false;
MindFactory * MindFactory::m_instance = NULL;
MindFactory::MindFactory()
{
}
BaseMind * MindFactory::newMind(const std::string & id, long intId,
const TypeNode * const type)
{
BaseMind * mind = new BaseMind(id, intId);
mind->setType(type);
std::string mind_class("NPCMind"), mind_package("mind.NPCMind");
MindFactory::mindmap_t::const_iterator I = m_mindTypes.find(type->name());
if (I != m_mindTypes.end()) {
mind_package = I->second;
mind_class = type->name() + "Mind";
debug(std::cout << "Got custom mind of type " << mind_package << " for "
<< type << std::endl << std::flush;);
}
Create_PyMind(mind, mind_package, mind_class);
return mind;
}
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