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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: Movement.cpp,v 1.58 2006-10-26 00:48:09 alriddoch Exp $
#include "Movement.h"
#include "Character.h"
#include "physics/Collision.h"
#include "common/debug.h"
#include "common/Tick.h"
#include <Atlas/Objects/Operation.h>
static const bool debug_flag = false;
Movement::Movement(Entity & body) : m_body(body),
m_serialno(0)
{
}
Movement::~Movement()
{
}
bool Movement::updateNeeded(const Location & location) const
{
return (location.velocity().isValid() && location.velocity() != Vector3D(0,0,0));
}
void Movement::reset()
{
++m_serialno;
m_targetPos.setValid(false);
}
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