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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: OutfitProperty.cpp,v 1.12 2008-01-07 00:06:19 alriddoch Exp $
#include "OutfitProperty.h"
#include "Entity.h"
#include "common/log.h"
#include "common/debug.h"
#include "common/Update.h"
#include <Atlas/Objects/Anonymous.h>
#include <sigc++/adaptors/bind.h>
#include <sigc++/functors/mem_fun.h>
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Objects::Operation::Update;
using Atlas::Objects::Entity::Anonymous;
static const bool debug_flag = false;
/// \brief OutfitProperty constructor
OutfitProperty::OutfitProperty() : PropertyBase(0)
{
}
OutfitProperty::~OutfitProperty()
{
}
bool OutfitProperty::get(Atlas::Message::Element & val) const
{
val = MapType();
MapType & val_map = val.Map();
EntityRefMap::const_iterator I = m_data.begin();
EntityRefMap::const_iterator Iend = m_data.end();
for (; I != Iend; ++I) {
const EntityRef & item = I->second;
if (item.get() == 0) {
val_map[I->first] = "";
} else {
val_map[I->first] = item->getId();
}
}
return true;
}
void OutfitProperty::set(const Atlas::Message::Element & val)
{
// INT id?
if (!val.isMap()) {
debug(std::cout << "Value of outfit is not a map" << std::endl << std::flush;);
return;
}
const MapType & val_map = val.Map();
MapType::const_iterator I = val_map.begin();
MapType::const_iterator Iend = val_map.end();
for (; I != Iend; ++I) {
const std::string & key = I->first;
const Atlas::Message::Element & item = I->second;
if (item.isString()) {
const std::string & id = item.String();
Entity * e = BaseWorld::instance().getEntity(id);
if (e != 0) {
m_data[key] = EntityRef(e);
}
} else if (item.isPtr()) {
Entity * e = (Entity*)item.Ptr();
assert(e != 0);
m_data[key] = EntityRef(e);
} else {
debug(std::cout << "Key " << key << " is of type "
<< item.getType() << " when setting outfit"
<< std::endl << std::flush;);
}
}
}
void OutfitProperty::add(const std::string & key,
Atlas::Message::MapType & map) const
{
if (m_data.empty()) {
return;
}
MapType & val_map = (map[key] = MapType()).Map();
// FIXME This code is essentially shared with the add function below
// Move it into a protected function
EntityRefMap::const_iterator I = m_data.begin();
EntityRefMap::const_iterator Iend = m_data.end();
for (; I != Iend; ++I) {
const EntityRef & item = I->second;
if (item.get() != 0) {
val_map[I->first] = item->getId();
} else {
val_map[I->first] = "";
}
}
}
void OutfitProperty::add(const std::string & key,
const Atlas::Objects::Entity::RootEntity & ent) const
{
if (m_data.empty()) {
return;
}
MapType val_map;
EntityRefMap::const_iterator I = m_data.begin();
EntityRefMap::const_iterator Iend = m_data.end();
for (; I != Iend; ++I) {
const EntityRef & item = I->second;
if (item.get() != 0) {
val_map[I->first] = item->getId();
} else {
val_map[I->first] = "";
}
}
ent->setAttr(key, val_map);
}
void OutfitProperty::cleanUp()
{
std::set<std::string> empty_locations;
EntityRefMap::const_iterator I = m_data.begin();
EntityRefMap::const_iterator Iend = m_data.end();
for (; I != Iend; ++I) {
if (I->second == 0) {
empty_locations.insert(I->first);
}
}
std::set<std::string>::const_iterator J = empty_locations.begin();
std::set<std::string>::const_iterator Jend = empty_locations.end();
for (; J != Jend; ++J) {
m_data.erase(*J);
}
}
void OutfitProperty::wear(Entity * wearer,
const std::string & location,
Entity * garment)
{
m_data[location] = EntityRef(garment);
// FIXME #10 We need to disconnect the containered signal when re
// get triggered, thus removing it, otherwise the calls accumulate.
// We still will get informed of the garments destruction, for all
// eternity.
garment->containered.connect(sigc::bind(sigc::mem_fun(this, &OutfitProperty::itemRemoved), garment, wearer));
garment->destroyed.connect(sigc::bind(sigc::mem_fun(this, &OutfitProperty::itemRemoved), garment, wearer));
}
void OutfitProperty::itemRemoved(Entity * garment, Entity * wearer)
{
Element worn_attr;
std::string key;
if (garment->getAttr("worn", worn_attr)) {
if (worn_attr.isString()) {
key = worn_attr.String();
assert(!key.empty());
} else {
log(ERROR, "WORN property of garment is not a string");
}
} else {
EntityRefMap::const_iterator I = m_data.begin();
EntityRefMap::const_iterator Iend = m_data.end();
for (; I != Iend; ++I) {
if (I->second == garment) {
key = I->first;
assert(!key.empty());
}
}
}
if (key.empty()) {
log(ERROR, "Outfit trying to remove garment with empty key");
return;
}
m_data[key] = EntityRef(0);
Anonymous update_arg;
update_arg->setId(wearer->getId());
update_arg->setAttr("outfit", MapType());
Update update;
update->setTo(wearer->getId());
update->setArgs1(update_arg);
wearer->sendWorld(update);
}
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