1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
|
// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: Plant.h,v 1.33 2007-06-19 22:17:43 alriddoch Exp $
#ifndef RULESETS_PLANT_H
#define RULESETS_PLANT_H
#include "Thing.h"
typedef Thing Plant_parent;
/// \brief This is the base class for flowering plants.
///
/// Most of the functionality will be common to all plants, and most
/// derived classes will probably be in python. Provides functionality
/// for producing and dropping fruit very simply, currently accelerated
/// for Acorn compatability. In the longer term this should provide for
/// plants to grow, assuming we need plants to grow now that we are
/// using Mercator for forests.
/// \ingroup EntityClasses
class Plant : public Plant_parent {
protected:
int m_fruits; // Number of fruits on the plant
int m_radius; // Proportion of height as radius
int m_fruitChance; // chance of growing fruit
double m_sizeAdult; // chance of growing fruit
std::string m_fruitName;
double m_nourishment;
static const int m_speed = 20; // Number of basic_ticks per tick
static const int m_minuDrop = 0; // min fruit dropped
static const int m_maxuDrop = 2; // max fruit dropped
int dropFruit(OpVector & res);
public:
explicit Plant(const std::string & id, long intId);
virtual ~Plant();
const int getFruits() const { return m_fruits; }
const std::string & getFruitName() const { return m_fruitName; }
const int getFruitChance() const { return m_fruitChance; }
const double getSizeAdult() const { return m_sizeAdult; }
virtual void NourishOperation(const Operation &, OpVector &);
virtual void SetupOperation(const Operation &, OpVector &);
virtual void TickOperation(const Operation &, OpVector &);
virtual void TouchOperation(const Operation &, OpVector &);
};
#endif // RULESETS_PLANT_H
|