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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: Py_Thing.h,v 1.20 2007-12-07 01:19:16 alriddoch Exp $
#ifndef RULESETS_PY_THING_H
#define RULESETS_PY_THING_H
#include <Python.h>
class Character;
class Entity;
class LocatedEntity;
/// \brief Wrapper for LocatedEntity in Python
/// \ingroup PythonWrappers
typedef struct {
PyObject_HEAD
/// \brief Storage for additional attributes
PyObject * Entity_attr; // Attributes dictionary
/// \brief Entity object handled by this wrapper
LocatedEntity * m_entity;
/// \brief Pointer to the method table
struct PyMethodDef * m_methods;
} PyLocatedEntity;
/// \brief Wrapper for Entity in Python
/// \ingroup PythonWrappers
typedef struct {
PyObject_HEAD
/// \brief Storage for additional attributes
PyObject * Entity_attr; // Attributes dictionary
/// \brief Entity object handled by this wrapper
Entity * m_entity;
/// \brief Pointer to the method table
struct PyMethodDef * m_methods;
} PyEntity;
/// \brief Wrapper for Character in Python
/// \ingroup PythonWrappers
typedef struct {
PyObject_HEAD
/// \brief Storage for additional attributes
PyObject * Entity_attr; // Attributes dictionary
/// \brief Character entity object handled by this wrapper
Character * m_entity;
/// \brief Pointer to the method table
struct PyMethodDef * m_methods;
} PyCharacter;
extern PyTypeObject PyEntity_Type;
#define PyEntity_Check(_o) ((_o)->ob_type == &PyEntity_Type)
PyObject * wrapEntity(LocatedEntity * entity);
PyLocatedEntity * newPyLocatedEntity();
PyEntity * newPyEntity();
PyCharacter * newPyCharacter();
#endif // RULESETS_PY_THING_H
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