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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: Py_Vector3D.h,v 1.17 2007-07-03 01:22:47 alriddoch Exp $
#ifndef RULESETS_PY_VECTOR3D_H
#define RULESETS_PY_VECTOR3D_H
#include <Python.h>
#include "physics/Vector3D.h"
/// \brief Wrapper for Vector3D in Pyton
///
/// Uses in-place construction to embed full C++ object into what is
/// basically a C structure.
/// \ingroup PythonWrappers
typedef struct {
PyObject_HEAD
/// \brief Vector3D object handled by this wrapper
Vector3D coords;
} PyVector3D;
extern PyTypeObject PyVector3D_Type;
#define PyVector3D_Check(_o) ((_o)->ob_type == &PyVector3D_Type)
PyVector3D * newPyVector3D();
#endif // RULESETS_PY_VECTOR3D_H
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