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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: TaskScript.h,v 1.7 2006-12-10 22:48:02 alriddoch Exp $
#ifndef RULESETS_TASK_SCRIPT_H
#define RULESETS_TASK_SCRIPT_H
#include "rulesets/Task.h"
class Script;
/// \brief Class for handling tasks which are implemented as scripts
class TaskScript : public Task {
protected:
/// \brief The language script that will handle this task
Script * m_script;
private:
/// \brief Private and un-implemented, to make sure slicing is impossible
TaskScript(const TaskScript & t);
/// \brief Private and un-implemented, to make sure slicing is impossible
const TaskScript & operator=(const TaskScript &);
public:
explicit TaskScript(Character & chr);
virtual ~TaskScript();
/// \brief Accessor for the script that handles this task
Script * script() const {
return m_script;
}
void setScript(Script * scrpt);
virtual void irrelevant();
virtual void initTask(const Operation & op, OpVector & res);
virtual void TickOperation(const Operation & op, OpVector & res);
};
#endif // RULESETS_TASK_SCRIPT_H
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